
I'm not really sure how to label this, or if it's even allowed...
Consider this a teaser for GG, sorta. The rest of this chapter (and parts of other chapters, obviously) takes place in Kryn and Rix's apartment, and I'll freely admit I got a little over-ambitious with the layout. I was having a lot of trouble with consistency and scaling, so I decided to take a few days to make this. I resisted for a while because it felt like cheating, but I thought about it a lot and figured if I have the tools at my disposal, I might as well use them.
It's a loft/landing-style apartment (there's a name for it, I can't remember), so the upstairs can look down into downstairs (don't worry, there will be a railing), with the main wall actually being glass (the faded part you see). So far the kitchen, living room, and master bedroom are pretty much completed, save for some optional detailing I might do. Kryn's workspace (that area just to the right of the living room), Rix's office (the top-right-back unseen corner), and the master bathroom (the top-left-back unseen corner) are mostly blocked out, with fleshing-out in the works. The only rooms still bare are the half-bath/laundry and storage (bottom-right and top-right-forward rooms, respectively). Still working out the layout for those but I think I have them mostly hammered down. When the rooms are done I'll install the stairs, which will be quite a challenge (they will be on the side in front of Kryn's workspace and on the wall where the half-bath is). After that it will be the two-level balcony, which I'm still hashing out the layout for, since I have a specific idea in mind and need to find a way to make it look right. Makes me feel like a goober that page 1 had a bit of the layout going and it's very likely that with this model some of that may end up changing. Continuity errors, ahoy!
I have to be honest, I'm actually having a lot of fun with this. It's definitely rudimentary and probably very flawed from a practical standpoint, but considering I've never done anything like this before I'm really proud of how it's turning out. I had intended on only doing the apartment because of the specifically weird layout, but I might end up doing models for multiple locations in the story. That way I won't have to pull any more of the bullshit I did with page 11, with the horribly scaled, out-of-focus copy-paste stuff.
Consider this a teaser for GG, sorta. The rest of this chapter (and parts of other chapters, obviously) takes place in Kryn and Rix's apartment, and I'll freely admit I got a little over-ambitious with the layout. I was having a lot of trouble with consistency and scaling, so I decided to take a few days to make this. I resisted for a while because it felt like cheating, but I thought about it a lot and figured if I have the tools at my disposal, I might as well use them.
It's a loft/landing-style apartment (there's a name for it, I can't remember), so the upstairs can look down into downstairs (don't worry, there will be a railing), with the main wall actually being glass (the faded part you see). So far the kitchen, living room, and master bedroom are pretty much completed, save for some optional detailing I might do. Kryn's workspace (that area just to the right of the living room), Rix's office (the top-right-back unseen corner), and the master bathroom (the top-left-back unseen corner) are mostly blocked out, with fleshing-out in the works. The only rooms still bare are the half-bath/laundry and storage (bottom-right and top-right-forward rooms, respectively). Still working out the layout for those but I think I have them mostly hammered down. When the rooms are done I'll install the stairs, which will be quite a challenge (they will be on the side in front of Kryn's workspace and on the wall where the half-bath is). After that it will be the two-level balcony, which I'm still hashing out the layout for, since I have a specific idea in mind and need to find a way to make it look right. Makes me feel like a goober that page 1 had a bit of the layout going and it's very likely that with this model some of that may end up changing. Continuity errors, ahoy!
I have to be honest, I'm actually having a lot of fun with this. It's definitely rudimentary and probably very flawed from a practical standpoint, but considering I've never done anything like this before I'm really proud of how it's turning out. I had intended on only doing the apartment because of the specifically weird layout, but I might end up doing models for multiple locations in the story. That way I won't have to pull any more of the bullshit I did with page 11, with the horribly scaled, out-of-focus copy-paste stuff.
Category Screenshots / Scenery
Species Unspecified / Any
Size 1280 x 684px
File Size 102.4 kB
I've got a bit of CADD experience. It's... not bad, actually. You avoid most of the glaring errors that most people have the first time doing floor layout design. Besides, like you said, it is still a work in progress.
I'd suggest doing three drawings: one from a top-down, one from a true-side, and the isometric you have presently. It gets it better into perspective that way.
I'd suggest doing three drawings: one from a top-down, one from a true-side, and the isometric you have presently. It gets it better into perspective that way.
Well, being an artist, I'm you're very familiar with perspective, and how it can easily get skewed on an isometric angle. Some of the other obvious errors you have avoided are things like the staircase on the top floor not matching with the bottom floor. This generally happens when designing one floor then going away before doing the second floor and not lining them up. Since you've already got a good layout design, I'm sure you've already got this one taken care of.
One thing my boss would've yammered about is that you have solid foreground walls, particularly on the right hand side of the drawing. While it's not exactly an error, it does make it more difficult to get an accurate idea of what is going on in the house. Also, typically in a two-story house, the floors tend to have the same outer geometry, but that doesn't appear to be the case in this instance. The bottom floor appears to be a roughly rectangular section (not uncommon in apartment layout or 'ticky-tacky' housing), but the top floor seems to have a large chunk taken out on the right hand side behind the pure white wall of the hallway. That is... unusual in house design. Not saying it can't be done, but I can't think of an engineering reason why and several reasons why not. Wasted cubic footage is a cardinal sin in the construction industry. After all, the difference between a 1,200 sq.ft house and a 14,500 sq.ft house is 250 sq.ft, which is roughly, if I am seeing the dimensions accurately, the size of the chunk missing, and also the difference of about $10,000-15,000 in asking price. You have to roof it off anyway, there's no reason to not make it another room. I'm guessing you probably do have a room back there somewhere that is obscured by the foreground walls, but it just looks a bit odd to me.
You've actually laid out the loft amazingly well, I've seen professional prints do it less well defined. And the way you have it lined up so that you can clearly see the cabinet and table are foreground to it on the left side puts it into clear perspective that it is recessed.
One thing my boss would've yammered about is that you have solid foreground walls, particularly on the right hand side of the drawing. While it's not exactly an error, it does make it more difficult to get an accurate idea of what is going on in the house. Also, typically in a two-story house, the floors tend to have the same outer geometry, but that doesn't appear to be the case in this instance. The bottom floor appears to be a roughly rectangular section (not uncommon in apartment layout or 'ticky-tacky' housing), but the top floor seems to have a large chunk taken out on the right hand side behind the pure white wall of the hallway. That is... unusual in house design. Not saying it can't be done, but I can't think of an engineering reason why and several reasons why not. Wasted cubic footage is a cardinal sin in the construction industry. After all, the difference between a 1,200 sq.ft house and a 14,500 sq.ft house is 250 sq.ft, which is roughly, if I am seeing the dimensions accurately, the size of the chunk missing, and also the difference of about $10,000-15,000 in asking price. You have to roof it off anyway, there's no reason to not make it another room. I'm guessing you probably do have a room back there somewhere that is obscured by the foreground walls, but it just looks a bit odd to me.
You've actually laid out the loft amazingly well, I've seen professional prints do it less well defined. And the way you have it lined up so that you can clearly see the cabinet and table are foreground to it on the left side puts it into clear perspective that it is recessed.
Ah, I see what you mean with the front wall and back rooms that look missing. My mindset there was less, "how will this look as a presentation," and more, "what is the best angle of access here for modeling and drawing." The back rooms all have the back walls "knocked out" because that seemed to me the most straightforward way to view and build them. But in terms of showing it and getting feedback I can see how that might look confusing. I'll keep that in mind for the future.
I've started using Sketchup myself. It's mostly for the interior rooms than outdoor nature scenes but it makes it easier to do rooms and such. Plus, the Sketchup warehouse is a HUGE bonus.
If you want furniture, do check out the warehouse. The models are generally free to use and can help decorate the scene. There's all sorts of stuff there when you need it.
That being said, I've made rooms with it but not really any multilevel scenes yet. I think it looks fine for a prelim.
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