
Albedo Erma Felna EDF page 37
Jump. Simple enough idea, if you can disconnect yourself from this universe/space-time/dimension then it ought to be possible to re-emerge anywhere you want (and by extension, any when or any alternate where) But to make it not too convenient, I added the complication of gravity wells that influence how it works. Short form is that to jump out or into a system normally needs some stand off distance, commonly about a C-hour, more or less, sort of kind of. Further, any system within some X proximity to the intended course will influence the jump and become an intermediate jump out point. So in a cluttered area of space, even a relatively close destination may need several jumps, taking a fair bit of time as the intervening systems are traversed, or a substantial distance can be covered in more open space.
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That sort of jump was a common approach to travel in that time, with the game Traveller, supposing that in 1977, and earlier. Still seems mostly logical, though people have started to include the Alcubierre drive, into stories, now.
https://en.wikipedia.org/wiki/Alcubierre_drive
Panel number 5 looks like a model, rather than painted.
https://en.wikipedia.org/wiki/Alcubierre_drive
Panel number 5 looks like a model, rather than painted.
There really are only four ways to do it, after all.
1. Wormhole/gate style, where the ship itself is STL but passes through an external wormhole. (Vorkosiverse)
2. Jump drives, where the ship teleports itself between points, either instantaneously or with a known time lag. (Albedo,Traveller, Star Wars)
3. Subspace/hyperspace drives, where the ship leaves normal space but navigates 'normally' in some other dimensional space. (Honorverse, Star Trek)
4. Normal-space drives that exceed lightspeed. This had gone mostly out of fashion as violating General Relativity, but the Alcubierre idea has brought it back into consideration. (Lensman)
1. Wormhole/gate style, where the ship itself is STL but passes through an external wormhole. (Vorkosiverse)
2. Jump drives, where the ship teleports itself between points, either instantaneously or with a known time lag. (Albedo,Traveller, Star Wars)
3. Subspace/hyperspace drives, where the ship leaves normal space but navigates 'normally' in some other dimensional space. (Honorverse, Star Trek)
4. Normal-space drives that exceed lightspeed. This had gone mostly out of fashion as violating General Relativity, but the Alcubierre idea has brought it back into consideration. (Lensman)
In that grouping, I'd place Star Wars' hyperdrive in #3. And the Alcubierre drive is a warp drive, like in Star Trek, just with some real mathematics behind it.
There's also the concept of space-fold drives, where you temporarily pull Point A and Point B together so they're in the same place, like in Dune and in Robotech...but that could fall under the category of Jump Drives.
There's also the concept of space-fold drives, where you temporarily pull Point A and Point B together so they're in the same place, like in Dune and in Robotech...but that could fall under the category of Jump Drives.
Ayup. Fold-space is a subcategory of Jump drives. A Gate generated by the ship, vs. generated by outside influence. I put Alcubierre under 4 because it does the space-warping in normal space, rather than outside.
Star Wars... hard to tell, really, they seem to have to do all the calculations before entering hyperspace, which is why I classed it as a type 2 vs. 3. You could argue either way, though, the canon isn't clear. Which is pretty typical of Star Wars, come to think of it...
Star Wars... hard to tell, really, they seem to have to do all the calculations before entering hyperspace, which is why I classed it as a type 2 vs. 3. You could argue either way, though, the canon isn't clear. Which is pretty typical of Star Wars, come to think of it...
i like the way cherreh handled this (example; chenure), also jo clayton (example; skeen). fairly standard of course. back at the time you wrote this, even today, i don't think the average joe sixpack, puts the two and two together of "C" and the distances involved. everyone who reads real science fiction of course does, but most people, even more now then in the 80s, seem to think science fantasy in a movie is the same thing.
since we've yet to push anything faster the .1c, (other then perhaps a few stray sub atomic particles), no one can really claim authoritatively, what is or is not possible. we know there is this magical number that nothing can be observed traveling faster then, and we have some ideas that work as to why (einstine's famous relationship between mass and "speed"), but we don't really KNOW that nothing can, only that light and other forms of radiant energy don't.
standard of course, because c and distance require some sort of dodge to get there. .5c would give us 20 neighboring solar systems if someone spent most of their life just getting there, and we could keep them alive that long away from a natural ecosystem. big if, but the kind we ought to be able to overcome eventually.
getting any further, requires something we don't yet know. (or a hell of a lot of time, or both) its something though, that as long as sapience exists, people will keep beating their heads against until some day, we actually do come up with something that will.
since we've yet to push anything faster the .1c, (other then perhaps a few stray sub atomic particles), no one can really claim authoritatively, what is or is not possible. we know there is this magical number that nothing can be observed traveling faster then, and we have some ideas that work as to why (einstine's famous relationship between mass and "speed"), but we don't really KNOW that nothing can, only that light and other forms of radiant energy don't.
standard of course, because c and distance require some sort of dodge to get there. .5c would give us 20 neighboring solar systems if someone spent most of their life just getting there, and we could keep them alive that long away from a natural ecosystem. big if, but the kind we ought to be able to overcome eventually.
getting any further, requires something we don't yet know. (or a hell of a lot of time, or both) its something though, that as long as sapience exists, people will keep beating their heads against until some day, we actually do come up with something that will.
It reminds me a lot of the Jump Drive that they ended up using in the 2004 reboot of Battlestar Galactica, with the difference being the distance required between the ship and the closest star. It's definitely a system that creates the fewest problems, so far as any questions on how the ship interacts with normal space while in mid-transit.
As jump disassociates the traveler with his universe, i've left it open to a couple of stories in which re-entry is not where and when they intended. The first involves a non-canon Albedo/Fehnnik cross-over and provides for an origin/source of advanced Fehnnik technology and their sense of xenophobia. The second is a substainal time and slightly alternate universe Albedo story that I intend - rough draft title "the Seven"
The Seven will also introduce a semi-non-Newtonian propulsion system, sort of a tweek on the Alcubierre idea for sub-C drive. Instead of conventional Newtonian action/reaction and the need for reaction mass, it tugs directly on the "fabric" of space-time. Remains in normal space, mostly, but energy is applied directly into acceleration with near-perfect efficiency.
A while back, I somehow ended up with a Winter 1992, issue 7 of Vortex. In it, a two page article by you, 'Getting from here to there" which talks about the jump tech.
Apparently I forgotten I had set it to the side, and it gotten buried under a few things since my move two years ago.
Apparently I forgotten I had set it to the side, and it gotten buried under a few things since my move two years ago.
Star Trek TOS made a deal of not entering warp while inside a solar system because of all the close bodies, subspace turbulence and EM field interplay mumbo.
And given what these systems are expected to do, it is not unwise to minimize any external x-factor from your calcuations. Hell, even the Star Wars hyperdrive required meticulous calculating before jump for much the same reasons.
And given what these systems are expected to do, it is not unwise to minimize any external x-factor from your calcuations. Hell, even the Star Wars hyperdrive required meticulous calculating before jump for much the same reasons.
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