
I figured out how to get fully rigged models out of the Yooka Laylee Toy Box today with all the textures intact. If anyone wants the source DAE files so it can be converted to Garrys Mod, Source Filmmaker or XNALara, please let me know.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1173 x 635px
File Size 808.6 kB
http://www.mediafire.com/file/ck070.....rce_Models.zip
This is the full source models/textures that I used to construct these shots within Unity3D. Bare in mind that you'll need to curl Yookas tail manually and the way the game maps the eye textures is really weird by default.
Citing this: http://d.facdn.net/art/lizsfx2016/1.....yooka_derp.png
This is the full source models/textures that I used to construct these shots within Unity3D. Bare in mind that you'll need to curl Yookas tail manually and the way the game maps the eye textures is really weird by default.
Citing this: http://d.facdn.net/art/lizsfx2016/1.....yooka_derp.png
Thank you so much ^.^ no worries I can port to mmd . Fix the tail . Report to blender as a obj. An hopefully banjo backpack will let me bone the model or, something.
Here's almost every sprite from the game; https://mega.nz/#!6JFAXAZA!4RpapHow.....R-BYIbzC8fThmM
A few of the are basic not important. Tho I would have given you the 1080 ones. But, unity unpacker is hell to use when you can only rip 1 image than, wait 2 minutes to continue ripping :/ So maybe these default sprites may help you out. There already in png. So yeah I know there not much. But, maybe they could be usefull to you somehow.
Here's almost every sprite from the game; https://mega.nz/#!6JFAXAZA!4RpapHow.....R-BYIbzC8fThmM
A few of the are basic not important. Tho I would have given you the 1080 ones. But, unity unpacker is hell to use when you can only rip 1 image than, wait 2 minutes to continue ripping :/ So maybe these default sprites may help you out. There already in png. So yeah I know there not much. But, maybe they could be usefull to you somehow.
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