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All submissions in this gallery will be deleted soon due to FurAffinity rule changes! You can still find everything on Weasyl: https://www.weasyl.com/~loom
If your device doesn't support Flash, here's a HTML5 version: (there used to be a link here, but Dropbox doesn't support HTML viewing anymore)
Character is

This is a prototype for an animation idea that's been sitting around a while, just to test if Flash could handle an object count like this (it sorta can but not well). We're gonna re-work it, but currently we're both busy with commissions.
So here, look at the prototype until then. If you have suggestions or bugs, feel free to comment with them and they might make it in the final version, whenever that will come out.
Animation by

All submissions in this gallery will be deleted soon due to FurAffinity rule changes! You can still find everything on Weasyl: https://www.weasyl.com/~loom
Category Flash / Vore
Species Rabbit / Hare
Size 1280 x 720px
File Size 4.72 MB
My PC can seem to handle the Flash version quite smoothly.
Once the pace really picks up though, all the objects just move so fast they look more like static.
The HTML5 version doesn't run quite as smooth, but that might be because I still have the Flash version running, as well as Cookie Clicker in another tab.
Once the pace really picks up though, all the objects just move so fast they look more like static.
The HTML5 version doesn't run quite as smooth, but that might be because I still have the Flash version running, as well as Cookie Clicker in another tab.
Maybe that's just how Haxe cross-compiles for HTML5.
If you develop straight in HTML5 it can do very impressive stuff.
https://dev.windows.com/en-us/micro.....os/fishbowlie/
Full screen, my desktop can do 5900~ fish at 60fps, full effects.
If you develop straight in HTML5 it can do very impressive stuff.
https://dev.windows.com/en-us/micro.....os/fishbowlie/
Full screen, my desktop can do 5900~ fish at 60fps, full effects.
I let it run down to 6 billion and experienced basically exactly what
miles57 said for the flash version. Although I didn't notice any significant lag, it did seem to send my laptop fan into overdrive. In any case, glad to see you experimenting with new ideas. Hope whatever this is a prototype for turns out well!

http://imgur.com/R3UuuGe
Everyone is dead. ono
For now.
Nice tongue at the end licking the upper lip, too~
Everyone is dead. ono
For now.
Nice tongue at the end licking the upper lip, too~
Flash runs perfectly smoothly, though it did lag for me at around the 1.5 billion mark. Then again, I have a shitty old laptop, and it's pretty much the only thing I got.
The HTML5 version ran horribly though, no matter what browser I used; Firefox, Edge, even Chrome and that one usually has the best HTML5 performance. Of course, since the HTML5 version was converted from Flash and not native HTML5, whatever you used for the conversion is to blame since HTML5 is capable of much, much better, even on limited hardware like mine.
The HTML5 version ran horribly though, no matter what browser I used; Firefox, Edge, even Chrome and that one usually has the best HTML5 performance. Of course, since the HTML5 version was converted from Flash and not native HTML5, whatever you used for the conversion is to blame since HTML5 is capable of much, much better, even on limited hardware like mine.
No conversion actually, both HTML5 and Flash are built from one codebase, without any involvement from Flash the program. It could also be built as a native application for desktop computers or phones, but those are kinda hard to share over a browser.
I'd probably just blame the relative infancy of both HTML5 and the compiler for it, it's still pretty unstable and doesn't compile to very good code.
I'd probably just blame the relative infancy of both HTML5 and the compiler for it, it's still pretty unstable and doesn't compile to very good code.
It's a programming language that compiles to a bunch of different platforms and a library that mostly abstracts away the differences between the targets so that you usually don't have to write platform-specific code.
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