
An Nekomimi I adopted a while ago from: http://www.hentai-foundry.com/user/.....zacked/profile
Her bio:
Quinn is a twenty six years old catgirl at 4’11 (150cm) and the third eldest of a sibling squadron of five, having two older brothers, one little sister and one little brother.
She was raised on a farm as boy, her parents not minding her feminine build and girly personality but it took everyone by surprise when her chest to grow when she reached puberty and her feminine nature became an even more dominant feature of her’s.
This stirred ire from her less open minded grandmother, the elderly lady refusing to acknowledge the woman Quinn was now obviously growing into be.
So she called for a witch, an old friend of hers, to come and fix the “problem.”
Alas when the witch finally got to talk with Quinn so refused she to fulfill the grandmother request to remove Quinn's chest, finding that not only wasn’t the young catgirl bothered by it but in fact actually happy.
This didn't go over nicely with Quinn's grandmother, the elderly lady forfeiting the friendship she and the witch had shared all the way from their youth.
And Quinn found herself, at the meager age of eleven, thrown out on the street. Her parents tried to protest and prevent it alas the elderly lady couldn't be reasoned with.
Thrown out from the only home she had ever known was Quinn forlorn and at loss what to do.
However luck was on her side and a kind hearted wanderer found and took Quinn under her wings before anything bad managed to happen to her.
Quinn would end up traveling with her Guardian for a few years, getting taught how to survive on what the land offered along with how to wield and use magic.
This companionship ended as Quinn turned seventeen, the wanderer deeming she had taught everything she could plus Quinn herself felt ready to stand on her and become an adventurer, the young catgirl grown quite fond of a life on the road.
Armed with knowledge of magic and an nine bullet revolver would Quinn end up becoming a quite successful and well liked adventurer, the catgirl gifted with both great luck and charisma.
However when Quinn turned twenty five so occured the unexpected, a letter arrived and informed her that her grandmother had passed away and that her parents was inviting her to come back home.
While Quinn did make the journey back to the farm she had been born in, respectfully attend her grandmother’s funeral and got back in touch with her parents and siblings so refused Quinn to actually move back.
While she understood that her grandmother had been a hard woman to deal with so couldn't she quite let go off the fact that no one had made any attempts to make contact and check on her before the elderly lady had departed.
Still she have accepted her family offer to work part time at the farm, although only when she feels like it as she is still quite fond of the live she have made for herself through adventuring.
Quinn is still to this very day quite frequently surprised by the perks of her charisma, having made a lot of unexpected friends plus had her fair share of one night stands over the years.
Quinn is still enjoying the occasional one night stand but have also of of very recently started to find herself romantically interested in a fellow adventurer and catgirl named Angelica.
Nothing have yet to officially bloom between despite that they have already shared a few nights, Quinn not wanting to push things plus feeling she is getting very mixed signals from Angelica.
Also unknown to most so beneath Quinn's bandaid so resides a dormant magical tattoo in the shape of pentagram which is constantly storing excessive magical energy.
Energy that can be unleashed for a short power up by removing the bandaid.
Her bio:
Quinn is a twenty six years old catgirl at 4’11 (150cm) and the third eldest of a sibling squadron of five, having two older brothers, one little sister and one little brother.
She was raised on a farm as boy, her parents not minding her feminine build and girly personality but it took everyone by surprise when her chest to grow when she reached puberty and her feminine nature became an even more dominant feature of her’s.
This stirred ire from her less open minded grandmother, the elderly lady refusing to acknowledge the woman Quinn was now obviously growing into be.
So she called for a witch, an old friend of hers, to come and fix the “problem.”
Alas when the witch finally got to talk with Quinn so refused she to fulfill the grandmother request to remove Quinn's chest, finding that not only wasn’t the young catgirl bothered by it but in fact actually happy.
This didn't go over nicely with Quinn's grandmother, the elderly lady forfeiting the friendship she and the witch had shared all the way from their youth.
And Quinn found herself, at the meager age of eleven, thrown out on the street. Her parents tried to protest and prevent it alas the elderly lady couldn't be reasoned with.
Thrown out from the only home she had ever known was Quinn forlorn and at loss what to do.
However luck was on her side and a kind hearted wanderer found and took Quinn under her wings before anything bad managed to happen to her.
Quinn would end up traveling with her Guardian for a few years, getting taught how to survive on what the land offered along with how to wield and use magic.
This companionship ended as Quinn turned seventeen, the wanderer deeming she had taught everything she could plus Quinn herself felt ready to stand on her and become an adventurer, the young catgirl grown quite fond of a life on the road.
Armed with knowledge of magic and an nine bullet revolver would Quinn end up becoming a quite successful and well liked adventurer, the catgirl gifted with both great luck and charisma.
However when Quinn turned twenty five so occured the unexpected, a letter arrived and informed her that her grandmother had passed away and that her parents was inviting her to come back home.
While Quinn did make the journey back to the farm she had been born in, respectfully attend her grandmother’s funeral and got back in touch with her parents and siblings so refused Quinn to actually move back.
While she understood that her grandmother had been a hard woman to deal with so couldn't she quite let go off the fact that no one had made any attempts to make contact and check on her before the elderly lady had departed.
Still she have accepted her family offer to work part time at the farm, although only when she feels like it as she is still quite fond of the live she have made for herself through adventuring.
Quinn is still to this very day quite frequently surprised by the perks of her charisma, having made a lot of unexpected friends plus had her fair share of one night stands over the years.
Quinn is still enjoying the occasional one night stand but have also of of very recently started to find herself romantically interested in a fellow adventurer and catgirl named Angelica.
Nothing have yet to officially bloom between despite that they have already shared a few nights, Quinn not wanting to push things plus feeling she is getting very mixed signals from Angelica.
Also unknown to most so beneath Quinn's bandaid so resides a dormant magical tattoo in the shape of pentagram which is constantly storing excessive magical energy.
Energy that can be unleashed for a short power up by removing the bandaid.
Category All / All
Species Exotic (Other)
Size 1280 x 1280px
File Size 200.9 kB
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