
Albedo Erma Felna EDF page 17
First page of issue 2. Tone work was with watered ink, brushed or airbrushed on to copies of the line art, reduced to final size to avoid unpleasant surprises with the camera work. I rarely masked my airbrush work, an occasional bit of tape or just the edge of a triangle for hard edges here and there. At the time I was shooting a Badger 150 double action siphon feed. I always agonized over the lack of staying on model with the characters, and I still only kind of sort of do it even now.
Category Artwork (Traditional) / Comics
Species Unspecified / Any
Size 632 x 948px
File Size 222.9 kB
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We are all prisoners of who , where, and when we live. At that point in time, I doubt if very many people honestly believed that tablets could be so light and powerful. Doc Smith's warriors mostly smoke cigarettes, and use tube driven "radios" on their FTL spaceships. Many writers had their characters use analog computers.
I remember one story where the author handled the passage of several million years by assuming that the species in question developed practical immortality, the sort that protects you from aging and disease, but not trauma. This caused severe stasis, and allowed the technology to remain intelligible when we meet them now, after they have given up immortality.
I remember one story where the author handled the passage of several million years by assuming that the species in question developed practical immortality, the sort that protects you from aging and disease, but not trauma. This caused severe stasis, and allowed the technology to remain intelligible when we meet them now, after they have given up immortality.
I my case, it has been a matter of my own utility bias. I'd prefer a more bulky/robust unit simply because I can't see myself fumbling with some tiny thing. And in-the-field units would, to my thinking, need to be able to be used by individuals of a range of sizes, wearing bulky gloves, perhaps with compromised vision or some level of incapacitation. The sizes are less about tech limits than handiness.
Well now. his is where i originally came in, and was hooked. Oh Palo Alto Comic & Comix, off University aenue back in the day. THis originally was printe on really nice paper,as I remember and i waited impatiently for month for issue three. Fun fact: Usagi Yojimbo's firs appearance was the second story in this book.. Good times....
Yeah, I was a big fan of quality printing, so worked with the printer for all the quality work I could afford throughout. Because of Usagi, issue 2 has gone crazy for collectors at times. The cover was originally going to be done as a multi-pass serigraph (silk screen print) but the initial attempt was a failure due to not being able to maintain registration. While there were a few that were sort of okay, the whole stack of attempts got wet, wreaking most of them, and I may have tossed them. So I had to opt for a conventional printing and only did 2K copies overall.
Now you're talking about Usagi, here's a question for you: How much true was that statement in one of the issues of the comic about you were receiving mails asking you for back issues of Teenage Mutant Ninja Turtles (the Mirage version) in the 80s despite you don't have any relation with either Mirage Studios, nor with their artists or even the fact Albedo and TMNT have nothing in common in first place, besides having furries?
I've got the Albedo RPG (both the original boxed edition and the book 2nd edition) as well as several expansions including the ship manual. I love the realistic well-thought-out tech of the Albedo universe. Ships that are modular by dint of decks "stacked" and locked together to form the whole, gravity only generated when the ship is accelerating (or by spinning a section on a station), incredibly realistic approach to missiles and beam weapons that holds up today decades later. Pack all this in with a gripping, gritty military story line and a female protagonist who is not stereotyped in any way (that I can see) and it's no wonder that everyone who encounters Albedo goes "Holy $#!%, where can I find more of this!"
Military SF (I'm talking realistic/plausible here) has been popularized by authors such as David Weber, Steve White, Eric Flint and so many more. But in my opinion this story, and the Albedo universe in general, beat them all to the punch. There's a article: "Ten Famous Science Fiction Properties That Would Make Great VFX Movies" at: http://kunochan.com/?p=1874 -where they single out Erma Felna EDF. I have to say that I really agree with this. I would love to see this story done in film with good voice talent.
Military SF (I'm talking realistic/plausible here) has been popularized by authors such as David Weber, Steve White, Eric Flint and so many more. But in my opinion this story, and the Albedo universe in general, beat them all to the punch. There's a article: "Ten Famous Science Fiction Properties That Would Make Great VFX Movies" at: http://kunochan.com/?p=1874 -where they single out Erma Felna EDF. I have to say that I really agree with this. I would love to see this story done in film with good voice talent.
Space combat was no great stretch, and some others have done so too. I suspect that dramatic effect or genera formula expectations were to "blame" rather than a lack of appreciation of Newtonian physics for a lot of what got done by others.
As for Erma becoming a film, there would need to be a script that would better work to the cinema form/structure for that to be successful. Would be fun to see, if it was not totally pooched.
As for Erma becoming a film, there would need to be a script that would better work to the cinema form/structure for that to be successful. Would be fun to see, if it was not totally pooched.
I will definitively love to see Albedo in animation, but I think it would be difficult for the next reasons:
1- Almost all the animation created nowadays is in CGI, as traditional animation is almost dead in most western countries. The only countries who still does traditional animation are Japan, South Korea, Mexico and Argentina, and the latter two countries are planning to phasing out traditional animation as well, and Japan and Korea are struggling on still doing 2D animation in a near future.
2- In my opinion, an Albedo animation would only look good on traditional animation, leaving the CGI be used only for the vehicles, ships and non-living stuff. A whole CGI production would look too artificial for my own taste.
3- Trying to adapt Albedo in a movie format would not be a good idea, unless you split the movie in many ones, at the same style used in the Lord of the Rings films. Another idea would be just adapting a simple important event, just to give the viewers a good idea about how the Albedo universe is about. (Obviously, the ideal candidate would be the Battle of Derzon, for obvious reasons)
4- Since the comic hasn''t ended yet (unless you count the Old Erma's distant finale and Birthright), it would need an ending specially made for that production.
5- And the most important problem of all: How American audiences, the main market for an animated production, would react to an whole serious, mature, animated production featuring anthropormophic animals. I'm already aware that Americans have a dislike towards the furry fandom or anything related to that, because it's considered childish at best, and outright depraved at worst. The only way an Albedo animation could have success in the U.S. is if a non-American animation studio could handle the animation work or at least someone who could handle it without incurring in any compromise just to please American audiences.
On the other hand, unlike what's available in the 80s and the 90s, we have crownfunding and many methods for funding niche stuff more easily than before, so the idea of making an Albedo animation could be possible if someone could find the right people to do it.
1- Almost all the animation created nowadays is in CGI, as traditional animation is almost dead in most western countries. The only countries who still does traditional animation are Japan, South Korea, Mexico and Argentina, and the latter two countries are planning to phasing out traditional animation as well, and Japan and Korea are struggling on still doing 2D animation in a near future.
2- In my opinion, an Albedo animation would only look good on traditional animation, leaving the CGI be used only for the vehicles, ships and non-living stuff. A whole CGI production would look too artificial for my own taste.
3- Trying to adapt Albedo in a movie format would not be a good idea, unless you split the movie in many ones, at the same style used in the Lord of the Rings films. Another idea would be just adapting a simple important event, just to give the viewers a good idea about how the Albedo universe is about. (Obviously, the ideal candidate would be the Battle of Derzon, for obvious reasons)
4- Since the comic hasn''t ended yet (unless you count the Old Erma's distant finale and Birthright), it would need an ending specially made for that production.
5- And the most important problem of all: How American audiences, the main market for an animated production, would react to an whole serious, mature, animated production featuring anthropormophic animals. I'm already aware that Americans have a dislike towards the furry fandom or anything related to that, because it's considered childish at best, and outright depraved at worst. The only way an Albedo animation could have success in the U.S. is if a non-American animation studio could handle the animation work or at least someone who could handle it without incurring in any compromise just to please American audiences.
On the other hand, unlike what's available in the 80s and the 90s, we have crownfunding and many methods for funding niche stuff more easily than before, so the idea of making an Albedo animation could be possible if someone could find the right people to do it.
I'd love to Erma animated, especially in traditional 2-D, the idea of drawings coming to life effect. I'm not adverse to CG, but at some level, too realistic a CG version can cross a line to why do it as an anthro/animated version at all? As for what to film, a good question. Nothing done so far would be hard-pressed to work well on the big screen, unless things were alternately compressed/expanded.
I suspect you are too close to the issues related to the fandom, in that the bulk of the public have no notion of "furry" beyond general purpose comics and cartoons. However, you are correct to be concerned about animation=kids stuff for any US studio.
An anime studio could do the deed, both in the subject matter and within a relatively tiny budget. Though quite some years ago, discussions of a feature length (unrelated to Albedo) had the possiblities of costs around 300K. I'd WAG that more modern costs might be around a mil.
I suspect you are too close to the issues related to the fandom, in that the bulk of the public have no notion of "furry" beyond general purpose comics and cartoons. However, you are correct to be concerned about animation=kids stuff for any US studio.
An anime studio could do the deed, both in the subject matter and within a relatively tiny budget. Though quite some years ago, discussions of a feature length (unrelated to Albedo) had the possiblities of costs around 300K. I'd WAG that more modern costs might be around a mil.
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