
I don't think I've featured the centauroid Ishkir race of Delyria here yet - they're one of the newer additions to the setting, and one of the reasons I've had to alter the geography of the world quite a bit. The old setting was finite - every continent mapped and in position - which meant that when I came up with another compelling idea like these people, there was no room for them. Now there's a lot of room at the edges for unexplored continents and such.
The Ishkir live in a city carved of marble, high up in the mountains and surrounded by the fields and alpine meadows where they grow and gather their food. They have the unusual trait that every single Ishkir looks identical - their sex is completely internal and considered a very private matter, meant to be revealed only to one's closest friends, and there's absolutely no variation in how they look otherwise: hairless and covered in snow-white skin.
Any Ishkir who gets transformed or altered by magic is considered a pariah; they'll never be able to return to the city, but they may take up wandering to other places. They're naturally susceptible to magic anyway, which means they tend to stay away from it. Some of the more zealous Ishkir consider both their homogeneity and remoteness a blessing - it's hard to improve on perfection, after all, and the less influence from the outside, the better. They're not all stuck-up and xenophobic, but there's a very prevalent distrust of strangers and outsiders among them.
Other facts about the Ishkir - they have roughly the same mass as humans, but since it's distributed into a different shape, they average around four to five feet tall. They all wear medallions - either on their chest there, on a strap around their forehead, or somewhere else similarly visible; this is how they tell one another apart, because it'd be completely impossible otherwise. They also favor long pole-style weapons - spears like this one has (sometimes double-ended), or weighted staffs. Not because of any practical reason, but because their folk heroes are all staff and spear-users.
The Ishkir live in a city carved of marble, high up in the mountains and surrounded by the fields and alpine meadows where they grow and gather their food. They have the unusual trait that every single Ishkir looks identical - their sex is completely internal and considered a very private matter, meant to be revealed only to one's closest friends, and there's absolutely no variation in how they look otherwise: hairless and covered in snow-white skin.
Any Ishkir who gets transformed or altered by magic is considered a pariah; they'll never be able to return to the city, but they may take up wandering to other places. They're naturally susceptible to magic anyway, which means they tend to stay away from it. Some of the more zealous Ishkir consider both their homogeneity and remoteness a blessing - it's hard to improve on perfection, after all, and the less influence from the outside, the better. They're not all stuck-up and xenophobic, but there's a very prevalent distrust of strangers and outsiders among them.
Other facts about the Ishkir - they have roughly the same mass as humans, but since it's distributed into a different shape, they average around four to five feet tall. They all wear medallions - either on their chest there, on a strap around their forehead, or somewhere else similarly visible; this is how they tell one another apart, because it'd be completely impossible otherwise. They also favor long pole-style weapons - spears like this one has (sometimes double-ended), or weighted staffs. Not because of any practical reason, but because their folk heroes are all staff and spear-users.
Category All / All
Species Unspecified / Any
Size 387 x 574px
File Size 30.3 kB
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