
scampi became a mimic. but what wonderful treasure lies within her?!
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dark souls is one of the best games ever made, you should really pick it up.
just be warned that 1's online component is completely dead and terrible due to 3 being out and the peer to peer networking the game used, and 3 is still going through growing pains with the pvp meta and the DLC isn't out for it yet.
2 is good, but far more linear than dark souls 1 or 3, which most will say is a downside, but the combat may or may not be better than 3's, there's not a consensus yet.
the dark souls approach to difficulty is just astounding when compared to other games coming out today - the game is brutally fair. All enemy attacks are telegraphed, and dying is really only a minor setback, but still enough of a setback to where you don't want to die that often. Plus, if you can get back to where you were in the game before dying, you can erase all the downsides of dying by picking up the souls you dropped.
just be warned that 1's online component is completely dead and terrible due to 3 being out and the peer to peer networking the game used, and 3 is still going through growing pains with the pvp meta and the DLC isn't out for it yet.
2 is good, but far more linear than dark souls 1 or 3, which most will say is a downside, but the combat may or may not be better than 3's, there's not a consensus yet.
the dark souls approach to difficulty is just astounding when compared to other games coming out today - the game is brutally fair. All enemy attacks are telegraphed, and dying is really only a minor setback, but still enough of a setback to where you don't want to die that often. Plus, if you can get back to where you were in the game before dying, you can erase all the downsides of dying by picking up the souls you dropped.
actually, yes, the level progression in 2 is four straight alleys for most of the game if you don't count the DLC. I wish I saved the graphic that overlays the map of each game over each other.
DS1 is by far the least linear and has by far the best world, but DS3 is still less linear than DS2.
Check this out.
DS1: http://i.imgur.com/WgeJx.png
DS2: http://darksouls2.wiki.fextralife.c.....ew/DS2map3.jpg
DS3: http://darksouls3.wiki.fextralife.c.....3-WorldMap.png
Notice that all the DS2 areas have one entrance and one exit with few exceptions, where quite a few areas in dark souls 3 have more than one exit and require some backtracking, even if they only lead to one extra area... and then pile on that the individual levels in DS3 are just much better set up than the areas in DS2.
Still nothing touches DS1 when it comes to the overall world, but DS3 is slightly further than DS2 in that regard.
DS1 is by far the least linear and has by far the best world, but DS3 is still less linear than DS2.
Check this out.
DS1: http://i.imgur.com/WgeJx.png
DS2: http://darksouls2.wiki.fextralife.c.....ew/DS2map3.jpg
DS3: http://darksouls3.wiki.fextralife.c.....3-WorldMap.png
Notice that all the DS2 areas have one entrance and one exit with few exceptions, where quite a few areas in dark souls 3 have more than one exit and require some backtracking, even if they only lead to one extra area... and then pile on that the individual levels in DS3 are just much better set up than the areas in DS2.
Still nothing touches DS1 when it comes to the overall world, but DS3 is slightly further than DS2 in that regard.
That's why I specified "the levels themselves" vs. "the overall progression of the game." In Dark Souls 2 for instance you can start out by fighting one of four bosses. Maybe five if you can somehow get down the hole in Majula. You have your pick of four "big bosses" in any order. Dark Souls 3 by comparison makes you fight one boss, then you pick from two bosses (one of which is a late game boss you can fight whenever), and then one boss. Then two bosses. Two bosses. Two bosses. Etc. You have to fight the first Lord of Cinder every time, then you can choose between the next two in whatever order, then you have to fight the last of the four last always.
In other words, yes, the areas in DS2 don't have that Myazaki touch: they are pretty linear and horizontally oriented. By comparison in DS3 the levels are much more intricately designed, and you loop back and open up short cuts a lot a la Bloodborne. However you are more free in DS2 to roam around the world itself and do the bosses in a wider variety of orders. Hell, you don't even have to fight all of the main bosses so long as you get a million Souls.
At any one time in DS3 you have maybe one branching path to choose from in the world itself (in terms of progressing from one area to the next, not in terms of the areas themselves).
So I agree with you in some respect, but I'm saying that in terms of the overall freedom in the world itself, DS2 is far less linear if that makes sense.
In other words, yes, the areas in DS2 don't have that Myazaki touch: they are pretty linear and horizontally oriented. By comparison in DS3 the levels are much more intricately designed, and you loop back and open up short cuts a lot a la Bloodborne. However you are more free in DS2 to roam around the world itself and do the bosses in a wider variety of orders. Hell, you don't even have to fight all of the main bosses so long as you get a million Souls.
At any one time in DS3 you have maybe one branching path to choose from in the world itself (in terms of progressing from one area to the next, not in terms of the areas themselves).
So I agree with you in some respect, but I'm saying that in terms of the overall freedom in the world itself, DS2 is far less linear if that makes sense.
Hmm, no, I guess you're right if you're talking about what you can just get up and do right off the bat... I guess the level design in DS3 is really all the difference there.
I sorely wish DS3 was set up more like DS1 since this is apparently the last dark souls game, but oh well.
I sorely wish DS3 was set up more like DS1 since this is apparently the last dark souls game, but oh well.
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