So, thought it was about time I uploaded something miniature related again.
I have recently started to play the German originated (but also available in English) tabletop game Freeboters Fate. It is a skirmish game (meaning it focuses more on small bands of models with individual focus rather than large armies) set in a pirate themed world. The game is a lot of fun and geared towards are more light hearted "beer & pretzel" atmosphere on the gaming table. Plus it has the very interesting game mechanic of not using any dice, utilizing the so called "Fate Cards" instead (which put the "Fate" in the game's name).
These are my first painted models that make up roughly 500 dubloons (which is the "point cost" of this game, determining how many and strong models a player may field, 500 being a normal sized game) of the Imperial Armada.
A quick introduction of the models, beginning from the back-row from left to right.
The "leader" of my crew is Jarrono, leader being in quotes because he actually lacks authority (literally, as it is a game stat usually possessed by leaders), being a fop-ish noble who only got to become an officer due to his influential father. He is a moderate fighter, but his main shtick is that he gives upgrades to the other models due to his wealthy background.
Next there is the Comtessa, a noblewoman fascinated by sailors and the life at sea. She has her court with her (the next two models to be introduced) to keep her out of trouble. She is a measly fighter best kept away from close combat, but greatly buffs everyone close to her because everyone wants to impress her.
First of her court is the fool, a crazy man (due to some unfortunate incidents with swamp gas) who is however undyingly loyal to her and will selflessly throw himself in the way of harm for her. He does not do much, but he is very cheap and will automatically take any attack aimed at the Comtessa on himself, should he be close to her.
And the second part of the court is the Maid (actual name Rosana, but I prefer to call her "Brawn-Hilda"!). What she lacks in beauty and grace, she makes up with her honking big cudgel that can knock an enemy off their feet with a single swing. She's the beefy close combat monster of my setup!
The final specialist (specialists being named characters that can be recruited to a crew only once, as opposed to the nameless crewmembers that can be taken multiple times) is Sergeant Escopeta, as seen on the left of the front row. She's a fairly jack-of-all-trades kind of character for a cheap hiring cost who carries an arquebus and a surprisingly effective sword, making her effectively an arquebusier who actually is not completely lost in close combat. As a Sergeant, she has the authority stat and can give orders, which effectively makes her the actual leader of my troop due to Jarrono's lack of authority.
Next to her, we have two basic arquebusieres, the iconic crewmembers of the armada. Their arquebuses are powerful and have long range, even though they can only shoot every other game turn because they have to reload. Woe to them if anything gets into close combat with them though.
And finally, we have an (Elite)-Marine, a close combat crewman who thanks to Jarrono can be upgraded to be that much more threatening.
These are 490 dubloons total (500 being average game size, allowing for 10 dubloons of special equipment) and currently my only painted models, with 4 more models unpainted so far (although one other is almost done).
If there are any tabletop/skirmish game fans out there, I highly recommend checking this game out. It is a lot of fun and has a lot of personality and character. And hey, you can't go wrong with pirates, right?
I have recently started to play the German originated (but also available in English) tabletop game Freeboters Fate. It is a skirmish game (meaning it focuses more on small bands of models with individual focus rather than large armies) set in a pirate themed world. The game is a lot of fun and geared towards are more light hearted "beer & pretzel" atmosphere on the gaming table. Plus it has the very interesting game mechanic of not using any dice, utilizing the so called "Fate Cards" instead (which put the "Fate" in the game's name).
These are my first painted models that make up roughly 500 dubloons (which is the "point cost" of this game, determining how many and strong models a player may field, 500 being a normal sized game) of the Imperial Armada.
A quick introduction of the models, beginning from the back-row from left to right.
The "leader" of my crew is Jarrono, leader being in quotes because he actually lacks authority (literally, as it is a game stat usually possessed by leaders), being a fop-ish noble who only got to become an officer due to his influential father. He is a moderate fighter, but his main shtick is that he gives upgrades to the other models due to his wealthy background.
Next there is the Comtessa, a noblewoman fascinated by sailors and the life at sea. She has her court with her (the next two models to be introduced) to keep her out of trouble. She is a measly fighter best kept away from close combat, but greatly buffs everyone close to her because everyone wants to impress her.
First of her court is the fool, a crazy man (due to some unfortunate incidents with swamp gas) who is however undyingly loyal to her and will selflessly throw himself in the way of harm for her. He does not do much, but he is very cheap and will automatically take any attack aimed at the Comtessa on himself, should he be close to her.
And the second part of the court is the Maid (actual name Rosana, but I prefer to call her "Brawn-Hilda"!). What she lacks in beauty and grace, she makes up with her honking big cudgel that can knock an enemy off their feet with a single swing. She's the beefy close combat monster of my setup!
The final specialist (specialists being named characters that can be recruited to a crew only once, as opposed to the nameless crewmembers that can be taken multiple times) is Sergeant Escopeta, as seen on the left of the front row. She's a fairly jack-of-all-trades kind of character for a cheap hiring cost who carries an arquebus and a surprisingly effective sword, making her effectively an arquebusier who actually is not completely lost in close combat. As a Sergeant, she has the authority stat and can give orders, which effectively makes her the actual leader of my troop due to Jarrono's lack of authority.
Next to her, we have two basic arquebusieres, the iconic crewmembers of the armada. Their arquebuses are powerful and have long range, even though they can only shoot every other game turn because they have to reload. Woe to them if anything gets into close combat with them though.
And finally, we have an (Elite)-Marine, a close combat crewman who thanks to Jarrono can be upgraded to be that much more threatening.
These are 490 dubloons total (500 being average game size, allowing for 10 dubloons of special equipment) and currently my only painted models, with 4 more models unpainted so far (although one other is almost done).
If there are any tabletop/skirmish game fans out there, I highly recommend checking this game out. It is a lot of fun and has a lot of personality and character. And hey, you can't go wrong with pirates, right?
Category Photography / All
Species Human
Size 1280 x 956px
File Size 257.9 kB
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