Argonian Post TF in Virtual Reality (contains video)
A request for -
ThroneZwei
Video here: http://www.dailymotion.com/video/k4.....TlVWtgDBpflx6n
Oh no! Now I've been transformed into an Argonian in VR! With a 2D video, you really can't appreciate how real this feels in the Rift to look over your shoulder and see your thick reptilian tail, seeing those shiny black claws on your finger tips and the way your green scaly skin reflects the light ;). Although you can't see it in the video, I didn't set the IPD to Argonian scale. Reason for this is where the eyes are significantly further apart, it has the annoying side effect of making everything look super tiny. :P
The Leap Motion tracking is prone to being glitchy which is why the hands occasionally twitch and jump around.
Just to make it clear, this is NOT Skyrim. I have not hacked full blown Leap Motion and native Oculus Rift support into it. This is just models/assets imported into Unity.
If you've got any requests for models you'd like to see VR post TF experiences of (preferably humanoid bipedal types), please post a comment down below and provide a link to a model if available.
Argonian model by Bethesda,
Enhanced claws - Better Claws and Gauntlets by Derok and Didact2401 - http://www.nexusmods.com/skyrim/mods/52918
ThroneZwei Video here: http://www.dailymotion.com/video/k4.....TlVWtgDBpflx6n
Oh no! Now I've been transformed into an Argonian in VR! With a 2D video, you really can't appreciate how real this feels in the Rift to look over your shoulder and see your thick reptilian tail, seeing those shiny black claws on your finger tips and the way your green scaly skin reflects the light ;). Although you can't see it in the video, I didn't set the IPD to Argonian scale. Reason for this is where the eyes are significantly further apart, it has the annoying side effect of making everything look super tiny. :P
The Leap Motion tracking is prone to being glitchy which is why the hands occasionally twitch and jump around.
Just to make it clear, this is NOT Skyrim. I have not hacked full blown Leap Motion and native Oculus Rift support into it. This is just models/assets imported into Unity.
If you've got any requests for models you'd like to see VR post TF experiences of (preferably humanoid bipedal types), please post a comment down below and provide a link to a model if available.
Argonian model by Bethesda,
Enhanced claws - Better Claws and Gauntlets by Derok and Didact2401 - http://www.nexusmods.com/skyrim/mods/52918
Category All / Transformation
Species Argonian
Size 1280 x 1080px
File Size 922.8 kB
Listed in Folders
For those of you that have an Oculus Rift, I have now uploaded the build that was used to make this. It's been updated to use the final Rift SDK and a download link can be found in the description. It'll work if you don't have a Leap Motion but a Leap Motion is required if you want to look down at your hands. If you have an Oculus Rift CV1, can you let us know if it works please.
If you happen to have a Vive and are able to use the workarounds to get Rift content working on it, please post your method so it helps others. :)
If you happen to have a Vive and are able to use the workarounds to get Rift content working on it, please post your method so it helps others. :)
oh i wish this would be optimized a bit, to avoid neck breaking and support room tracking. But after all I'm glad you made it after all. We don't see too much of those VR furry experiences yet. :D
for some reason the controllers didnt work too, but they were recognized in the oculus system it seems
for some reason the controllers didnt work too, but they were recognized in the oculus system it seems
I do have a new system in place to prevent those neck breakages and room scale walking around (Look up InstantVR on YouTube to give you an idea of what it's like). The new system does support the touch controllers to allow for far superior interactions than what Leap Motion provides (picking up objects ect). I'm not ready to show/release anything right now as the stuff I've released for the most part will need rebuilding from the ground up.
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