
During the prototyping stage, I had an arrow that told you which way your head was facing because at the time, it had to be facing forward for you to go forward. It has since been fixed so you always walk forward, since the other way was too disorienting for most of my players.
I've found another use for the arrow, however-- when there's an NPC or a boss you need to keep your eye on. Now it points in the direction the object is facing relative to where you are. So if he's behind you, the arrow will face down. If he's to your right, the arrow will face right. You get the idea. :)
I also added some text to the top so it's a little more clear as to what the arrow means.
I think this is all I need before I publish it to mobile, but I still have to wait for my replacement VR headset to come in the mail so I can be sure everything works.
I've found another use for the arrow, however-- when there's an NPC or a boss you need to keep your eye on. Now it points in the direction the object is facing relative to where you are. So if he's behind you, the arrow will face down. If he's to your right, the arrow will face right. You get the idea. :)
I also added some text to the top so it's a little more clear as to what the arrow means.
I think this is all I need before I publish it to mobile, but I still have to wait for my replacement VR headset to come in the mail so I can be sure everything works.
Category All / All
Species Unspecified / Any
Size 955 x 600px
File Size 56.3 kB
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