I've wanted to try and teach myself how to make games, so I tried out a simple tutorial on how to make sidescrolling shooters.
So far I only have enough of an asset for the protag sprite
the character is based off from here
http://www.furaffinity.net/view/20883029/
So far I only have enough of an asset for the protag sprite
the character is based off from here
http://www.furaffinity.net/view/20883029/
Category All / All
Species Canine (Other)
Size 800 x 510px
File Size 3.14 MB
It's Game Maker Pro and I tend to drag and drop some of the code into the sprites so I guess it counts as drag and drop, I haven't heard of GML or any other programs that have used deag and drop but those sound interesting, I might have to check them out.
heh sorry, I'm a total noob
heh sorry, I'm a total noob
gml is just the coding language for game maker. the part where you have to type variables and numbers.
if that's your current exp though. I recommend though that you don't use your best ideas on your first game . It tends to ruin your dream games and spoils the learning experience.
But if you need help on programming though. Just ask. I've literally coding right now.
no one ever asks though...
if that's your current exp though. I recommend though that you don't use your best ideas on your first game . It tends to ruin your dream games and spoils the learning experience.
But if you need help on programming though. Just ask. I've literally coding right now.
no one ever asks though...
well the only language you can use on game maker is game maker langauge(gml).
It's actually a simpler than things like c++(I'm studying this.) or python. But it still has the same rules as all the other languages. And it takes time to learn how to use it properly.
ex. all these numbers and words http://puu.sh/s80eL.png tells lucario in my lucario game to move his hand up and down.
As far as I know drag and drop doesn't have a function to detect mouse movement used in my game, so you have to code it to make it possible. So drag and drop can get you pretty far. but at some point there's something it doesn't cover.
It's actually a simpler than things like c++(I'm studying this.) or python. But it still has the same rules as all the other languages. And it takes time to learn how to use it properly.
ex. all these numbers and words http://puu.sh/s80eL.png tells lucario in my lucario game to move his hand up and down.
As far as I know drag and drop doesn't have a function to detect mouse movement used in my game, so you have to code it to make it possible. So drag and drop can get you pretty far. but at some point there's something it doesn't cover.
FA+

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