
Just another cute sprite of
octivepossum's OC Octive being puffed up by....a song of inflation I guess? *wink wink*
Other than that, it's in an RPG style so it's sideview. And I gotta thank
octivepossum a lot for pointing out the mistakes and such since I tend to either miss the important stuffs or made some noticeable mistakes. Thank you for the tips good sir!
Octive
octivepossum
Sprite done by me.

Other than that, it's in an RPG style so it's sideview. And I gotta thank

Octive

Sprite done by me.
Category Artwork (Digital) / Inflation
Species Unspecified / Any
Size 228 x 110px
File Size 3.7 kB
Hey I'm mostly magic and not physical so I can still totally battle like this. *looks down at flute that was dropped when this happened* uhh someone want to hold that thing in front of my mouth.
Man I look good in pixels, it looked hard but I seriously gotta see about trying it sometime.
Man I look good in pixels, it looked hard but I seriously gotta see about trying it sometime.
*brings it back to you* You might wanna use your mouth to hold it perhaps. And I hope you know your cures. ^^;
It normally depends on the sprite you wanna do. Big sprites take lots of time but plenty of freedom and colouring. Smaller ones can be for games and such but having all the details at once is gonna be hard. It's your choice anyway. c:
It normally depends on the sprite you wanna do. Big sprites take lots of time but plenty of freedom and colouring. Smaller ones can be for games and such but having all the details at once is gonna be hard. It's your choice anyway. c:
Oh no I forgot the deflation melody, uhh you have a cure elixir handy?
The smaller ones used for game sprites are intriguing to me. They represent a limitation of older video games but are an art style all their own. They leave a lot to the imagination too, it was fun looking at the sprite thinking about what it may be in more detail, then looking the illustrations in the manual or boxart and seeing how the interpretation differed.
The smaller ones used for game sprites are intriguing to me. They represent a limitation of older video games but are an art style all their own. They leave a lot to the imagination too, it was fun looking at the sprite thinking about what it may be in more detail, then looking the illustrations in the manual or boxart and seeing how the interpretation differed.
How could you forget to reverse your own spell!? Shame on you! >:T *gives an antidote elixir to you*
Yup, it's interesting that even by today there are indie games that still keep the 8 or 16 bit style of the nostalgic days of gaming and still blend well with modern gaming. As long the intention and execution is done properly, old school pixel art can still be a pleasing thing to do or look at.
Yup, it's interesting that even by today there are indie games that still keep the 8 or 16 bit style of the nostalgic days of gaming and still blend well with modern gaming. As long the intention and execution is done properly, old school pixel art can still be a pleasing thing to do or look at.
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