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GBA Lore: Moves & TMs/HMs
Yesterday's comic page isn't even remotely near being finished, so I'll swap it out for some Lore. Sound good? Good. Shoutout to Bob from Accounting.
There are some exceptions to the rule that I didn't mention above, but fuck it. Here's what the page says in text form:
---
- People are born with access to every natural move in their move pool, although these powers remain dormant until puberty.
- Despite this, proper training is required to learn how to use a move to its full potential.
- A person only has the energy and focus to specialize in four moves from its move pool; they can use other moves if they want, but at significantly reduced power.
- If a person wants to change proficiencies, they can do it at will, but doing so takes a tremendous amount of energy; they can replace any or all of them at once, but each move can only be changed once a year. (From a storytelling perspective, it helps keep things fair and removes a level of unnecessary unpredictability.)
- Some moves can only be learned before a person's final form of evolution, such as a Kakuna being able to learn Harden. If that Kakuna evolves into a Beedrill, it can keep Harden despite it not being part of Beedrill's move pool. If the Beedrill overwrites Harden, they can no longer re-learn it as it's not part of it's natural moveset.
- In every professional, educational and ameteur level competition, there are a handful of moves that are completely banned from use due to the high risk factor they produce. One-Hit KO moves are the most noteworthy, as using one and successfully landing it results in a fatal blow.
- TMs and HMs still exist, however they aren't numbered due to the sheer volume of the things. (Once again from the perspective of the narrative, every TM that has been a TM in a game is still a TM in GBA.)
- If a person is capable of learning a move from a TM that's not already part of their natural move set, they will have to use a TM to gain the ability to use it.
- TMs and HMs also have a cool-down time of one year before they can be used to replace another move.
- Most TMs and HMs are readily available for purchase at local shops. There are some that are more difficult to track down.
- Move Deleters don't exist, and as such HMs can be overwritten without aid, like all other moves.
- Move Tutors DO exist, however, and they take many forms - from automechanics to monks. However, Move Tutors are a seperate entity from the school, and must be sought out by the student.
GBA Lore: Moves & TMs/HMs
Yesterday's comic page isn't even remotely near being finished, so I'll swap it out for some Lore. Sound good? Good. Shoutout to Bob from Accounting.
There are some exceptions to the rule that I didn't mention above, but fuck it. Here's what the page says in text form:
---
- People are born with access to every natural move in their move pool, although these powers remain dormant until puberty.
- Despite this, proper training is required to learn how to use a move to its full potential.
- A person only has the energy and focus to specialize in four moves from its move pool; they can use other moves if they want, but at significantly reduced power.
- If a person wants to change proficiencies, they can do it at will, but doing so takes a tremendous amount of energy; they can replace any or all of them at once, but each move can only be changed once a year. (From a storytelling perspective, it helps keep things fair and removes a level of unnecessary unpredictability.)
- Some moves can only be learned before a person's final form of evolution, such as a Kakuna being able to learn Harden. If that Kakuna evolves into a Beedrill, it can keep Harden despite it not being part of Beedrill's move pool. If the Beedrill overwrites Harden, they can no longer re-learn it as it's not part of it's natural moveset.
- In every professional, educational and ameteur level competition, there are a handful of moves that are completely banned from use due to the high risk factor they produce. One-Hit KO moves are the most noteworthy, as using one and successfully landing it results in a fatal blow.
- TMs and HMs still exist, however they aren't numbered due to the sheer volume of the things. (Once again from the perspective of the narrative, every TM that has been a TM in a game is still a TM in GBA.)
- If a person is capable of learning a move from a TM that's not already part of their natural move set, they will have to use a TM to gain the ability to use it.
- TMs and HMs also have a cool-down time of one year before they can be used to replace another move.
- Most TMs and HMs are readily available for purchase at local shops. There are some that are more difficult to track down.
- Move Deleters don't exist, and as such HMs can be overwritten without aid, like all other moves.
- Move Tutors DO exist, however, and they take many forms - from automechanics to monks. However, Move Tutors are a seperate entity from the school, and must be sought out by the student.
Category All / Pokemon
Species Unspecified / Any
Size 1631 x 2000px
File Size 4.28 MB
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