
yaaaay 3D models PART 2
...and it’s done! My first fully rigged and textured 3D model (not counting a tutorial ninja dude and several aborted derpy cube thingies), an anthro tasmanian devil barbarian lady! Minimal lighting or shading beyond some drawn on the texture to add depth.
Overall pleased with how it turned out, a few rough edges here and there but I guess that’s to be expected. In addition, Here's a link to the Sketchfab page for a full 3D view
Overall pleased with how it turned out, a few rough edges here and there but I guess that’s to be expected. In addition, Here's a link to the Sketchfab page for a full 3D view
Category Artwork (Digital) / Miscellaneous
Species Marsupial (Other)
Size 1280 x 1099px
File Size 233.9 kB
Good old times where faces were textures with a nose and hands were pyramids XD
Kids today are too spoiled. Sure, cool graphic makes a game better, but lots of games right now lack depth.
Btw, this takes the crown of all low poly count: http://m.youtube.com/watch?v=9VUCcljZeko Characters were made with two 2D surfaces perpendicular XD I still have it somewhere...
Can't wait to see your next works then!
Kids today are too spoiled. Sure, cool graphic makes a game better, but lots of games right now lack depth.
Btw, this takes the crown of all low poly count: http://m.youtube.com/watch?v=9VUCcljZeko Characters were made with two 2D surfaces perpendicular XD I still have it somewhere...
Can't wait to see your next works then!
Took a few days, as I was working on it on and off, but it wasn't particularly difficult. I didn't rely much on a tutorial for the model itself, but I did use a reference for the character, which probably made things a lot easier than they otherwise would have been.
Rigging was a bit more complicated, and I was using a tutorial for that.
Rigging was a bit more complicated, and I was using a tutorial for that.
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