
Bouncing Ball, no decay, loop
total of 8 frames, 6 "unique" (I only drew 3 balls to save time, the one up in the air, the impact/rise ball,and the full squish ball)
I was going to add shading to the ball but I might save that for another time. I had to go through and re-copy the 'background' to the ball frames because for some reason I am an idiot who cannot learn how to make a static background.
Drawn in CorelPainterX, animated in GIMP. Took about an hour in total.
I'll move it to scraps later.
total of 8 frames, 6 "unique" (I only drew 3 balls to save time, the one up in the air, the impact/rise ball,and the full squish ball)
I was going to add shading to the ball but I might save that for another time. I had to go through and re-copy the 'background' to the ball frames because for some reason I am an idiot who cannot learn how to make a static background.
Drawn in CorelPainterX, animated in GIMP. Took about an hour in total.
I'll move it to scraps later.
Category Other / Miscellaneous
Species Unspecified / Any
Size 468 x 643px
File Size 58.3 kB
I'll likely give that a shot, I was getting to the point where I was going "I need to finish this or it won't get posted", but I'll certainly see about adjusting frames :3
Likely I could have avoided using the third 'touching' frame to make it rise faster, and perhaps another higher peak image.
Thanks for the suggestion!
Likely I could have avoided using the third 'touching' frame to make it rise faster, and perhaps another higher peak image.
Thanks for the suggestion!
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