526 submissions
Daily Sketch
Turns out Deathclaws are actually ugly. And hard to draw O_O
Also, use your RadAway in time, people or grow a tail and become a big stomping reptile.
Turns out Deathclaws are actually ugly. And hard to draw O_O
Also, use your RadAway in time, people or grow a tail and become a big stomping reptile.
Category Artwork (Digital) / Transformation
Species Exotic (Other)
Size 1066 x 1280px
File Size 121.7 kB
You can repair it as soon as you get to Sanctuary with the group, or even sooner if you stop at the Red Rocket. Just put it in the power armor stand, make sure there's steel in your inventory or in the workshop inventory, make sure the power armor pieces that are broken are in your inventory, and go over to the power armor stand. Point your pointer at the stand, not the armor, and hit E for Craft. Gives you a menu to customize, repair, and modify your armor.
early on, not many mods. but as you play through, collect junk and scrap materials, store them at the base workshop, and get ranks of the Armorer perk and a few other perks like Science! and Local Leader, you can heavily modify many things like the defense health, resistances to energy and radiation, individual upgrades to arm, leg, helmet, and torso pieces, paint jobs which also provide benefits, and where you actually want to store the armor if you want to switch bases later.
the highest end-mods for power armor include a rocket-boost jump which you can use to leap at least to the top of a single story building, dependent on how much AP you have on maximum height there, and you take absolutely no fall damage while wearing a suit of power armor in this game. downside is you gotta collect fusion core batteries to keep em running. so i dont wear them except for boss fights and heavy battle storyline missions. i snipe most of my enemies too so i dont generally need that much defense during general travel and looting.
the highest end-mods for power armor include a rocket-boost jump which you can use to leap at least to the top of a single story building, dependent on how much AP you have on maximum height there, and you take absolutely no fall damage while wearing a suit of power armor in this game. downside is you gotta collect fusion core batteries to keep em running. so i dont wear them except for boss fights and heavy battle storyline missions. i snipe most of my enemies too so i dont generally need that much defense during general travel and looting.
I had about 20 or so fusion cores late early to early mid game now I have about 60 the scourger perk I think it affects the amount you find but I would find like four of them in the ammo boxes, also I am playing the game on normal so that may also be affecting the amount I find and I like to explore, also the fusion cores are ammo for the Gatling laser if you did not know.
Wow, they really went all-out with power armour in this game 0_o Power armour used to just be a powerful set of armour, now it's like using a small mech or walker. The fusion cores shouldn't be a problem, though.
Btw, do you know where I can get plasma weaponry at some point? The walkthrough guide I'm using never uses plasma (I asked) and I have no idea what kind of plasma weapons Diamond City has, when they start supplying them, or if they're even any good.
Btw, do you know where I can get plasma weaponry at some point? The walkthrough guide I'm using never uses plasma (I asked) and I have no idea what kind of plasma weapons Diamond City has, when they start supplying them, or if they're even any good.
Plasma weapons can be found at level 30 and above I think. I do know that high level gunners carry them and that plasma weapons have their own ammo type you can make an automatic plasma gun, a scatter gun, a sniper and a Palma thrower kind of like a flamethrower and the rifleman and commando perks affect to damage and what mods you have attached to them as well, it is all personal preference.
i think in the Fallout lore, Deathclaws were genetically engineered almost from scratch using a regular lizard as a base specifically to be bio-weapons for the prewar US military, mostly for the people who later became the Enclave post-nuking. they aint FEV as far as i know because all FEV mutated organisms cant naturally reproduce, and deathclaws lay eggs. in Fallout 3 the Enclave is able to control deathclaws via metal helmet things stuck on to their heads so they just attack you rather than everyone in the area. but the wild ones in the various wasteland locales are the result of the caged deathclaws escaping various military and government facilities into the wild during the collapse of society following the nukes. they just mated uncontrollably with no natural predators whatsoever and 200+ years later bam... ultimate predator. thanks a lot pre-war military idiot geniuses...
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