...yeah, had to fiddle wiff it to make it more betterer.
Krita and tiles in PaintshopPro7.
Line Art by the always wonderfulDustmeat:
http://www.furaffinity.net/view/20460734/
Yolanda belongs to the always story telling Tegerio:
http://www.furaffinity.net/user/tegerio
Basic version:
http://www.furaffinity.net/view/2046325
Colour versions by marmelmm, full of mmm goodness:
http://www.furaffinity.net/view/20465255/
http://www.furaffinity.net/view/20467608/
Krita and tiles in PaintshopPro7.
Line Art by the always wonderfulDustmeat:
http://www.furaffinity.net/view/20460734/
Yolanda belongs to the always story telling Tegerio:
http://www.furaffinity.net/user/tegerio
Basic version:
http://www.furaffinity.net/view/2046325
Colour versions by marmelmm, full of mmm goodness:
http://www.furaffinity.net/view/20465255/
http://www.furaffinity.net/view/20467608/
Category All / General Furry Art
Species Vulpine (Other)
Size 765 x 1280px
File Size 508.3 kB
BTW, the 3dish shadow/bounce light/hilights were done with a "hard light" layer - but erased all shadow parts on bg - then a/b-ed in some new shadows on floor.
A couple mini toots here – hard light:
http://www.furaffinity.net/view/5668697/
And related idea using a “screen” layer:
http://www.furaffinity.net/view/14568856/
Also did a version with pool water between the floor and wall...but it looked cheezey and distracting....
A couple mini toots here – hard light:
http://www.furaffinity.net/view/5668697/
And related idea using a “screen” layer:
http://www.furaffinity.net/view/14568856/
Also did a version with pool water between the floor and wall...but it looked cheezey and distracting....
Well, it's Dustmeat's drawing of Tegerio's character. The colouring tech is one i use fairly often: line art to alpha mask, lock trans and colour lines; flats; Krita texture brushes for background; multi point brush to paint fur; tiles are an old PaintshopPro7 texture filter (tweaked); shadows, hi-lights, and bounce-light are all one hard-light layer (something i use a lot);the only unusual thing is the screen layer to create the effect of shadows from a large ornate window on the tiles. ...Maybe i'm not seeing something?
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