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So this is a silly thing from way back I've been working on for a while.
You can make up to four characters are at time. Select which one you're editing in the top left or which ones are visible. Move them around, pose them or make them fight. You can also save the character to a string of text and the load it back up. Just press the "?" for a small set of instructions.
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So, I actually made the base for this about three years ago, but only now did I pick it back up and fix it into something I'd like to upload. Added tons of shit and made a ton of buttons so people can play around with it.
Back then I was trying to see if I could make some sort of flash game but ended up turning it into a character creator. I guess it's a sort of precursor to the flash things I make today.
The way it was created was pretty stiff, so I really couldn't do much if I didn't want to redo major things. The cartoon fights were already in, so I just kept them and made them sillier. But yeah, it's really poorly optimized and the few "animations" range from bare-bones to complete garbage, and I'm sure there's bound to be tons of stuff people would have liked to see, but I hope it's fun.
I don't think I'll be doing any updates to this, at least anytime soon, unless it's a bug. I want to go back to regular drawings for now.
You can make up to four characters are at time. Select which one you're editing in the top left or which ones are visible. Move them around, pose them or make them fight. You can also save the character to a string of text and the load it back up. Just press the "?" for a small set of instructions.
---
So, I actually made the base for this about three years ago, but only now did I pick it back up and fix it into something I'd like to upload. Added tons of shit and made a ton of buttons so people can play around with it.
Back then I was trying to see if I could make some sort of flash game but ended up turning it into a character creator. I guess it's a sort of precursor to the flash things I make today.
The way it was created was pretty stiff, so I really couldn't do much if I didn't want to redo major things. The cartoon fights were already in, so I just kept them and made them sillier. But yeah, it's really poorly optimized and the few "animations" range from bare-bones to complete garbage, and I'm sure there's bound to be tons of stuff people would have liked to see, but I hope it's fun.
I don't think I'll be doing any updates to this, at least anytime soon, unless it's a bug. I want to go back to regular drawings for now.
Category Flash / General Furry Art
Species Unspecified / Any
Size 670 x 660px
File Size 707.6 kB
Finally managed to make my Eevee character.
Made him when I was really into Pokemon Mystery Dungeon, but never got him drawn!
http://s23.postimg.org/eesygqk7v/EE.....ECHARACTER.png
Made him when I was really into Pokemon Mystery Dungeon, but never got him drawn!
http://s23.postimg.org/eesygqk7v/EE.....ECHARACTER.png
I had a lot of fun with this and ended up coming up with several character ideas with it.
http://www.furaffinity.net/view/20273531/
http://www.furaffinity.net/view/20273531/
Whoa, this is really elaborate! I'm going to show this off to some people.
Hmm... If you could export the various limbs as they're decorated and colored (eg. one image of head+hat+headfloof), it would be pretty straightforward for me to import them in the Unity game engine and animate them there. I'm wondering if there's a way to set that up automatically so that users could "pin together" the limbs at appropriate places, or whether I as a coder would have to set that up manually.
(Not that I'm planning to use your content without permission; just speculating at the moment.)
Hmm... If you could export the various limbs as they're decorated and colored (eg. one image of head+hat+headfloof), it would be pretty straightforward for me to import them in the Unity game engine and animate them there. I'm wondering if there's a way to set that up automatically so that users could "pin together" the limbs at appropriate places, or whether I as a coder would have to set that up manually.
(Not that I'm planning to use your content without permission; just speculating at the moment.)
I am so happy to finally have my fursona an actual image https://www.furaffinity.net/view/26859509/
Hey everyone! I'm new to the Fandom/Community/Whatever-you-want-to-call-it, is it acceptable to adopt the character that I create in this Character Maker as my Fursona? I understand giving credit to the artist whenever I post it elsewhere, I just want to make sure this is not crossing some line that I am just unaware of.
here's my oc shane, son of fox mccloud and krystal.
https://www.furaffinity.net/view/31438870/
https://www.furaffinity.net/view/31438870/
i love this its awesome
i made an animated character with this
thanks oob
https://www.furaffinity.net/view/31758436/
i made an animated character with this
thanks oob
https://www.furaffinity.net/view/31758436/
Hey can we use these for like a youtube thumbnail, if you credit you?(https://www.furaffinity.net/view/19365300 All credit goes to oob)
I've gotten it to work without Flash via Shumway (Firefox advised here), and it's on my github site:
https://sentogiga.github.io/OobShumway/
https://sentogiga.github.io/OobShumway/
Luckily this game works on AwayFL, an Open-Source Flash emulator that runs in JavaScript and unlike current Ruffle it supports the ActionScript 3 needed for Oob's Character Maker. The link below will allow you to use this again, and it consists of AwayFL pointed to the Flash.
https://stgiga.github.io/OobAwayFL/
https://stgiga.github.io/OobAwayFL/
I have archived both SWF files, and currently they don't work in Ruffle (Shumway runs in Firefox's scripting and it's currently the only flash replacement that can run this.) Ruffle is incomplete but is being backed by places like Newgrounds, but while it can *decently* run Super Mario 63 by runuow, it's not able to load Oob's character maker, nor is Lightspark or Gnash. Shumway is the way I'm running it, which was canned by Mozilla a bit ago, but it actually got further along than Ruffle currently is at compatibility.
Luckily this game works on AwayFL, an Open-Source Flash emulator that runs in JavaScript and unlike current Ruffle it supports the ActionScript 3 needed for Oob's Character Maker. The link below will allow you to use this again, and it consists of AwayFL pointed to the Flash.
https://stgiga.github.io/OobAwayFL/
https://stgiga.github.io/OobAwayFL/
Luckily this game works on AwayFL, an Open-Source Flash emulator that runs in JavaScript and unlike current Ruffle it supports the ActionScript 3 needed for Oob's Character Maker. The link below will allow you to use this again, and it consists of AwayFL pointed to the Flash.
https://stgiga.github.io/OobAwayFL/
https://stgiga.github.io/OobAwayFL/
Since this game works on AwayFL, an Open-Source Flash emulator that runs in JavaScript (and unlike current Ruffle it supports the ActionScript 3 needed for Oob's Character Maker), it means that you don't have to wait for FurAffinity Ruffle to support ActionScript 3. The link below will allow you to use this character maker again, and it consists of AwayFL pointed to the Flash.
https://stgiga.github.io/OobAwayFL/
https://stgiga.github.io/OobAwayFL/
If the game isn't working on RUFFLE, press download to download the .swf file. Then you'll need to download an offline Flash Player, I'm not sure where to find this but it should be as easy as googling it. Once done, drop and drag the .swf file over the Flash.exe program, then you should be all good to go.
>> Leaving this here since some people might complain over this game no longer working <<
>> Leaving this here since some people might complain over this game no longer working <<
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