
This here is a version of Day that I'm playing in the Hc Svnt Dracones RPG system!
Poor little thing has been rescued from a band of mercenarys by our brave adventuring party! Who then proceeded to arm her with guns, so maybe not the best decision makers.
Lines by
mifmaf
Colouring by meee.
Poor little thing has been rescued from a band of mercenarys by our brave adventuring party! Who then proceeded to arm her with guns, so maybe not the best decision makers.
Lines by

Colouring by meee.
Category All / All
Species Chakat
Size 1280 x 1149px
File Size 137.2 kB
It's definitely worth buying just for the world the creators built, but even with Core Extended, the system feels clunky and no fun to play, at least in my group. And a couple of my players enjoy the wargaming tabletop aspects of an RPG, even if I'd be completely content with diceless. Sort of a World Tree syndrome, really.
Oh I have the books, backed both on Kickstarter. I've yet to experience how it actually plays, though I've heard a lot of mixed reviews. On paper it seems pretty good, though perhaps not all the pieces align well. I do love all the lore he's put into it, and I'm intrigued with how all the mechanics sound, but I still want some first hand experience.
In practice it just doesn't work, at least for us, and we have a good bit of experience under our belt, both from D&D and more narrative systems. Kills are too easy, close quarters combat is extremely punishing, power armor doesn't feel 'power', and that's just the combat balance. CE tries to mitigate the issues, but the fact that I have to roll a dozen D12s, and modify them for each attack I have is killing the pace of the battle.
The creators are writers first, and game designers not even third, and there was only limited playtesting before release. After a couple of campaigns, we decided that we'd rather if they created a GURPS module or something, and used the pages wasted on the system on more lore and stories and worldbuilding, because the limited page numbers really hurt the base book, a ton more detailing about the world would be needed to give a GM a good grip.
It's a fun adventure book nonetheless, I like to read about a furry universe that doesn't lower humans to the level of 'racist terrorists to be exterminated or transformed to furs' :P It's really well-built.
The creators are writers first, and game designers not even third, and there was only limited playtesting before release. After a couple of campaigns, we decided that we'd rather if they created a GURPS module or something, and used the pages wasted on the system on more lore and stories and worldbuilding, because the limited page numbers really hurt the base book, a ton more detailing about the world would be needed to give a GM a good grip.
It's a fun adventure book nonetheless, I like to read about a furry universe that doesn't lower humans to the level of 'racist terrorists to be exterminated or transformed to furs' :P It's really well-built.
Matter of taste, I guess! Both the oddly balanced mechanics, easy party wipes, and the fact that I have to roll a ton of dice per shot are things that didn't work out for us, and I both GM'd and played. The one purely horror session I lead was a roaring success, though. It would have been more of one, if the vitae demon didn't die in half a turn to a shotgun :P
eh I ran into that sometimes the combat was meant to be very dangerous which oft led to who shot first being the victor. I will say the new combat changes are definitely good and we played with them already it slows combat down a bunch and makes it more reasonable for the guide. I had a brief fix I used when combat was showing to be too crazy, but my party has never been overly combat driven. I will agree tho that the setting is a gorgeous world with an amazing backstory that you can tell a ton of love went into :)
The particular bit where a player rushed a power suited opponent, emptied a shotgun into him and made mincemeat out of him, then retreated was particularly memorable :P Then the same served back to them, rip. We might be a bit critical and focused on the system only, but that's what sells a -game- in the end. I can and did whip up a universe myself, and can convert whatever with a little effort, I just need a framework done and tested for me.
We gave up on it after CE didn't fix the issues we found most pressing, and we didn't skimp on hours put into it. At one particular climatic battle, we were just staring down the board, and said 'toss it' :P We'll just make a GURPS conversion or something if we want a spin with the universe. Don't feel like patching the whole thing around - our home-brew introduction of d10 DR for powered armor did solve some balance issues, but rolls were still way too clunky for our taste. Glad you are making it work though!
Checked out and then some. Got both Core and Extended, backed via Kickstarter (Have creative contributions in both actually and a character illustration in Extended), but lack the playgroup to actually do anything with them but conceptualize. It's one of the first systems where my mechanically interesting sounding ideas weren't just an assortment of combat mechanics, which is saying something.
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