
Its been a long way since I started to make 3D stuff properly on blender, as I said before, now Im using maya, is hard, but I'll manage to use it.
This is my second provisional model, done with pieces of others and adding new pieces done by me, like the core, symbol, claws and stuff.
As you see, now I have better geometry and my armor shines , aside Im BIGGER now ^. .^
Sooner or later, I will work on a full model done from zero, to add removable armor and other stuff.
BTW, now has inner maw X3
DreiWarGreyMon is me
This is my second provisional model, done with pieces of others and adding new pieces done by me, like the core, symbol, claws and stuff.
As you see, now I have better geometry and my armor shines , aside Im BIGGER now ^. .^
Sooner or later, I will work on a full model done from zero, to add removable armor and other stuff.
BTW, now has inner maw X3
DreiWarGreyMon is me
Category Artwork (Digital) / All
Species Digimon
Size 1100 x 2000px
File Size 808.4 kB
Nice, man! Switching between Blender and Maya can't be an easy thing to do; as a Maya user myself, I find Blender's interface nearly impossible to use, so it's probably not much different the other way around. If you ever have any problems with Maya or would like some tips, I'd be more than happy to help!
You're welcome! Heh, only a Blender user would say that having things very organized, visible and precise makes a program hard to use.
Once nice thing about Maya is that there are almost always multiple ways to do any given action, either through marking menus (holding right-click while also optionally holding CTRL, Shift, Alt, or any combination of the three to bring up different options), the shelves, the toolset menus above the shelves, or through scripting, just to name a few. Granted, there isn't a dedicated keyboard shortcut for each and every one of these commands, but having them be located somewhere spatially in the program window makes it a lot easier to remember where everything is, and you can still switch between them pretty dang quickly.
Once nice thing about Maya is that there are almost always multiple ways to do any given action, either through marking menus (holding right-click while also optionally holding CTRL, Shift, Alt, or any combination of the three to bring up different options), the shelves, the toolset menus above the shelves, or through scripting, just to name a few. Granted, there isn't a dedicated keyboard shortcut for each and every one of these commands, but having them be located somewhere spatially in the program window makes it a lot easier to remember where everything is, and you can still switch between them pretty dang quickly.
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