
This is a drawing I did years ago demonstrating what I go by as "The four types of Tech design". The four types break down into the following categories:
Type 1 Tech. This is tech that really has to work. Considerations for materials, cost, functionality, use environment, ergonomics must be adhered to. This is what engineers, machinist, mechanics, product designers, and legal departments have to deal with. If it looks slick but will break the operators nose everytime they use it then it needs to be changed.
Type 2 Tech. This is a lot of the art I do. Things just have to look right but if you stare at it for too long you asking questions like. "Why doesn't her tail get caught in the spokes of the wheel". With Type 2 Tech appearance can take precedence over functionality.
Type 3 Tech. I don't care if it is completely impractical as hell it looks so COOL! most tech found in Pop Culture, especially anime/ manga, fall into Type 3. Here were see Rosemary displaying some right here! Don't ask if 4.5" heels are practical in power armor. Ponder not how she can carry any useful power supply onboard of it. Dispel from your mind the question of even if the armor can stop the 20mm cannon round why doesn't turn her ribcage into jelly! Worry not whether her big beautiful tail is going to be incinerated if use those thruster motors on her back. Just enjoy the pretty girl in snug armor.
Type 4 tech. Elmer Fudd's shotgun with two front sights. the big hammer with the punching bag on spring built into it. Almost anything from the Acme Catalog qualifies as Type 4 tech. It's suppose to look silly, goofy, and wacky, it's Toon Tech!
Type 1 Tech. This is tech that really has to work. Considerations for materials, cost, functionality, use environment, ergonomics must be adhered to. This is what engineers, machinist, mechanics, product designers, and legal departments have to deal with. If it looks slick but will break the operators nose everytime they use it then it needs to be changed.
Type 2 Tech. This is a lot of the art I do. Things just have to look right but if you stare at it for too long you asking questions like. "Why doesn't her tail get caught in the spokes of the wheel". With Type 2 Tech appearance can take precedence over functionality.
Type 3 Tech. I don't care if it is completely impractical as hell it looks so COOL! most tech found in Pop Culture, especially anime/ manga, fall into Type 3. Here were see Rosemary displaying some right here! Don't ask if 4.5" heels are practical in power armor. Ponder not how she can carry any useful power supply onboard of it. Dispel from your mind the question of even if the armor can stop the 20mm cannon round why doesn't turn her ribcage into jelly! Worry not whether her big beautiful tail is going to be incinerated if use those thruster motors on her back. Just enjoy the pretty girl in snug armor.
Type 4 tech. Elmer Fudd's shotgun with two front sights. the big hammer with the punching bag on spring built into it. Almost anything from the Acme Catalog qualifies as Type 4 tech. It's suppose to look silly, goofy, and wacky, it's Toon Tech!
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Hee, hee! Yeah I remember being at a firing range once and observing a fellow who had on the end of the tube magazine of his Remington 870 a yellow smily face sticker. Wouldn't want it on serious piece of equipment but it did have a certain dark, gallows humor quality to it.
Hmmmm...
Oooh, two options.
First option: The spike heels are to induce inherent instability to increase agility, and is damped out by active balance control.
Option two: The spike heels are emitter antennae for a much larger kinetic field which is invisible to the naked eye, but instead give her greatly reduced ground pressure. Think phantom snowshoes.
Oooh, two options.
First option: The spike heels are to induce inherent instability to increase agility, and is damped out by active balance control.
Option two: The spike heels are emitter antennae for a much larger kinetic field which is invisible to the naked eye, but instead give her greatly reduced ground pressure. Think phantom snowshoes.
I had done a very similar tail armor design in a sketch awhile back... I found it, the papers it was with have started turning yellow. But the tail design's upper shell was solid, with micro force field emitters underneath so that one can see the wearer's tailfur and patterns. This permitted visual ID of furs to at least be able to tell the red fox officer from the black fox grunt.
Usually yes. I'm not saying you can not make mecha, or that it could not look cool but yeah most mechs are give the hairy eyeball to. Now the fun thing about technology is that it has way of invalidating comments or declarations by changing the rules of the game. Or at least finding some loophole in the existing rules.
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