
Animation here: https://www.artstation.com/artwork/qOkaL
This is not flash because this is 3D and flash is not much for 3D x3
But its the first time I have put up a 3D animation on sketchfab. And I notice so many problems now with my animation as I have gotten some distance now from it. But also had so many technically problem with the tail and stuff.
But I hope you like it ^^
Dragone and art and animation:
andrekek
This is not flash because this is 3D and flash is not much for 3D x3
But its the first time I have put up a 3D animation on sketchfab. And I notice so many problems now with my animation as I have gotten some distance now from it. But also had so many technically problem with the tail and stuff.
But I hope you like it ^^
Dragone and art and animation:

Category Artwork (Digital) / All
Species Dragon (Other)
Size 668 x 1026px
File Size 787.5 kB
Listed in Folders
You have alot of little vertices popping out in your hip animation. It's an alright start, but you should smooth out your weight maps a little to help with that.
The tail feels really weightless when it swings up, which makes it look really unnatural. The neck also looks incredibly short.
Switching up the geometry to have a ring around the tail would also allow for some better deformations.
But not too bad :3
The tail feels really weightless when it swings up, which makes it look really unnatural. The neck also looks incredibly short.
Switching up the geometry to have a ring around the tail would also allow for some better deformations.
But not too bad :3
Oooh yay. So few that actually give feedback xD Its always a bit bleh to hear at first but its very well appreciated.
This animation is a bust since I had to bake a lot of the keys for the tail since the way I set it up, it made it fuck up when I exported it.
The hip is quite a pain. I tried to fix a lot of things but yea will go over again to see what I can make better. Not sure how the hip flow should be for good animation.
With the tail I think I just need to make more animations with the tail to learn how to make it look good. I focused on making good arcs since that is easier. But if you have any tips to make the tail more weighty, then I'm all ears ^^ And yes I noticed the neck being a problem too. Should extend that a bit, at least that's an easy fix.
Not sure what you mean with the ring around the tail? x3
Thanks again for taking the time for feedback ^^ So few that can do that. Even asked a few friends at school, and it was minimal they could give (Doing 3D Game Design and done a year with 3D Modeling and Animation with the same classmates)
May I ask what background you have? :3
This animation is a bust since I had to bake a lot of the keys for the tail since the way I set it up, it made it fuck up when I exported it.
The hip is quite a pain. I tried to fix a lot of things but yea will go over again to see what I can make better. Not sure how the hip flow should be for good animation.
With the tail I think I just need to make more animations with the tail to learn how to make it look good. I focused on making good arcs since that is easier. But if you have any tips to make the tail more weighty, then I'm all ears ^^ And yes I noticed the neck being a problem too. Should extend that a bit, at least that's an easy fix.
Not sure what you mean with the ring around the tail? x3
Thanks again for taking the time for feedback ^^ So few that can do that. Even asked a few friends at school, and it was minimal they could give (Doing 3D Game Design and done a year with 3D Modeling and Animation with the same classmates)
May I ask what background you have? :3
http://www.furaffinity.net/view/19738699/
This is kind of what I mean. Good topology is vital for clean animation and UV mapping. Edge flow is everything and it being bad will make it more difficult overall. I also am now aware I haven't done a retopo since I graduated in January XD Even my example has an issue
I took a few years of 3D modelling classes, but my school kind of sucked on the rigging and animating side of 3D.
This is kind of what I mean. Good topology is vital for clean animation and UV mapping. Edge flow is everything and it being bad will make it more difficult overall. I also am now aware I haven't done a retopo since I graduated in January XD Even my example has an issue
I took a few years of 3D modelling classes, but my school kind of sucked on the rigging and animating side of 3D.
Oh right. I don' think my model has any good place to have it. But it would be nice to put it in. The main thing I figured out was that I should just not move the base too much, then it works fairly well with the tail. The shoulders I just forgot to move the clavicle forward, as I have bones for that.
Yea that seems to be a common team with many schools. It sucks. I was lucky to have a great teacher for last year and this year
Yea that seems to be a common team with many schools. It sucks. I was lucky to have a great teacher for last year and this year
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