
Endless Realms bestiary - Corrupt Mountain Spirit
Bestiary artwork for Endless Realms, a D&D-like "pen and paper" fantasy RPG I'm working for.
While normally I get a mix of different kinds of creatures, this monster block consisted of entirely corrupted spirits. The world(s) of Endless Realms has a number of gods, but they are normally quite removed - spirits, on the other hand, thrive in the Corporeal Realms of mortal races, often creating symbiotic relationships with its people, places, and principles, inhabiting places such as villages, forests or rivers, or representing concepts such as harvest or war. However, sometimes these spirits grow hungry for power and become corrupted, twisted versions that feed off the world rather than nourish and balance it - for these various concepts, I've tried to capture the darker, nastier essence of what they represent. The art director required all the spirits to be humanoid, but requested that they all be "eerie and strange" - I took that quite liberally. There's a lot that can be done with the basic humanoid shape, and alternatively making them all "people with different horns and bits on them, or wearing different outfits" seemed terribly boring.
I admittedly struggled a bit with some of the spirits - I have a concept for what "corrupt water" or "corrupt forest" or "corrupt mountain" might be like, character-wise or thematically, but am unsure how to concisely convey that idea visually. In the case of mountains, I thought about what makes them dangerous, and what might go against some of their original nature - landslides, avalanches, deep hungry crevices and impassable peaks. The nature of earth as an element is immovable, stubborn, certain - I tried to convey that in a sort of smugness of attitude, as well as the more treacherous qualities of mountains. Perhaps more powerful versions would have access to storm-like powers or other weather phenomena, since that seems a big part of the danger of mountains as well.
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
While normally I get a mix of different kinds of creatures, this monster block consisted of entirely corrupted spirits. The world(s) of Endless Realms has a number of gods, but they are normally quite removed - spirits, on the other hand, thrive in the Corporeal Realms of mortal races, often creating symbiotic relationships with its people, places, and principles, inhabiting places such as villages, forests or rivers, or representing concepts such as harvest or war. However, sometimes these spirits grow hungry for power and become corrupted, twisted versions that feed off the world rather than nourish and balance it - for these various concepts, I've tried to capture the darker, nastier essence of what they represent. The art director required all the spirits to be humanoid, but requested that they all be "eerie and strange" - I took that quite liberally. There's a lot that can be done with the basic humanoid shape, and alternatively making them all "people with different horns and bits on them, or wearing different outfits" seemed terribly boring.
I admittedly struggled a bit with some of the spirits - I have a concept for what "corrupt water" or "corrupt forest" or "corrupt mountain" might be like, character-wise or thematically, but am unsure how to concisely convey that idea visually. In the case of mountains, I thought about what makes them dangerous, and what might go against some of their original nature - landslides, avalanches, deep hungry crevices and impassable peaks. The nature of earth as an element is immovable, stubborn, certain - I tried to convey that in a sort of smugness of attitude, as well as the more treacherous qualities of mountains. Perhaps more powerful versions would have access to storm-like powers or other weather phenomena, since that seems a big part of the danger of mountains as well.
Concept & Artwork © 2014-2017 Lunar Games Inc.
Endless Realms FAQ: http://www.furaffinity.net/journal/5774483/
Category Artwork (Digital) / Fantasy
Species Exotic (Other)
Size 800 x 800px
File Size 627 kB
Listed in Folders
They actually wouldn't be that big, necessarily - maybe start off as size Large (ogre/horse-ish-sized) or thereabouts? But as he grows in power, he probably grows in size, too, as he corrupts more and more of his home territory.
But yeah, I didn't know how big he'd be either since the art director told me spirits in general vary in size, so I left out any size reference for him.
But yeah, I didn't know how big he'd be either since the art director told me spirits in general vary in size, so I left out any size reference for him.
I can only imagine this beast acting much like an ambush predator, remaining stock still for days or weeks at a time and only striking when the mortals that encroach on it's territory are within arm's reach...
Either that or I could see it starting at the top of a mountain, initiating a landslide and tumbling down in a whirl of boulders and several tons of rock towards the unfortunate party of adventurers below...
"Rocks fall... Everyone dies"
Either that or I could see it starting at the top of a mountain, initiating a landslide and tumbling down in a whirl of boulders and several tons of rock towards the unfortunate party of adventurers below...
"Rocks fall... Everyone dies"
Haha, yeah, I was thinking that too, along with this guy: http://www.furaffinity.net/view/18527598/
However, being spirits, they don't necessarily need to "hunt" for victims - normally, spirits have more of a symbiotic relationship with their corporeal anchors and the beings that live in/around it, and people often visit them for boons or whathaveyou. So maybe before it's well-established that a spirit has become corrupt, it could manipulate and prey upon the energy of its more regular devotees and energy of its anchor before having to move on.
((I'm calling them anchors, 'cause they can refer to more abstract things like harvest or festivals or community, so it's hard to come up with a good single word for them. Whatever they are, though, be them seasons or elements or anthropogenic concepts, they're what allow the spirits to normally stay in the mortal world, so I'm just calling them anchors :V))
lol, we didn't all die, but we had something sort of like that happen once in a Pathfinder campaign I played in once... We were fighting a bunch of earth and air elementals who were trying to keep us out of an area (there was a problem going on in there and we needed in, so we had to fight them, they weren't evil or anything), and they set off this big "explosion" that was basically an earth tsunami that knocked everyone back and rendered everyone unconscious... except for the rogue who critically succeeded at his Reflex Save, and instead stylishly rode the earth wave like a surfer :b
However, being spirits, they don't necessarily need to "hunt" for victims - normally, spirits have more of a symbiotic relationship with their corporeal anchors and the beings that live in/around it, and people often visit them for boons or whathaveyou. So maybe before it's well-established that a spirit has become corrupt, it could manipulate and prey upon the energy of its more regular devotees and energy of its anchor before having to move on.
((I'm calling them anchors, 'cause they can refer to more abstract things like harvest or festivals or community, so it's hard to come up with a good single word for them. Whatever they are, though, be them seasons or elements or anthropogenic concepts, they're what allow the spirits to normally stay in the mortal world, so I'm just calling them anchors :V))
lol, we didn't all die, but we had something sort of like that happen once in a Pathfinder campaign I played in once... We were fighting a bunch of earth and air elementals who were trying to keep us out of an area (there was a problem going on in there and we needed in, so we had to fight them, they weren't evil or anything), and they set off this big "explosion" that was basically an earth tsunami that knocked everyone back and rendered everyone unconscious... except for the rogue who critically succeeded at his Reflex Save, and instead stylishly rode the earth wave like a surfer :b
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