
So I updated my asgore model abit more because some people were whining about it crashing their systems.
I'm surprise the source engine is so weak it can't deal with models with over 30000 poly.
Anyway Drastic measures had to be taken.
http://steamcommunity.com/sharedfil...../?id=632728407
I'm surprise the source engine is so weak it can't deal with models with over 30000 poly.
Anyway Drastic measures had to be taken.
http://steamcommunity.com/sharedfil...../?id=632728407
Category Artwork (Digital) / All
Species Goat
Size 1142 x 674px
File Size 341.3 kB
yeah but I dont include the fancy stuff like normal maps or bumpmapping so that should make things less taxing. I dont know I'm used to working in high poly mesh in maya.
well anyway, Problem should be solved. I reduced polycount to under 30,000 to around that of the asriel model I did earlier, and I haven't had any complaints about crashes for that one yet.
well anyway, Problem should be solved. I reduced polycount to under 30,000 to around that of the asriel model I did earlier, and I haven't had any complaints about crashes for that one yet.
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