
DEEP BREATH.
FIRST COMIC PAGE FOR ABOUT SIX FREAKING YEARS.
WHAT THE HELL HAPPENED DUDE?
So yeah - I've been working on an original comic for a long time - and to be honest it's not really a million miles away from the dumb-ass Pokemon comics I was making way back then - but in the meantime I've designed a whole bunch of original monsters and written a whole heap of comic scripts and it's ORIGINAL and stuff so let's see what happens now, eh?
I mean the difference now, really, is that I have full ownership of everything in this (and the coming) comic page(s). So I can rip the piss out of Pokemon and all the other monster games (yes, there ARE others) and maybe get the thing printed/published one day and not have to worry about Nintendo or whomever serving me with a cease and desist. Make a note: this is how you do a true parody.
This would have happened sooner if not for having to move house (twice) and software and computers dying on me (seriously I had to redraw the linework for this page at least three times).
So here's the thing with the comic:
Dex Derrity is a Monster Handler - and this is just a regular everyday situation that he has to deal with thanks to his two (mostly hapless) assistant monsters, Fina the Aviacean and Dyna the Beelzebot.
The punchline is they're all idiots (or just to Never Work With Monsters).
This is only half the comic - hence the somewhat broken punchline. This two-page split works better with my other scripts.
Page 2: http://www.furaffinity.net/view/21531538/
Never Work With Monsters and all related characters are ™ and © David Nathan Dawkins.
Artwork © David Nathan Dawkins.
FIRST COMIC PAGE FOR ABOUT SIX FREAKING YEARS.
WHAT THE HELL HAPPENED DUDE?
So yeah - I've been working on an original comic for a long time - and to be honest it's not really a million miles away from the dumb-ass Pokemon comics I was making way back then - but in the meantime I've designed a whole bunch of original monsters and written a whole heap of comic scripts and it's ORIGINAL and stuff so let's see what happens now, eh?
I mean the difference now, really, is that I have full ownership of everything in this (and the coming) comic page(s). So I can rip the piss out of Pokemon and all the other monster games (yes, there ARE others) and maybe get the thing printed/published one day and not have to worry about Nintendo or whomever serving me with a cease and desist. Make a note: this is how you do a true parody.
This would have happened sooner if not for having to move house (twice) and software and computers dying on me (seriously I had to redraw the linework for this page at least three times).
So here's the thing with the comic:
Dex Derrity is a Monster Handler - and this is just a regular everyday situation that he has to deal with thanks to his two (mostly hapless) assistant monsters, Fina the Aviacean and Dyna the Beelzebot.
The punchline is they're all idiots (or just to Never Work With Monsters).
This is only half the comic - hence the somewhat broken punchline. This two-page split works better with my other scripts.
Page 2: http://www.furaffinity.net/view/21531538/
Never Work With Monsters and all related characters are ™ and © David Nathan Dawkins.
Artwork © David Nathan Dawkins.
Category All / All
Species Unspecified / Any
Size 720 x 1100px
File Size 790 kB
The thing with Fina is that the tube around her mid part and her collar membrane are actually both a part of her body - this kind of thing will be explained later in other comics.
The thing with using original monsters is that their anatomy needs to be explained somewhere along the line - especially if the humour is based off of that anatomy - as with this comic.
Doing fan comics of say - Pokemon - doesn't require that kind of explanation because the humour is based off of people's foreknowledge of the games and characters therein.
The thing with using original monsters is that their anatomy needs to be explained somewhere along the line - especially if the humour is based off of that anatomy - as with this comic.
Doing fan comics of say - Pokemon - doesn't require that kind of explanation because the humour is based off of people's foreknowledge of the games and characters therein.
Is this going to be a lose comic series (sort of like weekly punchlines or "slice of life"), or is it a full length story with a beginning and end?
Either way, I'm glad you are finally able to launch the comic you've been working on for so many years now! The first page looks a bit cluttered though and the word bubbles a bit too scattered, but it's still followeable and I can tell you put a lot of effort in it, good job! Keep up the good work.
Either way, I'm glad you are finally able to launch the comic you've been working on for so many years now! The first page looks a bit cluttered though and the word bubbles a bit too scattered, but it's still followeable and I can tell you put a lot of effort in it, good job! Keep up the good work.
I wouldn't call it 'slice of life' myself - that description seems overly mundane for what this comic is going to be exploring, but most of my scripts are one, two or four-page jokes, rather than full length stories. The premise is more of a 'this is a stupid situation you might find yourself in if you work with monsters' thing. That's not to say that I might not do a ten-page comic at some point too.
This is only one of the comics I've been working on - I have more 'serious' comic projects too (Orkesstra, Dollie, Claudia, etc. are characters for these projects) - those comics will be more in the beginning and end format. Never Work With Monsters is more about getting me into the habit of producing comic pages with some kind of regularity.
And I am finding I am quite rusty at making comic pages - and yes I agree the text bubbles are a bit scattered/difficult to follow here - that's something for me to work on improving, also the backgrounds here are very vague. I didn't consider the background hugely important in this pilot comic - these first pages are more about setting style conventions and getting used to the characters/deciding on details like how to draw their eyes, etc. The comic isn't my best work but it's filled with lots of important and difficult decisions I had to make.
This is just a foundation - a starting point - something to be built upon.
This is only one of the comics I've been working on - I have more 'serious' comic projects too (Orkesstra, Dollie, Claudia, etc. are characters for these projects) - those comics will be more in the beginning and end format. Never Work With Monsters is more about getting me into the habit of producing comic pages with some kind of regularity.
And I am finding I am quite rusty at making comic pages - and yes I agree the text bubbles are a bit scattered/difficult to follow here - that's something for me to work on improving, also the backgrounds here are very vague. I didn't consider the background hugely important in this pilot comic - these first pages are more about setting style conventions and getting used to the characters/deciding on details like how to draw their eyes, etc. The comic isn't my best work but it's filled with lots of important and difficult decisions I had to make.
This is just a foundation - a starting point - something to be built upon.
Yeah that sounds alright. I was simply wondering in which format you wanted to publish this, because if it's a "joke" comic, then this setup works, but if it was a full-fledged story, I think putting a background as the first panel is the best idea instead of 3 characters being... there.
I bet you're gonna get the hang of it pretty soon, you always put a lot of thought into your works. I'm looking forward to what cool things you'll produce!
I bet you're gonna get the hang of it pretty soon, you always put a lot of thought into your works. I'm looking forward to what cool things you'll produce!
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