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Kind of creepy, and I mean that in a good way lol. In the game it's easy to forget he's still technically a monster, and this is what he really looks like to humans, his jovial and silly personality notwithstanding. One weakness I think the game has is it doesn't make it believable that most people would be scared of the denizens of the Underworld. It's not impossible to look past the fear once you get to know some of them of course, but the game doesn't really give you a fear to look past.
Prejudice can be born out of irrational fear, but that doesn't mean all fears are irrational. Being afraid of say, a lion, is a fear based on the very real fact that most lions are a legitimate threat to your life. In the game's world many of these monsters were at war with humans and were a legitimate threat to them. Yes, not all, and most of them not anymore, but the fear humans have of them is not just an irrational one based purely on prejudice. For most of them, it's just based on now out-of-date information, but even now some of the monsters are still a threat, including the primary antagonists of the game until they're dealt with (peacefully or otherwise).
Not to say some humans can't look past the fear to assess whether they're still a threat, and become friendly with those that are not. Just saying that the game often fails to show why anyone would be afraid of them in the first place, thus pushing one moral choice as the obviously right one, and one as the obviously wrong one. I like games with moral choices, but it annoys me when there's zero moral ambiguity the way the present that choice to the point there's an obvious right or wrong answer. It kind of weakens the sense there's any real choice when the only choice is to do what's clearly right or what's clearly wrong. Real choice means that at least two actions can appear justifiable.
Anyway, I still like the game on balance, but this is what I see as one of the game's (few) weaknesses.
Not to say some humans can't look past the fear to assess whether they're still a threat, and become friendly with those that are not. Just saying that the game often fails to show why anyone would be afraid of them in the first place, thus pushing one moral choice as the obviously right one, and one as the obviously wrong one. I like games with moral choices, but it annoys me when there's zero moral ambiguity the way the present that choice to the point there's an obvious right or wrong answer. It kind of weakens the sense there's any real choice when the only choice is to do what's clearly right or what's clearly wrong. Real choice means that at least two actions can appear justifiable.
Anyway, I still like the game on balance, but this is what I see as one of the game's (few) weaknesses.
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