
Endless Realms bestiary - Corrupt Ice Spirit
Bestiary artwork for Endless Realms, a D&D-like "pen and paper" fantasy RPG I'm working for.
While normally I get a mix of different kinds of creatures, this monster block consisted of entirely corrupted spirits. The world(s) of Endless Realms has a number of gods, but they are normally quite removed - spirits, on the other hand, thrive in the Corporeal Realms of mortal races, often creating symbiotic relationships with its people, places, and principles, inhabiting places such as villages, forests or rivers, or representing concepts such as harvest or war. However, sometimes these spirits grow hungry for power and become corrupted, twisted versions that feed off the world rather than nourish and balance it - for these various concepts, I've tried to capture the darker, nastier essence of what they represent. The art director required all the spirits to be humanoid, but requested that they all be "eerie and strange" - I took that quite liberally. There's a lot that can be done with the basic humanoid shape, and alternatively making them all "people with different horns and bits on them, or wearing different outfits" seemed terribly boring.
To be honest, I thought more about winter in general than ice specifically, but I think it worked - I focused on cold, starvation, death, how ice has that way of slipping its fingers into even the most solid of things, then ripping them apart. I thought of frostbite and frost shattering and infectious, piercing cold.
Then I thought about how I wish there were a little bit more of that around here :V Mild winters aren't bad, but you need COLD in order to feel cozy in contrast, and coziness is one of my favourite things :b Ah well!
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
While normally I get a mix of different kinds of creatures, this monster block consisted of entirely corrupted spirits. The world(s) of Endless Realms has a number of gods, but they are normally quite removed - spirits, on the other hand, thrive in the Corporeal Realms of mortal races, often creating symbiotic relationships with its people, places, and principles, inhabiting places such as villages, forests or rivers, or representing concepts such as harvest or war. However, sometimes these spirits grow hungry for power and become corrupted, twisted versions that feed off the world rather than nourish and balance it - for these various concepts, I've tried to capture the darker, nastier essence of what they represent. The art director required all the spirits to be humanoid, but requested that they all be "eerie and strange" - I took that quite liberally. There's a lot that can be done with the basic humanoid shape, and alternatively making them all "people with different horns and bits on them, or wearing different outfits" seemed terribly boring.
To be honest, I thought more about winter in general than ice specifically, but I think it worked - I focused on cold, starvation, death, how ice has that way of slipping its fingers into even the most solid of things, then ripping them apart. I thought of frostbite and frost shattering and infectious, piercing cold.
Then I thought about how I wish there were a little bit more of that around here :V Mild winters aren't bad, but you need COLD in order to feel cozy in contrast, and coziness is one of my favourite things :b Ah well!
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
Category Artwork (Digital) / Fantasy
Species Exotic (Other)
Size 800 x 800px
File Size 623.4 kB
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