We have tweaked the Phone UI to make it look more like what you'd get on an actual smartphone these days.
Navigation buttons are not so common but we think it is more friendly then a single arrow which points down to a button on the device which doesn't actually do anything in the game.
Scrolling on PC's and swyping are options but they take more time to implement which is why we did not go for that approach.
On this picture you can compare the design updates, left being the old design and right the new one. What do you think? Is there anything you'd like to see changed or added in the future (after launch)?
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Next to this we have been working on many other things over the last few weeks. Not a single day gets wasted on our end as we have been doing things such as coding, writing the script for Katrina and scheduling a voice recording session for next week. Many things are in their final stage towards completion.
Navigation buttons are not so common but we think it is more friendly then a single arrow which points down to a button on the device which doesn't actually do anything in the game.
Scrolling on PC's and swyping are options but they take more time to implement which is why we did not go for that approach.
On this picture you can compare the design updates, left being the old design and right the new one. What do you think? Is there anything you'd like to see changed or added in the future (after launch)?
==
Next to this we have been working on many other things over the last few weeks. Not a single day gets wasted on our end as we have been doing things such as coding, writing the script for Katrina and scheduling a voice recording session for next week. Many things are in their final stage towards completion.
Category All / All
Species Unspecified / Any
Size 900 x 642px
File Size 613.7 kB
It depends on the browser specifications. Our
game does not depend on Adobe Flash technology so as long
as the browser supports basic web standards and has Javascript
enabled it should run just fine.
Android and Apple Browsers are mostly just fine as long as the
device isn't from the stone age ^.^
http://media.npr.org/assets/img/201.....3e2-s6-c30.jpg
Hope this helps.
game does not depend on Adobe Flash technology so as long
as the browser supports basic web standards and has Javascript
enabled it should run just fine.
Android and Apple Browsers are mostly just fine as long as the
device isn't from the stone age ^.^
http://media.npr.org/assets/img/201.....3e2-s6-c30.jpg
Hope this helps.
To make it more like a smartphone, I would have put arrow on the side, with white circles in the place of numbers. (Thought, in this case, it would be a bit weird if more pages were to be added.)
Nonetheless, great work. Maybe just add the usual number of bars for it's connection? :P
Nonetheless, great work. Maybe just add the usual number of bars for it's connection? :P
Hi Holfy,
Anyone signed up for the newsletter on our website will gain at least one week earlier access over non subscribers. Game registrations will be send in waves so we can monitor our servers and avoid things from blowing up. You can subscribe or unsubscribe to the newsletter on our website at any time, but if you'd like earlier access please make sure that you subscribed before the offical release notice.
Earlier access would be impossible as we plan to move the game in its complete state from our developer environment to the production environment with all prelaunch content loaded in.
I'm sorry but unfortunately we cannot give an ETA at this time due to the setbacks described in this Journal:
http://www.furaffinity.net/journal/7388412/
Anyone signed up for the newsletter on our website will gain at least one week earlier access over non subscribers. Game registrations will be send in waves so we can monitor our servers and avoid things from blowing up. You can subscribe or unsubscribe to the newsletter on our website at any time, but if you'd like earlier access please make sure that you subscribed before the offical release notice.
Earlier access would be impossible as we plan to move the game in its complete state from our developer environment to the production environment with all prelaunch content loaded in.
I'm sorry but unfortunately we cannot give an ETA at this time due to the setbacks described in this Journal:
http://www.furaffinity.net/journal/7388412/
FA+

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