
The floor plan for the first (main) floor of Koopat's haunted house. Not complete.
All doors open as shown. Front door lock is old-fashioned (locks both ways with a key; the keyhole is below the knob. The key is also LONG gone. Visitors will not be told that, though.) so the only ones who can lock or unlock it are Koopat or any of his ghost friends.
Most of the time, the inside doors are wide open, but are shown as closed here to make it more aesthetically presentable.
Windows are not marked, but there's at least one in every room. The main hall has 8.
Rooms:
A- The kitchen
B- The main hall
C- Unspecified room, maybe a den/living room, but I'm not sure.
D- Another unspecified room. Likely going to be a storage room, based on location.
E- The Laundry Room
F- The Study
Features:
1- Kitchen counter.
2- Cupboards/pantry. Food inside rots as if on time-lapse. Stove and sink underneath.
3- Unplugged fridge. Food inside rots like in the pantry.
4/5- Washer and dryer. (respectively) Both are rusted out and mostly useless, except maybe as hiding spots.
6- an old, broken down, desk shell. Drawers are intact and will occasionally contain papers that change depending on what one is thinking. Meant to spook.
Floor transports: (click the marker to go to that floor.)
i__- Staircase to second floor. (Warning! May be changed to unscalable slope by a ghost.)
ii__- Trapdoor to Basement staircase.
All doors open as shown. Front door lock is old-fashioned (locks both ways with a key; the keyhole is below the knob. The key is also LONG gone. Visitors will not be told that, though.) so the only ones who can lock or unlock it are Koopat or any of his ghost friends.
Most of the time, the inside doors are wide open, but are shown as closed here to make it more aesthetically presentable.
Windows are not marked, but there's at least one in every room. The main hall has 8.
Rooms:
A- The kitchen
B- The main hall
C- Unspecified room, maybe a den/living room, but I'm not sure.
D- Another unspecified room. Likely going to be a storage room, based on location.
E- The Laundry Room
F- The Study
Features:
1- Kitchen counter.
2- Cupboards/pantry. Food inside rots as if on time-lapse. Stove and sink underneath.
3- Unplugged fridge. Food inside rots like in the pantry.
4/5- Washer and dryer. (respectively) Both are rusted out and mostly useless, except maybe as hiding spots.
6- an old, broken down, desk shell. Drawers are intact and will occasionally contain papers that change depending on what one is thinking. Meant to spook.
Floor transports: (click the marker to go to that floor.)
i__- Staircase to second floor. (Warning! May be changed to unscalable slope by a ghost.)
ii__- Trapdoor to Basement staircase.
Category Other / All
Species Unspecified / Any
Size 857 x 591px
File Size 10.4 kB
Comments