
Chip - Battletoads Double Dragon - Shadow Boss Showdown VRC6
I almost gave up on this chiptune early on, because there were more unique notes playing at once than the Konami VRC6 (or even the Namco 163 with all eight extra channels) could accommodate. Why? Because of the jazz guitar used in Battletoads Double Dragon is one audio sample in the game, but it plays three notes at once. I managed to accommodate it well enough in Blag Alley, but Shadow Boss Showdown carries a series of jazz guitar chords and an echo of them. But I did what chiptuners have been doing since the beginning of chiptune - I compromised, and carefully chose which voices to sacrifice. ...and I think it turned out all right.
Made with FamiTracker using the VRC6 expansion chip.
Click here to download the FTM and NSF files.
Made with FamiTracker using the VRC6 expansion chip.
Click here to download the FTM and NSF files.
Category Music / Game Music
Species Unspecified / Any
Size 120 x 120px
File Size 2.93 MB
You should play Battletoads games too...even if you never end up getting very far. Battletoads Double Dragon was mechanically a Battletoads game, not a Double Dragon game, though it had crossover characters like Billy, Jimmy, Abobo, Roper, Shadow Boss, etc. And Battletoads games are an acquired taste. They'll either make leave you throwing the controller at the screen in frustration, or they'll genuinely challenge you to train until you get through the obstacle courses perfectly. It helps that the music's good. :D It's a sassy salve that keeps me trying again. BTDD is less difficult than most other Battletoads games, but it's still hard.
There were five unique Battletoads games (not including ports of various quality):
Battletoads for NES was the first game, though chronologically the second. It's also the most famous of the series, and most famous for being extremely difficult (but not impossible) to complete. Zitz is the main character, with Rash as a player 2. (Because of a bug in the NES version, 2-player mode was unbeatable.) Pimple was not playable. It was ported relatively faithfully to MegaDrive/Genesis, and later ports for Game Boy and Game Gear took relatively more liberties. The Game Boy port did not feature a playable Rash and was called Battletoads in Ragnarok's World, to distinguish it from:
Battletoads for Game Boy was chronologically the first game in the series, though released second. Though it bears the same title as the NES game, it's actually a completely different game with different levels, different music, etc. Like the NES game, it's extremely difficult (but not impossible) to complete. Zitz was the only playable character.
Battletoads in Battlemaniacs for Super NES had a new approach to graphics, with larger, more colorful sprites. This time, Zitz was not a playable character, and you could choose Rash or Pimple, making Pimple playable for the first time. This game actually managed to be more difficult than the NES game, but still not impossible to complete. Some years later, a port of Battlemaniacs was made for Sega Master System for Brazil.
Battletoads & Double Dragon was released for NES, MegaDrive/Genesis, Super NES and Game Boy. Zitz, Rash, Pimple, Billy Lee and Jimmy Lee were all playable characters from the start. Billy and Jimmy's controls were functionally identical to the Battletoads characters (one button for attack, another button for jump, combinations of maneuvers for different attacks).
Battletoads for arcade was the final Battletoads game released. It extended the graphical style first used in Battlemaniacs, and all three Battletoads were playable from the start, with Zitz playable for the first time in this style. It's not as simple to talk about this game in terms of difficulty, because you could go as far as you wanted provided you lived long enough or had enough money to feed the arcade machine, just like other arcade beat-em-ups of the era. The game also took a different tone from earlier Battletoads games, having blood and more off-color humor than before.
There were five unique Battletoads games (not including ports of various quality):
Battletoads for NES was the first game, though chronologically the second. It's also the most famous of the series, and most famous for being extremely difficult (but not impossible) to complete. Zitz is the main character, with Rash as a player 2. (Because of a bug in the NES version, 2-player mode was unbeatable.) Pimple was not playable. It was ported relatively faithfully to MegaDrive/Genesis, and later ports for Game Boy and Game Gear took relatively more liberties. The Game Boy port did not feature a playable Rash and was called Battletoads in Ragnarok's World, to distinguish it from:
Battletoads for Game Boy was chronologically the first game in the series, though released second. Though it bears the same title as the NES game, it's actually a completely different game with different levels, different music, etc. Like the NES game, it's extremely difficult (but not impossible) to complete. Zitz was the only playable character.
Battletoads in Battlemaniacs for Super NES had a new approach to graphics, with larger, more colorful sprites. This time, Zitz was not a playable character, and you could choose Rash or Pimple, making Pimple playable for the first time. This game actually managed to be more difficult than the NES game, but still not impossible to complete. Some years later, a port of Battlemaniacs was made for Sega Master System for Brazil.
Battletoads & Double Dragon was released for NES, MegaDrive/Genesis, Super NES and Game Boy. Zitz, Rash, Pimple, Billy Lee and Jimmy Lee were all playable characters from the start. Billy and Jimmy's controls were functionally identical to the Battletoads characters (one button for attack, another button for jump, combinations of maneuvers for different attacks).
Battletoads for arcade was the final Battletoads game released. It extended the graphical style first used in Battlemaniacs, and all three Battletoads were playable from the start, with Zitz playable for the first time in this style. It's not as simple to talk about this game in terms of difficulty, because you could go as far as you wanted provided you lived long enough or had enough money to feed the arcade machine, just like other arcade beat-em-ups of the era. The game also took a different tone from earlier Battletoads games, having blood and more off-color humor than before.
Comments