Summer 2016 point and click build
https://hodgepodgedl.itch.io/crinkl.....gqnlHfiJ8okZQI
Dare you enter my magical realm?
Image is by the talented biotic
Artists:
Lead:
 pidgopidgey
 biotic
 Sylph_Space
 ricktin
 eatmyferret
 Ryanrabbat
 JayDeeSkunk
http://thenocturnalrainbow.deviantart.com/
Messy version of this image is found here: https://www.furaffinity.net/view/19587449/
Game has 4 playable characters (Rainbow Dash, Twilight, Pinkie and Fluttershy) each with their own unique stage and playstyle. It also has 3 art gallery each with its own theme (will add the other 3 later). And a few game over scene that changes depending on who you lose with.
You can pause the game and return to the main menu by hitting p during gameplay.
Previous game: http://www.furaffinity.net/view/18120623/
            https://hodgepodgedl.itch.io/crinkl.....gqnlHfiJ8okZQI
Dare you enter my magical realm?
Image is by the talented biotic
Artists:
Lead:
 pidgopidgey
 biotic
 Sylph_Space
 ricktin
 eatmyferret
 Ryanrabbat
 JayDeeSkunkhttp://thenocturnalrainbow.deviantart.com/
Messy version of this image is found here: https://www.furaffinity.net/view/19587449/
Game has 4 playable characters (Rainbow Dash, Twilight, Pinkie and Fluttershy) each with their own unique stage and playstyle. It also has 3 art gallery each with its own theme (will add the other 3 later). And a few game over scene that changes depending on who you lose with.
You can pause the game and return to the main menu by hitting p during gameplay.
Previous game: http://www.furaffinity.net/view/18120623/
Category All / Baby fur
                    Species Unspecified / Any
                    Size 2480 x 1748px
                    File Size 3.81 MB
                Listed in Folders
                    Sorry, I still have the galleries and the pictures that belong to them. I do have a lot of cool features and level for the platformer that I want to eventually make public, but at the moment I'm focusing on an adventure game that our followers have wanted for quite some time now.
I have shown the locked gallery arts and WIP game stuff to supporters since they ultimately make these games possible. If you would like to consider supporting, please check out: https://www.furaffinity.net/journal/7629260/ I got a new build coming up this weekend and all supporters will also get to play all the sneak peak stuff in a future as well.
            I have shown the locked gallery arts and WIP game stuff to supporters since they ultimately make these games possible. If you would like to consider supporting, please check out: https://www.furaffinity.net/journal/7629260/ I got a new build coming up this weekend and all supporters will also get to play all the sneak peak stuff in a future as well.
                    I liked the game but I prefer it to be better on the stages of my little pony and also more sound effects like in previous games.
but because they do interactive game as the first games that created when we were doing click on any object or any character and something happened and also looking objects to open doors or give to another pony.
these are the games I say, for me are the best they created and wish them luck in everything:
http://www.furaffinity.net/view/15311869/
http://www.furaffinity.net/view/14894578/
http://www.furaffinity.net/view/14046765/
                
            but because they do interactive game as the first games that created when we were doing click on any object or any character and something happened and also looking objects to open doors or give to another pony.
these are the games I say, for me are the best they created and wish them luck in everything:
http://www.furaffinity.net/view/15311869/
http://www.furaffinity.net/view/14894578/
http://www.furaffinity.net/view/14046765/
                    I like the advancements you've been making with level design and character abilities, but I do have to agree with the people who say this is pretty much a mario clone (with a little sonic too). I have no problem with it to be honest, but I would like it if some sort of hub was implemented like in the earlier games were all the characters could interact and there was a story going on. It really adds to the game's enjoyability over all.                
            
                    I just got done beating it (well beating all the levels that are in this build right now anyway) 
Wonderful little game you got hear I look forward to more updates ^^
I have a few questions though.
1. Who did the art work you used for the game over scene with Pinkypie and Twilight? And will you upload the messy variation hear eventually?
2. Is the "pit of despair" image found in Fluttershy's gallery going to make it in the rest of the game later? And if so how will it be used?
3. I noticed you have a lot of art from JayDee in hear that is not found anywhere else on the internet. Is he still making art for this project? His FA page looks like it has not been updated in years.
4. Any plans for a Rarity/Apple Jack game over screen?
5. BLORT!
            Wonderful little game you got hear I look forward to more updates ^^
I have a few questions though.
1. Who did the art work you used for the game over scene with Pinkypie and Twilight? And will you upload the messy variation hear eventually?
2. Is the "pit of despair" image found in Fluttershy's gallery going to make it in the rest of the game later? And if so how will it be used?
3. I noticed you have a lot of art from JayDee in hear that is not found anywhere else on the internet. Is he still making art for this project? His FA page looks like it has not been updated in years.
4. Any plans for a Rarity/Apple Jack game over screen?
5. BLORT!
                    Thanks, I'm pleasantly surprised to hear that you are eager to see some of the stuff I put on the side for this April fools thing.
To answer your questions.
1. That is by
 biotic. Just an all-around talented and dapper guy. I will probably just have him upload it to his art galleries and just upload it here and then plug him since he deserves the lion share of credit on that. There was talk about updating the messy version and making a few tweaks to the original, but he already put a lot of work in the two versions as is.
2. I still want to use that on the Fluttershy level if the player meets certain conditions, but I was having enough trouble on that level with bugs. Specifically flying, collisions and camera stuff. I might throw it back in at a later date. If I do use it, I'm going to keep it as something that has to be discovered.
3. Not at the moment. I'm not entirely sure if JayDee is up for anymore art, I can't speak on his behalf, but to me, his kink art is just a thing of passion that comes and goes with time. From my understanding, life and other passion project have been keeping him quiet busy. it would be awesome to have him art, but I'm not going to burden him over it. I'm not sure why he never uploads any of his new stuff on his page, again, I can't speak for him, but I think he is just one of those nice guys that went out of his way to do art for these games because he likes the community, but likes his personal space too.
4. No, I'm surprised :pidgopidgey: was able to get the character sprites for four of the main pone. But, I have had artists say they wanted to do more with the pair.
5. https://41.media.tumblr.com/c75cd12.....ws16o1_250.jpg
Extra for those asking about the adventure game elements.
Although, I'm not sure why given how poorly they were done, I am well aware want me to do more LucasArt/Sierra adventure stuff with the platforming, but the truth is that the drive to go in that direction isn't there and the entire idea was half-baked because of a multitude of reasons since
1.The two go incredibly poorly together, and nobody wants to switch between platforming and point and click stuff.
2. That direction ended up being annoying to design and program for and the result was really messy too (which admittedly was largely because I had no idea what I was doing and just rolled with it)
3. Creating a good adventure game in itself is actually quite hard to do. In order for it to be worth playing at all, it requires a lot of programming, specific art (which the artist might not want to do) decent writing (which those 2014 games all lacked), puzzles and a lot of Collaboration. Adding a worthwhile Platformer on top of that is just misguided as hell for something we just do for fun when we have that creative itch.
I still have the old adventure engine running on the current version of Unity, however it's unlikely I will ever revisit it since I've already done that stuff. If I do, I definitely will go with the traditional point and click movement approach and keep the scope extremely limited.
            To answer your questions.
1. That is by
 biotic. Just an all-around talented and dapper guy. I will probably just have him upload it to his art galleries and just upload it here and then plug him since he deserves the lion share of credit on that. There was talk about updating the messy version and making a few tweaks to the original, but he already put a lot of work in the two versions as is.2. I still want to use that on the Fluttershy level if the player meets certain conditions, but I was having enough trouble on that level with bugs. Specifically flying, collisions and camera stuff. I might throw it back in at a later date. If I do use it, I'm going to keep it as something that has to be discovered.
3. Not at the moment. I'm not entirely sure if JayDee is up for anymore art, I can't speak on his behalf, but to me, his kink art is just a thing of passion that comes and goes with time. From my understanding, life and other passion project have been keeping him quiet busy. it would be awesome to have him art, but I'm not going to burden him over it. I'm not sure why he never uploads any of his new stuff on his page, again, I can't speak for him, but I think he is just one of those nice guys that went out of his way to do art for these games because he likes the community, but likes his personal space too.
4. No, I'm surprised :pidgopidgey: was able to get the character sprites for four of the main pone. But, I have had artists say they wanted to do more with the pair.
5. https://41.media.tumblr.com/c75cd12.....ws16o1_250.jpg
Extra for those asking about the adventure game elements.
Although, I'm not sure why given how poorly they were done, I am well aware want me to do more LucasArt/Sierra adventure stuff with the platforming, but the truth is that the drive to go in that direction isn't there and the entire idea was half-baked because of a multitude of reasons since
1.The two go incredibly poorly together, and nobody wants to switch between platforming and point and click stuff.
2. That direction ended up being annoying to design and program for and the result was really messy too (which admittedly was largely because I had no idea what I was doing and just rolled with it)
3. Creating a good adventure game in itself is actually quite hard to do. In order for it to be worth playing at all, it requires a lot of programming, specific art (which the artist might not want to do) decent writing (which those 2014 games all lacked), puzzles and a lot of Collaboration. Adding a worthwhile Platformer on top of that is just misguided as hell for something we just do for fun when we have that creative itch.
I still have the old adventure engine running on the current version of Unity, however it's unlikely I will ever revisit it since I've already done that stuff. If I do, I definitely will go with the traditional point and click movement approach and keep the scope extremely limited.
                    ok idk what but you HAVE to change the Castle level T_T! Idky or anything but it's freaking pitch-black-as-heck inside of it X(! If it's a bug, it needs fixing- if it's an actual design element, it's horrible! I can barely see anything inside of it save for several feet in front of twilight (and that's not good). Now that you got the web version (one i'm using) I will say it's rather awesome and the levels (namely two) are fun ^^ but dear god that castle thing is literally a nightmare X( And you seem way too nice to make something like that intentional so really hoping it's a bug of some sort.  On top of that if you lose all your lives (yes I lost all my lives- no I don't suck but considering it's nearly impossible to tell a floor from a pit trap, you can see my result) and choose to "try again" it restarts the whole game, not just from the level you're on. I really love your games so it bothers me to have to rant so much :< really hope you can get it fixed/updated soon. Like I said, I love everything (namely the two levels before the castle) beforehand, but those issues do need to be addressed.
And this is all from the web version- I can't even get the download version to play right cause the camera never follows :/
            And this is all from the web version- I can't even get the download version to play right cause the camera never follows :/
                    If you can, you may want to consider adjusting your monitors brightness. I can see pretty well on the castle level. Twilight has a glow around her as well, but I don't have any issue seeing the rest of the level. One thing you can do for lives, is replay earlier levels, and make sure to pick up the diaper 1up each time through. This gives you a little bit of a buffer since the Try Again returns you to the beginning of the game. (the first level is the easiest to do this on, because Fluttershy can fly.                 
            
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