
This was a commission for
Friskecrisps of his character, Crisp! He is rigged and animatable in Source Filmmaker.
This commission turned out to be quite a challenge, as I have never modeled a character in a style like this before. I still have a lot to learn when it comes to making big, expressive eyes, and even moreso for rigging them, but I think I did fairly well here. Heh, only on this website will it not be strange for me to say that giving the character actual clothing was a new and challenging experience. Unfortunately, I do not know how to feasibly rig the jacket hood to be able to be pulled over his head, but I did mange to give it a few bones for some basic physics and posing.
Even though I don't really use Source Filmmaker anymore, I am fascinated by the Source Engine itself and how models are made for it. For this commission I learned how to compile a model with bodygroups, additional meshes that you can turn on and off or swap out with different ones--for example, on this model, the user can choose to give him red sneakers, green dance shoes or have the model barefoot. There are tons of parameters that models can be compiled with, and it's fun to see which ones actually do something that makes the model look better or animate more easily.

This commission turned out to be quite a challenge, as I have never modeled a character in a style like this before. I still have a lot to learn when it comes to making big, expressive eyes, and even moreso for rigging them, but I think I did fairly well here. Heh, only on this website will it not be strange for me to say that giving the character actual clothing was a new and challenging experience. Unfortunately, I do not know how to feasibly rig the jacket hood to be able to be pulled over his head, but I did mange to give it a few bones for some basic physics and posing.
Even though I don't really use Source Filmmaker anymore, I am fascinated by the Source Engine itself and how models are made for it. For this commission I learned how to compile a model with bodygroups, additional meshes that you can turn on and off or swap out with different ones--for example, on this model, the user can choose to give him red sneakers, green dance shoes or have the model barefoot. There are tons of parameters that models can be compiled with, and it's fun to see which ones actually do something that makes the model look better or animate more easily.
Category Artwork (Digital) / All
Species Dog (Other)
Size 1280 x 720px
File Size 129.5 kB
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