
Have you ever played FF9? It contains a trading card game called Tetra Master. I became addicted to it. One day I found a PC standalone version but could not get multiplayer to work. In my frustration I decided to create a real life version of Tetra Master. Coincidentally, I also found out a real life version already exists, but is out of print.
I thought Tetra Master was always a little too complicated (and looking over how the actual rl version worked just re-enforced my beliefs) so I simplified the game quite a bit and decided to just call it something different. Tetram.
I created my own 4x4 grid and printed it on a playmat via inkedgaming.com
I formatted the cards individually by myself and printed them on makeplayingcards.com
(background character art not drawn by me, but card backs, arrows, text is)
I ordered custom dice from thediceshoponline.com
I ended up just using past artwork commissions as background art, turning Tetram into a mostly "Lots of cards of Q but also here's some other characters randomly" game (I have 300+ arts of my OC Q. My other OCs don't get near as much love).
The game works generally the same as Tetra Master, except for the following:
- There are "ownership tokens" (which are actually blank d4s) you lay down on a card that belongs to you. Cards don't actually flip when they change ownership-- just color of ownership token changes.
- Instead of the complicated power types/etc., battles are simplified to a dice roll.
- There are three types of cards, denoted by which type of die you roll for that card's battle: d6, d10, d20.
- A dice roll at the beginning of the game denotes how many "blocks" you set up on the playing area
- Since I had no desire to create a CCG, the players just draw 5 cards and you get what you get for your hand, instead of building your own deck.
If you don't know anything about Tetra Master, here you go.
If you want to make your own Tetram game, here's the contents of mine. I've play tested it and it seems pretty evenly balanced so far.
1x deck of 108 Tetram cards
1x play mat (4x4 grid)
10x red ownership tokens (blank d6s)
10x black ownership tokens (blank d6s)
2x yellow d6
2x yellow d10 (numbered 1 - 10)
2x yellow d20
The 108 card deck is comprised of the following:
1x quick reference card
4x spacers (aka blocks)
2x d20 cards with 4 arrows
2x d10 cards with 8 arrows
3x blank cards (cards without arrows)
5x d6 cards with 1 arrow
5x d6 cards with 7 arrows
5x d6 cards with 6 arrows
5x d6 cards with 5 arrows
5x d10 cards with 4 arrows
6x d6 cards with 8 arrows
10x d10 cards with 1 arrow
10x d10 cards with 2 arrows
25x d6 cards with 3 arrows
20x d6 cards with 4 arrows
A Note
There should be 5x d6 cards with 8 arrows and 4x blank cards. However, due to a printing error, one of the d6 8 arrow cards was duplicated. It hasn't seemed to negatively affect gameplay so far.
Directions for Tetram... I definitely spent a few hours writing some easy to understand game directions. I heavily referenced this, this, and of course actually played Tetra Master in FF9 to create my directions.
You can download a PDF to READ the directions here: http://khat.us/Storage/Tetram/Tetra.....Directions.pdf
You can download a PDF to PRINT the directions here: http://khat.us/Storage/Tetram/Tetra.....s_FORPRINT.pdf
(I did all the work of figuring out how to print it for you. Print pages 1-2 UNCOLLATED, reload those pages in the printer, print pages 3-4 UNCOLLATED. Then just fold in half, bam, nice booklet going on. Use thicker paper for better results.)
As far as card templates go, I worked with the one given on makeplayingcards.com. I created my own template based on that template, with arrows, borders, card type text. Then I went through every card individually and added the art and figured out which arrows to use.
I don't have a template to share for that, since I flattened all the end results to save space. I could make 108 cards with all the arrow placements I used and a big transparent area for the bg art, but honestly that seems like a lot of work if you don't pay me lol.
Anyway, the arrows are mostly random. I just decided what die roll they'd get and the number of arrows on each card. Then as I was making the cards I went through all the past cards and tried to make sure I didn't reuse any arrow placements. It was really time-consuming. But it seems like it has worked pretty well so far.
Though admittedly I've only played this with 3 people (multiple games). It seemed very even. Maybe a little more random and luck-oriented than strategic. I'm not a mathematician though and I created this game within the span of like a week so I'd call it a success anyway.
Feel free to take the idea and run with it. If you make money I expect a free deck or two. :P
I thought Tetra Master was always a little too complicated (and looking over how the actual rl version worked just re-enforced my beliefs) so I simplified the game quite a bit and decided to just call it something different. Tetram.
I created my own 4x4 grid and printed it on a playmat via inkedgaming.com
I formatted the cards individually by myself and printed them on makeplayingcards.com
(background character art not drawn by me, but card backs, arrows, text is)
I ordered custom dice from thediceshoponline.com
I ended up just using past artwork commissions as background art, turning Tetram into a mostly "Lots of cards of Q but also here's some other characters randomly" game (I have 300+ arts of my OC Q. My other OCs don't get near as much love).
The game works generally the same as Tetra Master, except for the following:
- There are "ownership tokens" (which are actually blank d4s) you lay down on a card that belongs to you. Cards don't actually flip when they change ownership-- just color of ownership token changes.
- Instead of the complicated power types/etc., battles are simplified to a dice roll.
- There are three types of cards, denoted by which type of die you roll for that card's battle: d6, d10, d20.
- A dice roll at the beginning of the game denotes how many "blocks" you set up on the playing area
- Since I had no desire to create a CCG, the players just draw 5 cards and you get what you get for your hand, instead of building your own deck.
If you don't know anything about Tetra Master, here you go.
If you want to make your own Tetram game, here's the contents of mine. I've play tested it and it seems pretty evenly balanced so far.
1x deck of 108 Tetram cards
1x play mat (4x4 grid)
10x red ownership tokens (blank d6s)
10x black ownership tokens (blank d6s)
2x yellow d6
2x yellow d10 (numbered 1 - 10)
2x yellow d20
The 108 card deck is comprised of the following:
1x quick reference card
4x spacers (aka blocks)
2x d20 cards with 4 arrows
2x d10 cards with 8 arrows
3x blank cards (cards without arrows)
5x d6 cards with 1 arrow
5x d6 cards with 7 arrows
5x d6 cards with 6 arrows
5x d6 cards with 5 arrows
5x d10 cards with 4 arrows
6x d6 cards with 8 arrows
10x d10 cards with 1 arrow
10x d10 cards with 2 arrows
25x d6 cards with 3 arrows
20x d6 cards with 4 arrows
A Note
There should be 5x d6 cards with 8 arrows and 4x blank cards. However, due to a printing error, one of the d6 8 arrow cards was duplicated. It hasn't seemed to negatively affect gameplay so far.
Directions for Tetram... I definitely spent a few hours writing some easy to understand game directions. I heavily referenced this, this, and of course actually played Tetra Master in FF9 to create my directions.
You can download a PDF to READ the directions here: http://khat.us/Storage/Tetram/Tetra.....Directions.pdf
You can download a PDF to PRINT the directions here: http://khat.us/Storage/Tetram/Tetra.....s_FORPRINT.pdf
(I did all the work of figuring out how to print it for you. Print pages 1-2 UNCOLLATED, reload those pages in the printer, print pages 3-4 UNCOLLATED. Then just fold in half, bam, nice booklet going on. Use thicker paper for better results.)
As far as card templates go, I worked with the one given on makeplayingcards.com. I created my own template based on that template, with arrows, borders, card type text. Then I went through every card individually and added the art and figured out which arrows to use.
I don't have a template to share for that, since I flattened all the end results to save space. I could make 108 cards with all the arrow placements I used and a big transparent area for the bg art, but honestly that seems like a lot of work if you don't pay me lol.
Anyway, the arrows are mostly random. I just decided what die roll they'd get and the number of arrows on each card. Then as I was making the cards I went through all the past cards and tried to make sure I didn't reuse any arrow placements. It was really time-consuming. But it seems like it has worked pretty well so far.
Though admittedly I've only played this with 3 people (multiple games). It seemed very even. Maybe a little more random and luck-oriented than strategic. I'm not a mathematician though and I created this game within the span of like a week so I'd call it a success anyway.
Feel free to take the idea and run with it. If you make money I expect a free deck or two. :P
Category Crafting / Miscellaneous
Species Unspecified / Any
Size 1280 x 720px
File Size 211.3 kB
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