
Holy beans everyone. Thanks to your support, we have now hit our $2000 goal, so that means that The Pirate’s Fate will be a feature-length game!
Now we’re working on our stretch goals, so that we have the resources to add as many new features as possible – and today, to celebrate getting funded, we’re introducing a new goal to our list! Our plan is to go through each stretch goal in detail as we approach them, but for now, let me quickly go through all of our current stretch goals…
$4000 - Character Art Upgrade – more art, dynamic poses, and better quality pictures $6000 - Voice Acting
$9000 – Feature-length graphic novel (free to all backers at $9+)
And our new goal…
$12000 - New Transformation Mechanic: “Shape What You Were”
What is this new mechanic? In The Pirate’s Fate, Mila will be hunting a treasure which causes her to transform based on your moral choices throughout the game. If we reach this new stretch goal, we’ll introduce a new type of treasure: a mystical mirror that allows you to travel back to an important point in someone’s past, and have the power to change what happened, impacting the story going forward.
You can shape what you were, as well as even change your fellow crew mates! This will not only be a mechanic to learn more about, and potentially add additional transformations to, characters, but will also play into the main plot. For example, if you are facing a solution that one of the crew might be able to solve if only they had made a different choice in their past, maybe the mirror could help, so long as you are willing to potentially risk your crew mate’s current identity for the sake of moving ahead.
We will go into more detail on that mechanic in the future. But first, let’s talk about the upcoming stretch goal, the character art upgrade.
As most of you already know, taking the time to create, polish, and detail art can take quite a bit of time. Now, you have already seen what we can do at a base level through the demo and the screenshots that we have shared so far. With this stretch goal we want to aim to accomplish three things: add even more artwork to the game for each character, make all the character artwork more varied and dynamic, and to add additional polish to the art.
In the demo we used one standard pose with variations, but with this stretch goal, we'll be able to make more unique poses for each character. Through this stretch goal we wanted to throw in as many different poses as we can into the game to convey a better sense of what the character is thinking, and to sync up what the character is saying with the image on the screen. This would be applied not only to the main character Mila, but to the entire cast of the game and all the resulting transformations.
Lastly, the more time we put into individual pictures, the more polish we can put into them to add details, shading, lighting effects and so forth. When we started this project, we wanted to provide all of you a story with a variety of characters, locations, and transformations. In an effort to manage the time and budget we had so far, we chose to focus on offering more characters, using flat colored images (like in the demo for example) rather than a smaller cast with more detail on each image. But through this stretch goal, we will be able to go back and add more to each picture.
Let us know if you have any questions about the story or our stretch goals, and thanks so much again for your support! And if you haven’t yet, be sure to vote for us on Steam Greenlight, and share The Pirate’s Fate on social media.
KICKSTARTER LINK: https://www.kickstarter.com/project.....n-visual-novel
STREAM GREENLIGHT LINK: http://steamcommunity.com/sharedfil...../?id=709750030
Now we’re working on our stretch goals, so that we have the resources to add as many new features as possible – and today, to celebrate getting funded, we’re introducing a new goal to our list! Our plan is to go through each stretch goal in detail as we approach them, but for now, let me quickly go through all of our current stretch goals…
$4000 - Character Art Upgrade – more art, dynamic poses, and better quality pictures $6000 - Voice Acting
$9000 – Feature-length graphic novel (free to all backers at $9+)
And our new goal…
$12000 - New Transformation Mechanic: “Shape What You Were”
What is this new mechanic? In The Pirate’s Fate, Mila will be hunting a treasure which causes her to transform based on your moral choices throughout the game. If we reach this new stretch goal, we’ll introduce a new type of treasure: a mystical mirror that allows you to travel back to an important point in someone’s past, and have the power to change what happened, impacting the story going forward.
You can shape what you were, as well as even change your fellow crew mates! This will not only be a mechanic to learn more about, and potentially add additional transformations to, characters, but will also play into the main plot. For example, if you are facing a solution that one of the crew might be able to solve if only they had made a different choice in their past, maybe the mirror could help, so long as you are willing to potentially risk your crew mate’s current identity for the sake of moving ahead.
We will go into more detail on that mechanic in the future. But first, let’s talk about the upcoming stretch goal, the character art upgrade.
As most of you already know, taking the time to create, polish, and detail art can take quite a bit of time. Now, you have already seen what we can do at a base level through the demo and the screenshots that we have shared so far. With this stretch goal we want to aim to accomplish three things: add even more artwork to the game for each character, make all the character artwork more varied and dynamic, and to add additional polish to the art.
In the demo we used one standard pose with variations, but with this stretch goal, we'll be able to make more unique poses for each character. Through this stretch goal we wanted to throw in as many different poses as we can into the game to convey a better sense of what the character is thinking, and to sync up what the character is saying with the image on the screen. This would be applied not only to the main character Mila, but to the entire cast of the game and all the resulting transformations.
Lastly, the more time we put into individual pictures, the more polish we can put into them to add details, shading, lighting effects and so forth. When we started this project, we wanted to provide all of you a story with a variety of characters, locations, and transformations. In an effort to manage the time and budget we had so far, we chose to focus on offering more characters, using flat colored images (like in the demo for example) rather than a smaller cast with more detail on each image. But through this stretch goal, we will be able to go back and add more to each picture.
Let us know if you have any questions about the story or our stretch goals, and thanks so much again for your support! And if you haven’t yet, be sure to vote for us on Steam Greenlight, and share The Pirate’s Fate on social media.
KICKSTARTER LINK: https://www.kickstarter.com/project.....n-visual-novel
STREAM GREENLIGHT LINK: http://steamcommunity.com/sharedfil...../?id=709750030
Category Artwork (Digital) / Transformation
Species Unspecified / Any
Size 1280 x 905px
File Size 398.9 kB
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