
The modeling of the lion avatars makes good progress. Here's a first glimpse at the untextured 3D meshes*). The male and the female versions are more distinct from each other than the wolves. I'm not all to sure about the lioness' hair. Maybe I'll do a less extreme hairstyle later.
*) For the 3D artists out there who wonder about the strange blob-like mesh layout: This is for Second Life. It doesn't feature arbitrary meshes, but only deformable, rather low-res primitives called "sculpts". The seemingly high mesh resolution you see here gets greatly reduced by the game's LOD (except in extreme close-ups).
*) For the 3D artists out there who wonder about the strange blob-like mesh layout: This is for Second Life. It doesn't feature arbitrary meshes, but only deformable, rather low-res primitives called "sculpts". The seemingly high mesh resolution you see here gets greatly reduced by the game's LOD (except in extreme close-ups).
Category Artwork (Digital) / All
Species Lion
Size 1024 x 1104px
File Size 250.3 kB
Oohh, looks good looks good. All i can say as that in the way of hairstyle for furs is that i've personally always liked the shorter "hair lengths" on furs...if they have "hair" at all. Other than that i think they look great, certainly the best mane i've ever seen for lion before ^^
Wow those are so awesome... damn you're good. I've seen your wolf avatars and Just love them. The attention to detail is just inspireing.
I know this will make me sound like a total noob, lol..
But how do you get so many nod points in your sculpts?.. or is that just a diffrent view setting?
I use maya and when I sculpt stuff for my avatars I use nurbs and they don't seem to ever have enough points to do really detailed sculpting. XD Was wondering if maybe there is a setting or somthing I just don't know about or what...
Anyways keep up the rocking work!
I know this will make me sound like a total noob, lol..
But how do you get so many nod points in your sculpts?.. or is that just a diffrent view setting?
I use maya and when I sculpt stuff for my avatars I use nurbs and they don't seem to ever have enough points to do really detailed sculpting. XD Was wondering if maybe there is a setting or somthing I just don't know about or what...
Anyways keep up the rocking work!
If you look closely, you'll see that the heads consist out of several sculpties: left and right skull half, left, right, upper, lower muzzle, nose, teeth and so on - all have their own sculpties. There are two recommended sizes for NURBS spheres to work from in Maya when it comes to sculpts: 32x31 (as most of my lion parts) and 16x15 (as can be seen in the mane sculpties).
32x31 represents the biggest possible sculptie resolution and will only be fully visible in SL when you're very close. That's why I recommend to work with 16x15. Better use more sculpties than trying to cram too much detail into one of them - it'll get lost in the LOD.
Hope that helps.
32x31 represents the biggest possible sculptie resolution and will only be fully visible in SL when you're very close. That's why I recommend to work with 16x15. Better use more sculpties than trying to cram too much detail into one of them - it'll get lost in the LOD.
Hope that helps.
Yes. NURBS spheres or planes with a limited resolution are the best basis to model from for SL sculpties in Maya. In other tools, such as Blender, you work with polygon objects - it's only a matter of how the export to the SL 3D format works.
Thanks for the watch, btw!
Thanks for the watch, btw!
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