
Okay, cadets! Anyone want to go into space? I'm looking for a few good furres.
I tried to do this project once before but couldn't get enough interest. It's one of my group images, kind of a YCH thing except without forcing poses. I like to see character...kinda like when we played in the great room or in the yard together!
I changed up some of the positions and altered one of the camera angles. Here's the situation:
Imagine "space camp," but qualifying teams actually get to fly to space. The cost is dramatically reduced, the safety margin is dramatically increased...but there are some necessities and some traditions. The necessity...diapers. Everyone wears one during flight, maneuvers, and EVA. It's still the most sanitary and practical means of waste containment under G-forces, in microgravity, and in a confined suit. The tradition...the "virgin flight," in which the only way you are wearing pants is in an EVA suit.
A "virgin flight" is a flight in which all astronauts on the crew are in their first surface-to-orbit launch. Kind of a hazing ritual, also a test of professionalism. Basically, everyone's in exposed diapers, and has to still keep their mind on the job. I dunno how it started, but it stuck, and each career astronaut had to do it at least once. For a Space Camp team to do this is rare.
But it's still no less awesome.
***
This group pic will have 3 images, and specified positions will be priced depending on how many of them you want to be in. The highest priced positions will get a guaranteed appearance in all 3. I only have prior preferences for two positions and that's because people bid on them before in my first attempt. I need at least my first tier filled before I can go ahead.
Also, you'll need to be at least teenfur to be on the flight crew. Regressive relapses during flight could endanger everyone.
TIER 1: FLIGHT CREW: $20
This gives you a flight post in the cockpit for the flight up, as well as appearances in the next two images! The numbered positions in the image available are...
1) Commander. You really wanted this, and lived your life to want to go into space. But you're responsible for the flight, and the well-being of the crew.
2) Pilot. The right hand of the commander. Just as trained, and the extra set of hands and eyes the commander doesn't have.
3) Flight engineer. You manage life support, thrusters, shielding, two compact fusion reactors...most of the time, you watch...sure it seems boring, but lives depend on your vigilance.
4) Nav officer. On paper, it seems like spaceflight has some straight lines. To make spaceflight so safe, the nav officer is needed. Your job is to plot and re-plot every major maneuver, from launch, to orbital sync, to rendezvous, all the way to the final re-entry and landing, well ahead of the needs of the pilot and commander.
5) Mission specialist one. During the high-speed flight from surface to orbit, your seat is locked forward so you can take the G's. In microgravity, you're rotated to face the console so you can do your task. In this case, you're handling some onboard astronomy en route to the station.
6) Mission specialist two. Mostly, the same as mission specialist one. Mostly, your task is to monitor the status of the cargo pod. At high speed, anything that twitches too much could shear the pod loose or throw off the flight path. There is some interior manipulation you have at your disposal, but you're there for safety.
There are also two more positions...one EVA (full suit), one approaching from the passenger cabin. You will be in zero gravity.
Out of 8 positions, 7 are available, I'll be filling in the unclaimed slot.
TIER 2: Station crew, $15
Everyone from Tier 1 gets a slot here (no extra charge), either inside the ship or in the landing bay of the station. This whole image is in zero-g, and you get to be a bit creative as to what you're doing. Remember, though, this is a test and trial, so everyone is going to be floating around...you'll need to have your own way of controlling your position, whether wings, magic, or a maneuvering pack. Or you could be just using common sense and holding onto something, or maybe kinda free-floating?
4 additional slots available here. Also, I'll be expanding the field of view for the camera so there's more room.
TIER 3: Ground crew, $5
This is a crew portrait standing next to the ship after returning from orbit. Everyone's standing around in diapers but after a job well done, including the flight crew, station crew returning from orbit, and the ground crew that services the craft and provides telemetry.
At least 4 additional slots available here.
So, to summarize, if you buy into tier 1, you're in all 3 images. If you buy into tier 2, you're on the station and on the ground. Tier 3, you're just in the one ground image.
As usual, I won't ask for payment until I have the characters constructed, placed, and ready to go, with the scene fully assembled. I reserve the right to close enrollment at any time (this is so I don't rip anyone off because I had a technical issue with building the scene or some other IRL issue).
If I haven't built anything for you before, I will need some ref images.
More info on the scenes:
7) atmospheric retaining field. Keeps us from being sucked out into space, and it's made a little more dense to keep us from simply slipping out into the void.
8) cargo pod.
The CF-323 Vanguard multirole spaceflight vehicle:
9) Cockpit/flight deck. 'nuff said.
10) Crew support. Galley and lavatory.
11) Inflight ameneties. Modular.
12) Passengers. Usually additional mission specialists.
13) ASIM-150 ship-to-ship missiles. Not loaded for civillian flights.
14) Air data probe/pitot tube. Mostly for gas sampling and atmospheric flight instrumentation.
15) That big honkin' thing port and starboard is a compact fusion plasma power cell. While not a full self-sustaining reactor, it cycles enough energy for 30 days of idle operations and 7 days of continuous high-level operations.
16) Atmospheric control surfaces, shown (a) retracted for orbital flight and (b) extended for atmospheric flight.
17) Rolls-Royce "Cuculain" toroidal plasma-spike engines with advanced thrust vectoring. These beasts allow the Vanguard to go single-stage-to-orbit and perform atmospheric flight even at subsonic speeds...despite being mounted so far aft on the hull. It doesn't look like it works, but it does.
18) GAU-16 rail cannon. Checked and unloaded for civillian flights with the exception of inert debris emergencies (like, say, a big chunk of rock that could smash a space station or put a big crater in a populated surface center). Fires an impact-ablating slug meant to cause fracture.
19) GAU-19 rail cannon turret. Always loaded on military and civilian operations. This is a "nudger," firing a "popcorn" projectile meant to divert or capture incoming debris. Whether handled by soldiers or civvies, this weapon is vital to orbital safety. Either on impact with large debris or prior to impact with microdebris, the slug bursts into a dense foam blob which imparts opposing momentum on the debris, either capturing it or slowing it down. The debris can be captured and salvaged or allowed to proceed on a rapidly decaying orbit to burn up in the atmosphere. Stray "popcorn" shreds lack sufficient momentum to be a threat, though some end up glued to the hull of spacecraft, resulting in additional cleanup time.
I tried to do this project once before but couldn't get enough interest. It's one of my group images, kind of a YCH thing except without forcing poses. I like to see character...kinda like when we played in the great room or in the yard together!
I changed up some of the positions and altered one of the camera angles. Here's the situation:
Imagine "space camp," but qualifying teams actually get to fly to space. The cost is dramatically reduced, the safety margin is dramatically increased...but there are some necessities and some traditions. The necessity...diapers. Everyone wears one during flight, maneuvers, and EVA. It's still the most sanitary and practical means of waste containment under G-forces, in microgravity, and in a confined suit. The tradition...the "virgin flight," in which the only way you are wearing pants is in an EVA suit.
A "virgin flight" is a flight in which all astronauts on the crew are in their first surface-to-orbit launch. Kind of a hazing ritual, also a test of professionalism. Basically, everyone's in exposed diapers, and has to still keep their mind on the job. I dunno how it started, but it stuck, and each career astronaut had to do it at least once. For a Space Camp team to do this is rare.
But it's still no less awesome.
***
This group pic will have 3 images, and specified positions will be priced depending on how many of them you want to be in. The highest priced positions will get a guaranteed appearance in all 3. I only have prior preferences for two positions and that's because people bid on them before in my first attempt. I need at least my first tier filled before I can go ahead.
Also, you'll need to be at least teenfur to be on the flight crew. Regressive relapses during flight could endanger everyone.
TIER 1: FLIGHT CREW: $20
This gives you a flight post in the cockpit for the flight up, as well as appearances in the next two images! The numbered positions in the image available are...
1) Commander. You really wanted this, and lived your life to want to go into space. But you're responsible for the flight, and the well-being of the crew.
2) Pilot. The right hand of the commander. Just as trained, and the extra set of hands and eyes the commander doesn't have.
3) Flight engineer. You manage life support, thrusters, shielding, two compact fusion reactors...most of the time, you watch...sure it seems boring, but lives depend on your vigilance.
4) Nav officer. On paper, it seems like spaceflight has some straight lines. To make spaceflight so safe, the nav officer is needed. Your job is to plot and re-plot every major maneuver, from launch, to orbital sync, to rendezvous, all the way to the final re-entry and landing, well ahead of the needs of the pilot and commander.
5) Mission specialist one. During the high-speed flight from surface to orbit, your seat is locked forward so you can take the G's. In microgravity, you're rotated to face the console so you can do your task. In this case, you're handling some onboard astronomy en route to the station.
6) Mission specialist two. Mostly, the same as mission specialist one. Mostly, your task is to monitor the status of the cargo pod. At high speed, anything that twitches too much could shear the pod loose or throw off the flight path. There is some interior manipulation you have at your disposal, but you're there for safety.
There are also two more positions...one EVA (full suit), one approaching from the passenger cabin. You will be in zero gravity.
Out of 8 positions, 7 are available, I'll be filling in the unclaimed slot.
TIER 2: Station crew, $15
Everyone from Tier 1 gets a slot here (no extra charge), either inside the ship or in the landing bay of the station. This whole image is in zero-g, and you get to be a bit creative as to what you're doing. Remember, though, this is a test and trial, so everyone is going to be floating around...you'll need to have your own way of controlling your position, whether wings, magic, or a maneuvering pack. Or you could be just using common sense and holding onto something, or maybe kinda free-floating?
4 additional slots available here. Also, I'll be expanding the field of view for the camera so there's more room.
TIER 3: Ground crew, $5
This is a crew portrait standing next to the ship after returning from orbit. Everyone's standing around in diapers but after a job well done, including the flight crew, station crew returning from orbit, and the ground crew that services the craft and provides telemetry.
At least 4 additional slots available here.
So, to summarize, if you buy into tier 1, you're in all 3 images. If you buy into tier 2, you're on the station and on the ground. Tier 3, you're just in the one ground image.
As usual, I won't ask for payment until I have the characters constructed, placed, and ready to go, with the scene fully assembled. I reserve the right to close enrollment at any time (this is so I don't rip anyone off because I had a technical issue with building the scene or some other IRL issue).
If I haven't built anything for you before, I will need some ref images.
More info on the scenes:
7) atmospheric retaining field. Keeps us from being sucked out into space, and it's made a little more dense to keep us from simply slipping out into the void.
8) cargo pod.
The CF-323 Vanguard multirole spaceflight vehicle:
9) Cockpit/flight deck. 'nuff said.
10) Crew support. Galley and lavatory.
11) Inflight ameneties. Modular.
12) Passengers. Usually additional mission specialists.
13) ASIM-150 ship-to-ship missiles. Not loaded for civillian flights.
14) Air data probe/pitot tube. Mostly for gas sampling and atmospheric flight instrumentation.
15) That big honkin' thing port and starboard is a compact fusion plasma power cell. While not a full self-sustaining reactor, it cycles enough energy for 30 days of idle operations and 7 days of continuous high-level operations.
16) Atmospheric control surfaces, shown (a) retracted for orbital flight and (b) extended for atmospheric flight.
17) Rolls-Royce "Cuculain" toroidal plasma-spike engines with advanced thrust vectoring. These beasts allow the Vanguard to go single-stage-to-orbit and perform atmospheric flight even at subsonic speeds...despite being mounted so far aft on the hull. It doesn't look like it works, but it does.
18) GAU-16 rail cannon. Checked and unloaded for civillian flights with the exception of inert debris emergencies (like, say, a big chunk of rock that could smash a space station or put a big crater in a populated surface center). Fires an impact-ablating slug meant to cause fracture.
19) GAU-19 rail cannon turret. Always loaded on military and civilian operations. This is a "nudger," firing a "popcorn" projectile meant to divert or capture incoming debris. Whether handled by soldiers or civvies, this weapon is vital to orbital safety. Either on impact with large debris or prior to impact with microdebris, the slug bursts into a dense foam blob which imparts opposing momentum on the debris, either capturing it or slowing it down. The debris can be captured and salvaged or allowed to proceed on a rapidly decaying orbit to burn up in the atmosphere. Stray "popcorn" shreds lack sufficient momentum to be a threat, though some end up glued to the hull of spacecraft, resulting in additional cleanup time.
Category Artwork (Digital) / Baby fur
Species Unspecified / Any
Size 1280 x 880px
File Size 216.7 kB
Not shades...shaders. A shader is a piece of software that tells the computer how light behaves in a 3d render. Rather than model every single hair (which would require ludicrous amounts of computing power) we use a shader, which tells the computer, "okay, light is shining on this surface model...but guess what? The surface model has hair! So take that into account, and now re-plot the light rays off of fur that is 'this thick' and 'this dense'."
A shader is a general catch-all for anything that alters digital light rays. From a simple surface bitmap (painting a model) to volumetrics (fog and clouds which change the character of light) to caustics (light that passes through and is altered by transparent items like liquids or glass). It's a chunk of programming which makes the computer do cool things to the image.
A shader is a general catch-all for anything that alters digital light rays. From a simple surface bitmap (painting a model) to volumetrics (fog and clouds which change the character of light) to caustics (light that passes through and is altered by transparent items like liquids or glass). It's a chunk of programming which makes the computer do cool things to the image.
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