
woof
Category Artwork (Digital) / Abstract
Species Dog (Other)
Size 1280 x 854px
File Size 97.6 kB
I would really like to post more instead of maybe once every month, but often times I fill the time gabs with scrap material. But thank you very much for the compliments. Drawing these rooms is one of my favorite things to do. Old, or aged antique rooms with slight decay are so attractive!
Yeah I do, but i've been a real big poop head and literally have no drawings created for explanation purposes. It'l most likely be drawn out over a multitude of things, but for the most part this dog is very intertwined with Pash. Given it's similar color pallet and whatnot.
Interesting name, would love to know more about this
The backdrop is stunningly detailed and wonderfully aged to suit the situation, right down to the material on that chair. The dog entity is given a great deal of emotion and structure that really pulls the viewer in.
Why I always adore your work because there is always more to look at in both the material and ethereal soul of the picture.
The backdrop is stunningly detailed and wonderfully aged to suit the situation, right down to the material on that chair. The dog entity is given a great deal of emotion and structure that really pulls the viewer in.
Why I always adore your work because there is always more to look at in both the material and ethereal soul of the picture.
Thank you so much Soren, you leave me the sweetest comments
The backgrounds are quite enjoyable for me. I have a very strong admiration for rooms like this irl that are old, decaying and mostly forgotten. I feel like they hold a sense of natural beauty to them. Drawing them does typically take just as long as the characters; the characters take a long time mainly because it's constant trial and error with the outlines. But speaking of which, 'Golgotha' is a biblical term that was the name of the location where Christ was crucified. "Place of the skull" is a direct definition. The reason I made that name the dog's collar was for a few reasons. One being a sense of dread I suppose from the name's reference - and two, because the angle of the character I want is to be a feeling of doubt at it's uttermost potent core. I'm sure the way I word it sounds really audacious; but it's just something I put a lot of personal thought into and how it affects me and my own psyche. I wanted this to be a character that I can personally know was born out of a rotten state of mind.
BUT, aside from sounding incredibly emo all the sudden, I really appreciate your comment C:
The backgrounds are quite enjoyable for me. I have a very strong admiration for rooms like this irl that are old, decaying and mostly forgotten. I feel like they hold a sense of natural beauty to them. Drawing them does typically take just as long as the characters; the characters take a long time mainly because it's constant trial and error with the outlines. But speaking of which, 'Golgotha' is a biblical term that was the name of the location where Christ was crucified. "Place of the skull" is a direct definition. The reason I made that name the dog's collar was for a few reasons. One being a sense of dread I suppose from the name's reference - and two, because the angle of the character I want is to be a feeling of doubt at it's uttermost potent core. I'm sure the way I word it sounds really audacious; but it's just something I put a lot of personal thought into and how it affects me and my own psyche. I wanted this to be a character that I can personally know was born out of a rotten state of mind.
BUT, aside from sounding incredibly emo all the sudden, I really appreciate your comment C:
https://www.youtube.com/watch?v=PzsC8MewD0A
By the way, weirdly enough, "Golgotha" is also "Pulley, block and tackle" in Hebrew vernacular, so it weirdly also summons forth the images of Death as merely the mechanical extension of Life, and vice versa.
And further, were you ever lucky enough to play the PC game "Lords of Magic"?
It was like The Dark Souls back before it was Cool to be a frustrating difficulty curve.
By the way, weirdly enough, "Golgotha" is also "Pulley, block and tackle" in Hebrew vernacular, so it weirdly also summons forth the images of Death as merely the mechanical extension of Life, and vice versa.
And further, were you ever lucky enough to play the PC game "Lords of Magic"?
It was like The Dark Souls back before it was Cool to be a frustrating difficulty curve.
Yeah I mentioned it here because the whole story is that The Lords of Death are killing all the other elements, and their leader is called "Balkoth" who serves the dark God "Golgoth", and the name is obviously Golgotha sans an "a".
Pretty stereotypical fantasy saga, but I remember it well, the gameplay is hard as hell up to a certain point where you get all the legendary creatures and best spells and shit and you basically just destroy everything. (so pretty much like I remember most "old" games.)
So it basically goes from being a frustration game to a God game in the space of one playthrough for any given faction, which, again, there's 8 of them. Plus "quest" runs.
Pretty expansive game in that respect.
The background mythology is a flotsam and jetsam of Tolkien and Greek Mythology, and vaguely Lovecraftian hints here and there, but not seemingly conscious ones, so probably just me filling that in because I read WAY too much of that guy's shit (even though I don't really regret it to be honest.)
And the design is pretty good, mostly for the buildings though. Particularly the Air Giants. With the music being very "Eno-esque" I think, but much less overtly epic because it is just midi.
Pretty stereotypical fantasy saga, but I remember it well, the gameplay is hard as hell up to a certain point where you get all the legendary creatures and best spells and shit and you basically just destroy everything. (so pretty much like I remember most "old" games.)
So it basically goes from being a frustration game to a God game in the space of one playthrough for any given faction, which, again, there's 8 of them. Plus "quest" runs.
Pretty expansive game in that respect.
The background mythology is a flotsam and jetsam of Tolkien and Greek Mythology, and vaguely Lovecraftian hints here and there, but not seemingly conscious ones, so probably just me filling that in because I read WAY too much of that guy's shit (even though I don't really regret it to be honest.)
And the design is pretty good, mostly for the buildings though. Particularly the Air Giants. With the music being very "Eno-esque" I think, but much less overtly epic because it is just midi.
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