
When Hellfarch visits the mortal coil, it signifies that he has been challenged to a game by someone. He plays many games, but the most common and probably the most simple is this: the player must not let themselves be captured in the cage the demon carries around his neck. If they can do so for 24 hours, Hellfarch may grant them a wish, anything their heart desires. But should they be captured, they become demon's slave for eternity.
Unfortunately, one Doctor Iterati Trousers had made his challenge to Hellfarch by accident--not the rarest of occurrences, given the demon's trickster nature--and with no way of backing out, he must play the game until one of them wins.
From the looks of things, it's not going to be him.
Continuation from this. The rat model was made by
cantstopgrowing, who has made it available for download for Maya users here.
Friggen finally! I've been planning an image like this for quite a while now, ever since I designed this character who can be considered my fursona but not strictly so. Rigging him had been part of the reason I had gone so long without making pictures with Hellfarch; since the first picture, he was intended to be Hellfarch's prey, while the rat character was someone he toyed with along the way. Now that I finally have a (somewhat) working rig for him, I can include another character in all the macro/micro shenanigans.
It's plain to see that he has quite a few problems, like his weird shoulders and icky normal map. But, like Hellfarch, hopefully I'll improve on him as time goes by and I get better at doing this kind of stuff.
Unfortunately, one Doctor Iterati Trousers had made his challenge to Hellfarch by accident--not the rarest of occurrences, given the demon's trickster nature--and with no way of backing out, he must play the game until one of them wins.
From the looks of things, it's not going to be him.
Continuation from this. The rat model was made by

Friggen finally! I've been planning an image like this for quite a while now, ever since I designed this character who can be considered my fursona but not strictly so. Rigging him had been part of the reason I had gone so long without making pictures with Hellfarch; since the first picture, he was intended to be Hellfarch's prey, while the rat character was someone he toyed with along the way. Now that I finally have a (somewhat) working rig for him, I can include another character in all the macro/micro shenanigans.
It's plain to see that he has quite a few problems, like his weird shoulders and icky normal map. But, like Hellfarch, hopefully I'll improve on him as time goes by and I get better at doing this kind of stuff.
Category Artwork (Digital) / Macro / Micro
Species Lizard
Size 1280 x 720px
File Size 120.6 kB
Easy ways to win:
> Hide in your closet for 24 hours
> Travel in the metro/subway for 24 hours
> Go into the -3 floor of a mall or something
> Get on a high speed train, 600 Km/h = You can outrun him
> Drive to the underground parking lot
I'd probs be a champion, and my wish would be to get a freaking permanent job.
EDIT: Spelling Errors
> Hide in your closet for 24 hours
> Travel in the metro/subway for 24 hours
> Go into the -3 floor of a mall or something
> Get on a high speed train, 600 Km/h = You can outrun him
> Drive to the underground parking lot
I'd probs be a champion, and my wish would be to get a freaking permanent job.
EDIT: Spelling Errors
Hellfarch can sense where his target is the farther away he is from them; he can tell where they are until he gets roughly within a couple dozen feet or so (closer if the target is a micro), so hiding would only delay the inevitable. Running is a better strategy, but Hellfarch is big (though he can become smaller if need be) and he is crafty. Trains are incredibly predictable, and Hellfarch is an ex evil overlord, so he's not above bending a few tracks or laws of reality to cut one off. Same if his target is a speedster; Hellfarch has ways of using their speed against them.
The idea is that it is incredibly difficult to win. No one ever said that Hellfarch's games weren't immensely rigged in his favor.
The idea is that it is incredibly difficult to win. No one ever said that Hellfarch's games weren't immensely rigged in his favor.
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