Ok, for starters, I do NOT play WoW. Know how big it is, how long-running it is, how popular it is, but I'm not an MMOer. But hey, with something so big, you hear about it somewhere when...you know...you're living a life tahaha.
I don't usually do updates back to back, but H&H was unexpected and I had to do something. Anyway, here we go!
So like a majority of people who went to see the Warcraft film today, it seems the scatter of mythology and background in the Warcraft mythos and history has apparently made newcomers to the series....confused. Some others I guess thought of the film akin to some of Micheal Bay's work (lotso action, ridiculous story or something like that), And some thought that bringing more story to Warcraft in the form of a film would sit well with the Warcraft community.
I haven't seen the film just yet, but again, these are critics. And lets not forget, it seems that the age of "video game movies do with flair" is on the horizon. Ratchet and Clank got a film, but apparently critics didn't like that either. Strange as it seems, The Angry Birds seemed to do better with'em, which is strange to me...guess being a critic is boring unless you can kill time with playing Angry Birds on your Ipad till the next video game movie comes out.
In the future we'll be seeing Assassin's Creed getting a film, as well as the "final" Resident Evil (long time coming....and THEN we hopefully get the actual film adaption of the games and not some parody). I just hope Sly gets good reviews...
Anyway, back to Warcraft. The only experience I've had with the series was a fun one. And it wasn't the popular MMO version. No, it's back to it's roots as a Real-Time Strategy game that gave some RPG elements to it.
I'm talking about Warcraft 3. Yep, that one. You build bases, raise armies, and lead them with your cast of heroes against you enemies in climatic battles. Seriously, it was a fun time and had a decent story mode to boot (heck, why didn't they do the film on this??). You got to play as the humans, the orcs, night elves, and even the baddie undead. You get to learn each of these races perks as you go along the story, encountering powerful characters along the way. It was a blast to play the game, building up a sure defense, raising the right set of units, raising the level of your hero and finding them gear to power them up.
The story initially starts with Thrall in a sort of tutorial, who leads a forced exodus of his people due to a warning about the return of the Burning Legion (just...terrible things). But then the focus shifts to a character who's arc spans at least two campaign sets, Arthas, a human paladin, and prince of Lordaeron. He's joined by an archmage, Jaina, and they both encounter a plague that's turning humans into the undead. While the origin is fixed, the plague infects a large city...and Arthas makes the decision of purging it (killing everyone there), of which Jaina wants no part of. After chasing down the one truly responsible for the plague, he heads to the icy north and meets up with an old dwarf friend, Muradin, looking for a sword called "Frostmourne" (sounds heroic...right?). Arthas then keeps making more drastic decisions, such as burning his own ships so his men don't retreat and killing mercenaries he had hired to make headway. When the pair finally find the sword, it's, obviously, cursed. Arthas takes it anyway, with Muradin seemingly killed. Arthas succeeds in seemingly killing the one behind the plague and abandons his men....then ends up back home where he kills his father. Happy ending.
There's more, but for players who want to go old school, check it out for yourself. Each race has a story and unique heroes, so every section of the campaign offers a new perspective and new challenge.
Oh yeah, there's one thing I forgot to mention. Warcraft 3 also had a wicked editor too. You can create your own maps, own heroes, own items, custom make a TON of stuff. For a creator in Minecraft or the now-unsupported Disney Infinity, this thing is AWESOME.
So, I dived a little back into Warcraft 3 via the holo-deck, as a class close to me and with some good equipment. Bring it on undead! Or Burning Legion, whatever!
While Warcraft may not appease critics, it honestly looked good from the trailers. I guess that's the problem with video-game movies and book-movies...who's it going to please? The gamers? The readers? The moviegoers? It's tough to do. But hey, critics are critics, see and judge for yourself.
Also, did you know if you poke a sheep enough times in Lordaeron, they explode? Seriously, what do they feed these things, nitroglycerin??
.....somebody better tell Spyro that.....yeeeeeaaaahhhh....
I don't usually do updates back to back, but H&H was unexpected and I had to do something. Anyway, here we go!
So like a majority of people who went to see the Warcraft film today, it seems the scatter of mythology and background in the Warcraft mythos and history has apparently made newcomers to the series....confused. Some others I guess thought of the film akin to some of Micheal Bay's work (lotso action, ridiculous story or something like that), And some thought that bringing more story to Warcraft in the form of a film would sit well with the Warcraft community.
I haven't seen the film just yet, but again, these are critics. And lets not forget, it seems that the age of "video game movies do with flair" is on the horizon. Ratchet and Clank got a film, but apparently critics didn't like that either. Strange as it seems, The Angry Birds seemed to do better with'em, which is strange to me...guess being a critic is boring unless you can kill time with playing Angry Birds on your Ipad till the next video game movie comes out.
In the future we'll be seeing Assassin's Creed getting a film, as well as the "final" Resident Evil (long time coming....and THEN we hopefully get the actual film adaption of the games and not some parody). I just hope Sly gets good reviews...
Anyway, back to Warcraft. The only experience I've had with the series was a fun one. And it wasn't the popular MMO version. No, it's back to it's roots as a Real-Time Strategy game that gave some RPG elements to it.
I'm talking about Warcraft 3. Yep, that one. You build bases, raise armies, and lead them with your cast of heroes against you enemies in climatic battles. Seriously, it was a fun time and had a decent story mode to boot (heck, why didn't they do the film on this??). You got to play as the humans, the orcs, night elves, and even the baddie undead. You get to learn each of these races perks as you go along the story, encountering powerful characters along the way. It was a blast to play the game, building up a sure defense, raising the right set of units, raising the level of your hero and finding them gear to power them up.
The story initially starts with Thrall in a sort of tutorial, who leads a forced exodus of his people due to a warning about the return of the Burning Legion (just...terrible things). But then the focus shifts to a character who's arc spans at least two campaign sets, Arthas, a human paladin, and prince of Lordaeron. He's joined by an archmage, Jaina, and they both encounter a plague that's turning humans into the undead. While the origin is fixed, the plague infects a large city...and Arthas makes the decision of purging it (killing everyone there), of which Jaina wants no part of. After chasing down the one truly responsible for the plague, he heads to the icy north and meets up with an old dwarf friend, Muradin, looking for a sword called "Frostmourne" (sounds heroic...right?). Arthas then keeps making more drastic decisions, such as burning his own ships so his men don't retreat and killing mercenaries he had hired to make headway. When the pair finally find the sword, it's, obviously, cursed. Arthas takes it anyway, with Muradin seemingly killed. Arthas succeeds in seemingly killing the one behind the plague and abandons his men....then ends up back home where he kills his father. Happy ending.
There's more, but for players who want to go old school, check it out for yourself. Each race has a story and unique heroes, so every section of the campaign offers a new perspective and new challenge.
Oh yeah, there's one thing I forgot to mention. Warcraft 3 also had a wicked editor too. You can create your own maps, own heroes, own items, custom make a TON of stuff. For a creator in Minecraft or the now-unsupported Disney Infinity, this thing is AWESOME.
So, I dived a little back into Warcraft 3 via the holo-deck, as a class close to me and with some good equipment. Bring it on undead! Or Burning Legion, whatever!
While Warcraft may not appease critics, it honestly looked good from the trailers. I guess that's the problem with video-game movies and book-movies...who's it going to please? The gamers? The readers? The moviegoers? It's tough to do. But hey, critics are critics, see and judge for yourself.
Also, did you know if you poke a sheep enough times in Lordaeron, they explode? Seriously, what do they feed these things, nitroglycerin??
.....somebody better tell Spyro that.....yeeeeeaaaahhhh....
Category All / Comics
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