
Now that's a fancy sounding name! All it means is that some of the nHair follicles are passive (about 1/3 of them) while the rest are dynamic. Interpolation has been set to 1 with a range of 9. I found interpolation to be essential to creating nHair-based fur that doesn't look like a bunch of clumpy spikes. As you can see, the results are significantly more fluffy and voluminous than purely dynamic follicles. What you can't see from these still images is that it is also much less stiff that purely passive follicles.
The looks of the fur still leave something to be desired, but I chalk that up to my own inexperience. I believe that I can create some very nice looking fur with nHair. But, going from ZBrush fibermesh to curves to nHair probably isn't going to be the best way to do it. I feel like what I really need is to very carefully build out the curves myself and really get knee deep in it. That is probably the only way I'll truly get good results, at least at first. Once I have a firm grasp of the concepts and an intuitive sense of how various curve forms influence the resulting nHair, then I can probably produce effective programmatic curve generation. With that, I will have what I need to develop an appealing fur style. That's going to take a while!
I think perhaps that full-body fur might not be the best direction for my model. I suspect a combination of shaders (not the placeholder metallic one used here) and well-placed fur tufts will give me the style I'm looking for. It's also possible I may need to combine it was another fur technology. nHair would serve the stylistic and dynamic elements, the model and its shaders would provide the overall shape and design, and the other technology would serve to blend them together in some fashion. Maybe.
The looks of the fur still leave something to be desired, but I chalk that up to my own inexperience. I believe that I can create some very nice looking fur with nHair. But, going from ZBrush fibermesh to curves to nHair probably isn't going to be the best way to do it. I feel like what I really need is to very carefully build out the curves myself and really get knee deep in it. That is probably the only way I'll truly get good results, at least at first. Once I have a firm grasp of the concepts and an intuitive sense of how various curve forms influence the resulting nHair, then I can probably produce effective programmatic curve generation. With that, I will have what I need to develop an appealing fur style. That's going to take a while!
I think perhaps that full-body fur might not be the best direction for my model. I suspect a combination of shaders (not the placeholder metallic one used here) and well-placed fur tufts will give me the style I'm looking for. It's also possible I may need to combine it was another fur technology. nHair would serve the stylistic and dynamic elements, the model and its shaders would provide the overall shape and design, and the other technology would serve to blend them together in some fashion. Maybe.
Category Other / Miscellaneous
Species Vulpine (Other)
Size 1280 x 1280px
File Size 2.16 MB
Comments