Starfox adventures hi res/ nude texture pack wip 1.35
The whole first, level is 2/3 done. I'm now working on hubs and, icons now.
no graphic model shading card. But, with swift shader dll. Things may be slow. But , I'm ripping textures at anisotropic filtering 16x, anti aliasing 9xssaa, 4x native (2560x 2112) residing fast depth calculation, open ml/gl texture decoders, have skip bios/:formate off, using progressive scan, and all speed ups I can.
So textures are 8x bigger than gamecubes. So if used on computer linked to a HD TV I'm hoping to correct things Nintendo sadly fails at. The demo alone for the first level is nearly 1gb of textures.
no graphic model shading card. But, with swift shader dll. Things may be slow. But , I'm ripping textures at anisotropic filtering 16x, anti aliasing 9xssaa, 4x native (2560x 2112) residing fast depth calculation, open ml/gl texture decoders, have skip bios/:formate off, using progressive scan, and all speed ups I can.
So textures are 8x bigger than gamecubes. So if used on computer linked to a HD TV I'm hoping to correct things Nintendo sadly fails at. The demo alone for the first level is nearly 1gb of textures.
Category All / Portraits
Species Mammal (Other)
Size 614 x 459px
File Size 673.5 kB
Well, it turns out you're in the wrong. Take a look at the AUP, jackass.
4.1
Screenshots of applications, copyrighted content (movies, tv shows, etc), or websites are prohibited, unless showcasing new, original, user-created content (models, textures, etc).
You sound like a condescending prick. "Emotionally unstable" is what you gathered from this, huh? Can't handle a damned argument? Get outta here.
4.1
Screenshots of applications, copyrighted content (movies, tv shows, etc), or websites are prohibited, unless showcasing new, original, user-created content (models, textures, etc).
You sound like a condescending prick. "Emotionally unstable" is what you gathered from this, huh? Can't handle a damned argument? Get outta here.
Thanks please wait till October when I release the demo build of the texture packs. Right now I did have hearts with blue, green, yellow, red to represent with quarter hearts gone. But, the game didn't read those.
Krystal is getting few updates as well. To fix her bra blurred textures. Snow flakes to fire / smoke/ dust textures are being updated as well. Like fox's texture had 8 from big to small for zooming reasons to correct shading stuff. Each character has 3 sets of textures. While Krystal has 4.
Fox will later get custom skins like wolf, party, and random outfits to switch it up. I'm planning on doing a cell shaded pack if people like the idea of a wind water style starfox.
Krystal is getting few updates as well. To fix her bra blurred textures. Snow flakes to fire / smoke/ dust textures are being updated as well. Like fox's texture had 8 from big to small for zooming reasons to correct shading stuff. Each character has 3 sets of textures. While Krystal has 4.
Fox will later get custom skins like wolf, party, and random outfits to switch it up. I'm planning on doing a cell shaded pack if people like the idea of a wind water style starfox.
Thanks if you have the rom I'll be happy to give you a link to the current textures. Just not everything is done like flowers I plan to swap out.
I'm really debating on a few hex edit mods to try to add in a few things like since the game runs on the wind waker engine. Maybe mod fox I'm to on link outfit. If not the sub fox outfits. I'll just do a color swap since it won't be hard.
Think I can port some of the 3ds s.f. textures to improve the air wing some. While add few Nintendo easter eggs threw the pack like another anthro from cyber connect that was on ds as a mini cameo or, outfit.
If you played solarotobo you'll know who I'm talking about. If you have any suggestions I'd like to hear them. I mostly use gimp to do textures unless my 3ds can help with 3d colors app.
I'm really debating on a few hex edit mods to try to add in a few things like since the game runs on the wind waker engine. Maybe mod fox I'm to on link outfit. If not the sub fox outfits. I'll just do a color swap since it won't be hard.
Think I can port some of the 3ds s.f. textures to improve the air wing some. While add few Nintendo easter eggs threw the pack like another anthro from cyber connect that was on ds as a mini cameo or, outfit.
If you played solarotobo you'll know who I'm talking about. If you have any suggestions I'd like to hear them. I mostly use gimp to do textures unless my 3ds can help with 3d colors app.
OK an I just found out why the hearts, few menu textures weren't loading.
Some files like what shows during overlay the main view. Since I forgot 3rd Gen consoles did that. So over view textures have to be in the main folder instead of sub folders wich works for characters. XD
Hopefully if Nintendo and, fans get on this maybe we could get a remake using unreal engine 4. Since 3ds/ wiiu uses it on ssb4 , Bayonetta 2, starfox 0 (poorly used), and for poke tournament.
Hopefully if it does get a reboot. It gets much better work handled to it. I hate when games don't use effect engines properly. The game cube still uses more effects than, the wiiu. For moving grass in this game.
If I learn ue on a newer computer I'm actually planning on trying to do a small sandbox game with castlevania 64 legacy of dsrkness. Since its basic hi results texture pack is done.
Some files like what shows during overlay the main view. Since I forgot 3rd Gen consoles did that. So over view textures have to be in the main folder instead of sub folders wich works for characters. XD
Hopefully if Nintendo and, fans get on this maybe we could get a remake using unreal engine 4. Since 3ds/ wiiu uses it on ssb4 , Bayonetta 2, starfox 0 (poorly used), and for poke tournament.
Hopefully if it does get a reboot. It gets much better work handled to it. I hate when games don't use effect engines properly. The game cube still uses more effects than, the wiiu. For moving grass in this game.
If I learn ue on a newer computer I'm actually planning on trying to do a small sandbox game with castlevania 64 legacy of dsrkness. Since its basic hi results texture pack is done.
Unless you want to see over 7000 edited square images in one picture. I'm retexturing the game ground up. As for screen capturing I'm pretty sure fox had a green shirt an pants. But, there gone as well he has pubs.
The hub and, item textures than text are being updated by me. So this isn't screen shots of the game. It's showing my improvements making things cleaners as well higher res. Since I'm using 4 pics to show over 4,000 image files I'm allowed to post this.
The hub and, item textures than text are being updated by me. So this isn't screen shots of the game. It's showing my improvements making things cleaners as well higher res. Since I'm using 4 pics to show over 4,000 image files I'm allowed to post this.
Forgot I can't use words like "jackass" to describe you being a prick without being labelled as a "verbal abuser", sorry
You're not even acknowledging that you're completely wrong about the AUP after I strictly pointed it out to you. Not only are you a prick, but you can't read, either.
And you have the audacity to complain about how FA runs their site? Really? I hope they never reply to your ticket. Take a block.
...is what I would say to DrkKaiser if he didn't block me to avoid being proven wrong any further.
You're not even acknowledging that you're completely wrong about the AUP after I strictly pointed it out to you. Not only are you a prick, but you can't read, either.
And you have the audacity to complain about how FA runs their site? Really? I hope they never reply to your ticket. Take a block.
...is what I would say to DrkKaiser if he didn't block me to avoid being proven wrong any further.
Sadly there isn't a finished version of this. Mainly because, that kind of texture testing on a 90's computer using dolphin with near direct x 7 power and, vista. While, on dolphin build 4.5. Adding on gimp has removed support on my computer. I haven't been able to continue this and, the pokemon colosseum hd projects.
However, the starfox 64 THD project now has the starfox 0 sprites here: http://www.mediafire.com/file/1ejoh....._hd_2.zip/file
I'm sorry that the project has been closed till I can get a up to date pc to even rebegin the starfox gcb updates again.
However, the starfox 64 THD project now has the starfox 0 sprites here: http://www.mediafire.com/file/1ejoh....._hd_2.zip/file
I'm sorry that the project has been closed till I can get a up to date pc to even rebegin the starfox gcb updates again.
FA+

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