The Tabby Rock Largo Slime has a hard shell, but a soft (and squidgy) core, and usually just wants to harmlessly boop its rancher - still, it´s generally ill-advised not to jump for cover when one of these adorable plort factories comes a´tumbling...
Dangit, I´ve done it again - more Slime Rancher girls.
Dangit, I´ve done it again - more Slime Rancher girls.
Category All / All
Species Exotic (Other)
Size 847 x 1200px
File Size 161.6 kB
Listed in Folders
Well, I actually wanted to create a simple TF flash game of the ingredient combination variety a while back, but I got kinda bored of the project and dropped it. One day, perhaps...
And about colours in slime breeding, I think that pink is the most dominant, followed by yellow/honey, while the grey of the tabby slimes seems to be the most likely to disappear during fusion - I don´t think there are any grey largos in the game as of now.
And about colours in slime breeding, I think that pink is the most dominant, followed by yellow/honey, while the grey of the tabby slimes seems to be the most likely to disappear during fusion - I don´t think there are any grey largos in the game as of now.
I suppose it was inevitable Hukeng, so don't feel too bad about it. I mean, how can we not imagine squishy and huggable cuteblobs when we are outright with them?
Very nice work! I admit I do not know much about the game, but I feel it is just as cute and eye-catching as your previous one ^^
Very nice work! I admit I do not know much about the game, but I feel it is just as cute and eye-catching as your previous one ^^
Indeed, it is just way too tempting. "Squishy and huggable cuteblobs" is a most appropriate description, I´d say.
And about the game, in its current state it is just little more than a first-person farming simulator featuring various slime creatures, depicted in the more traditional style of colourful, rotund droplets of gelatinous goo. It has gained a certain popularity within the let´s play community over the past few weeks, but as of now, it is still a very unfinished product in early access. I´m really curious to see where the project will be heading, and once a more complete version is available, I´ll definitely add it to my library - that is, if I ever get my broken graphics card driver to process 3D renders properly again...
And about the game, in its current state it is just little more than a first-person farming simulator featuring various slime creatures, depicted in the more traditional style of colourful, rotund droplets of gelatinous goo. It has gained a certain popularity within the let´s play community over the past few weeks, but as of now, it is still a very unfinished product in early access. I´m really curious to see where the project will be heading, and once a more complete version is available, I´ll definitely add it to my library - that is, if I ever get my broken graphics card driver to process 3D renders properly again...
Darn. I'm sorrt to hear that man. Is it the hardware itsekf you think, or just bad drivers?
Still, sounds like a fun game. From what I've seen together with your description, it gives me the feeling of a first person version of Harvest Moon, only with slimes, blobs and goo-things instead of more normal things. Certainly a rather interesting concept alright and I can see the attraction in it. Will likely check it out myself at some point - and likely like with you, when a less alpha version is released.
Still, sounds like a fun game. From what I've seen together with your description, it gives me the feeling of a first person version of Harvest Moon, only with slimes, blobs and goo-things instead of more normal things. Certainly a rather interesting concept alright and I can see the attraction in it. Will likely check it out myself at some point - and likely like with you, when a less alpha version is released.
Nah, it´s just the drivers - my hardware is still relatively new, after all. I just have to let a more tech-savvy friend take a look at it some time in the future.
And yeah, let´s hope they update their game soon - smart early access developers should always exploit the momentum of hype trains!
And yeah, let´s hope they update their game soon - smart early access developers should always exploit the momentum of hype trains!
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