
So, this story started bouncing around in my head after I added a reference to Skunkworks on a lark when I wrote Induction. Nothing too fancy, just discussion of the problems of dealing with supertech equipment.
(Why do we not have 'Superhero' as an option for theme?)
Oh, and the bit about 'women did the programming because that was secretarial work and not important work like building the hardware'? That, unfortunately, is historically accurate. Women programmers (like the mentioned Admiral Grace Hopper) were a lot more common in the early days before programming was seen as an important job.
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(Why do we not have 'Superhero' as an option for theme?)
Oh, and the bit about 'women did the programming because that was secretarial work and not important work like building the hardware'? That, unfortunately, is historically accurate. Women programmers (like the mentioned Admiral Grace Hopper) were a lot more common in the early days before programming was seen as an important job.
<<< PREV | FIRST | NEXT >>>
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Thanks. A lot of superhero worlds do have to deal with 'why doesn't this tech change the world?' at some point. I mentioned Dave van Domelen's 'Academy of SuperHeroes' stories which actually formalized this for within that universe. One of the Champions RPG magazines called it the 'Papa Schmimmelhorn Effect' after the somewhat odd inventor from a series of SF short stories.
Well, as noted in the story, trying to reverse engineer supertech is as much psychology as tech.
Did you ever read Dave van Domelen's 'Academy of SuperHeroes' stories? He actually spent a fair bit of time thinking about that and had a whole set of categories, from tech that would work even if supertech/magic was being actively suppressed but still required supertech to build, to stuff that would only ever work for the inventor, with categories in the middle of stuff that required someone with superpowers to use it, but not much. So you'd get companies hiring people who's only supernatural ability was to be able to make their nose actually glow, because that was enough to let them use the gun that the local mad scientist had built forty years ago.
Did you ever read Dave van Domelen's 'Academy of SuperHeroes' stories? He actually spent a fair bit of time thinking about that and had a whole set of categories, from tech that would work even if supertech/magic was being actively suppressed but still required supertech to build, to stuff that would only ever work for the inventor, with categories in the middle of stuff that required someone with superpowers to use it, but not much. So you'd get companies hiring people who's only supernatural ability was to be able to make their nose actually glow, because that was enough to let them use the gun that the local mad scientist had built forty years ago.
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