Nobody will care about it because it's not furry nor pr0n, that's why I'm putting it into scraps.
But I'm so proud of this so enjoy it anyway.
SPOOPY
But I'm so proud of this so enjoy it anyway.
SPOOPY
Category All / All
Species Unspecified / Any
Size 768 x 576px
File Size 9.26 MB
Listed in Folders
That is pretty awesome! Very fluid. How long did this take?
If I may suggest, try uploading a thumbnail image for it. On my browser, the thumbnail just looks like random static (which seems to be a glitch in how FA auto-renders thumbnails for animations).
If I may suggest, try uploading a thumbnail image for it. On my browser, the thumbnail just looks like random static (which seems to be a glitch in how FA auto-renders thumbnails for animations).
You can't help it. Since it's a GIF animation, FA automatically re-generates the thumbnail for every size other than 100x100 px (default size is 200x200 everywhere else, except that ribbon under the image and the userpage minigallery, so practically everywhere you see the autogenerated thumbnail instead) and the autogeneration uses ONLY the last frame of the animation. If the last frame is a delta frame (almost certainly is), then you get a thumbnail that looks like random blotches (because those are the difference from the previous frame, which isn't used so they make no sense on their own.)
If you want a GIF animation to have a good looking thumbnail, you have to ensure that the last frame contains something useful, and that every important pixel is different from the frame before so they're included. (Or that you have really advanced advanced GIF converter that lets you control whether it uses delta to last frame or not. Usually that option in most programs is for the whole animation only, and turning it off makes HUGE filesizes.)
Flash animations preserve their custom thumbnails because FA can't autogenerate thumbnails for them.
If you want a GIF animation to have a good looking thumbnail, you have to ensure that the last frame contains something useful, and that every important pixel is different from the frame before so they're included. (Or that you have really advanced advanced GIF converter that lets you control whether it uses delta to last frame or not. Usually that option in most programs is for the whole animation only, and turning it off makes HUGE filesizes.)
Flash animations preserve their custom thumbnails because FA can't autogenerate thumbnails for them.
Heh. Reminds me of the explosion animation in the old X-COM games which was a cloud shaped like a giant skull
Nicely animated. Minor critique: I feel the timing for the drop dropping back into the pool could maybe be one frame longer. And you should fix the exposure settings in your scanner so the automatic gain doesn't change between frames.
Nicely animated. Minor critique: I feel the timing for the drop dropping back into the pool could maybe be one frame longer. And you should fix the exposure settings in your scanner so the automatic gain doesn't change between frames.
The idea was to have it like steam rather than explosion but... whatever lol everybody is free to give their interpretation about it.
About the critique... the timing was cut because the teacher told me to. And about the scanner, well, that's not a scanner xD it's a weird thing we have in class, and has no possibility to adjust exposure (especially when people walk behind the lamp when you are testing *groan*)
About the critique... the timing was cut because the teacher told me to. And about the scanner, well, that's not a scanner xD it's a weird thing we have in class, and has no possibility to adjust exposure (especially when people walk behind the lamp when you are testing *groan*)
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