
Yes, I'm still alive too.
Trying to break with my usual 0815-heads.
I also 'acquired' dawn of the dragon for the ds.
Mediocre gameplay, weird difficulty curve (was there any?) and pretty boring cutscenes (It's like the ps2/3 vids only with all the spectacular stuff replaced by still images and plain text) but spyro and cynder are a way too cute couple for me not to draw porn of them so maybe I'll tackle that soon.
Well at least now I should know how to draw them correctly I guess.
To the commissioners: If you read this, I did not forget you.
Been at a place without my precious tablet for the last few days and I can't do too much without it -and the source files.
I returned home earlier because right now I'm sick so I should have plenty of time to get something done during the next days =P
Sorry for the slowness though.
Trying to break with my usual 0815-heads.
I also 'acquired' dawn of the dragon for the ds.
Mediocre gameplay, weird difficulty curve (was there any?) and pretty boring cutscenes (It's like the ps2/3 vids only with all the spectacular stuff replaced by still images and plain text) but spyro and cynder are a way too cute couple for me not to draw porn of them so maybe I'll tackle that soon.
Well at least now I should know how to draw them correctly I guess.
To the commissioners: If you read this, I did not forget you.
Been at a place without my precious tablet for the last few days and I can't do too much without it -and the source files.
I returned home earlier because right now I'm sick so I should have plenty of time to get something done during the next days =P
Sorry for the slowness though.
Category Artwork (Digital) / Fanart
Species Dragon (Other)
Size 1002 x 453px
File Size 252.1 kB
The AI was actually pretty good. I mean, only on two certain enemies (Wyvern and the giant Ogre things.) They liked to dodge me. Sadly I didn't complete the game before returning it (Rental). But it was fun, and yes, there were times I wish I could just chuck that camera away. D: But it was otherwise fine.
Shit, the new series is a major hate-thing for me. (Cynder's really cute though ^^).
The first Spyro game was the first game I ever owned, and I still keep it as my absolute favourite game EVAR (the classic levels, the enemies, the controls, the fucking MUSIC *cries at the very thought*!
And now... This. In all fairness, I only played the first game in the new series, but I hated every minute.
The first Spyro game was the first game I ever owned, and I still keep it as my absolute favourite game EVAR (the classic levels, the enemies, the controls, the fucking MUSIC *cries at the very thought*!
And now... This. In all fairness, I only played the first game in the new series, but I hated every minute.
The first one... Well, a few of the things that don't go well with me:
The enemies are always exactly the same, only with different outfits for different levels. Some levels have like one unique enemy, but mostly it's big baboon, small baboon, bat-riding baboon and that's pretty much it.
You can get through almost any fight pretty easily by whacking the attack button repeatedly while jumping around in a circle.
And the "harder" enemies (the bat-riders)... Well, I immediately came up with a fail-safe tactic for killing them that I used for the rest of the game.
Also, almost all the fights are "Wow, I stepped into this room (/clearing/whatever), and suddenly twenty baboons just rushed me! And when I had killed them, there were twenty more! And then three bat-riders appeared (one at a tme...), and I killed them." Repeat.
The enemies are always exactly the same, only with different outfits for different levels. Some levels have like one unique enemy, but mostly it's big baboon, small baboon, bat-riding baboon and that's pretty much it.
You can get through almost any fight pretty easily by whacking the attack button repeatedly while jumping around in a circle.
And the "harder" enemies (the bat-riders)... Well, I immediately came up with a fail-safe tactic for killing them that I used for the rest of the game.
Also, almost all the fights are "Wow, I stepped into this room (/clearing/whatever), and suddenly twenty baboons just rushed me! And when I had killed them, there were twenty more! And then three bat-riders appeared (one at a tme...), and I killed them." Repeat.
Well there's definitely more than baboons in the latest one.
There are those usual 'little bastards' you can fry with fire and smack around for 200000 hit combos, bigger guys, guys with bows, skeletons (those are tough =P), glowy skeleton baboons (hurr), flying little bastards, flying... things that barf... stuff at you, huge ogres, guys with axes who hurt big time and the usual zelda/panzer dragoon style epic bosses who fill multiple screens.
I didn't play through it yet so there may be more.
The fights are usually one tough guy accompanied by 100 little guys, 3 tough guys or 200 little guys zerging you only to run into your fire breath which leaves them running around burning and squeaking while you laugh maniacly, keeping L2 pressed.
What I don't like is that you can do too many fuckin moves!
You can jump, double jump, fly, wallrun, climb, grab enemies, breath version 1, breath version 2, hard hit, weak attack, grab enemy, smack the enemy around if you grabbed them in 4 combinable ways either on the ground or in the air, block, dodge and do bazillions of different, combineable combos. All that at any time in the game.
Especially that wallrun and climbing (you can do some sort of superjump while climbing and have to press the grab button to start climbing again) part is hard to control and had me repeat some parts over and over again thanks to the level designers. Those bastards.
I didn't find the camera, which gets criticized in some reviews that bad.
It isn't any worse than in mario 64 and I played through that at 100%.
Maybe it'll start to become sucktastic later in the game but it didn't up until now.
There are those usual 'little bastards' you can fry with fire and smack around for 200000 hit combos, bigger guys, guys with bows, skeletons (those are tough =P), glowy skeleton baboons (hurr), flying little bastards, flying... things that barf... stuff at you, huge ogres, guys with axes who hurt big time and the usual zelda/panzer dragoon style epic bosses who fill multiple screens.
I didn't play through it yet so there may be more.
The fights are usually one tough guy accompanied by 100 little guys, 3 tough guys or 200 little guys zerging you only to run into your fire breath which leaves them running around burning and squeaking while you laugh maniacly, keeping L2 pressed.
What I don't like is that you can do too many fuckin moves!
You can jump, double jump, fly, wallrun, climb, grab enemies, breath version 1, breath version 2, hard hit, weak attack, grab enemy, smack the enemy around if you grabbed them in 4 combinable ways either on the ground or in the air, block, dodge and do bazillions of different, combineable combos. All that at any time in the game.
Especially that wallrun and climbing (you can do some sort of superjump while climbing and have to press the grab button to start climbing again) part is hard to control and had me repeat some parts over and over again thanks to the level designers. Those bastards.
I didn't find the camera, which gets criticized in some reviews that bad.
It isn't any worse than in mario 64 and I played through that at 100%.
Maybe it'll start to become sucktastic later in the game but it didn't up until now.
Yeah, the sudden complexity is so unnecessary. The developers are trying too hard, is what it is. In the old games (when I was young! ...etc. ^^), you could chrarge, and you could breathe fire.
Of course, there was some wall climbing and the like in the later games, but there were only two things you had to do: push the stick in the right direction and press x to jump.
I don't know, this weird fighting system just doesn't combine with the concept of Spyro very well. At least not i my mind. It's like they're suddenly trying to go God of War, but they're not good enough.
Of course, I guess I shouldn't be expecting too much. This is, after all, a game that has changed developers, and tat rarely works out well... (Fallout 3 being an obvious exception.) A bit like the Crash Bandicoot games, really. The old ones were great, but all the games since Traveller's Tales took over have benn downright horrid...
Of course, there was some wall climbing and the like in the later games, but there were only two things you had to do: push the stick in the right direction and press x to jump.
I don't know, this weird fighting system just doesn't combine with the concept of Spyro very well. At least not i my mind. It's like they're suddenly trying to go God of War, but they're not good enough.
Of course, I guess I shouldn't be expecting too much. This is, after all, a game that has changed developers, and tat rarely works out well... (Fallout 3 being an obvious exception.) A bit like the Crash Bandicoot games, really. The old ones were great, but all the games since Traveller's Tales took over have benn downright horrid...
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