
Fooling around in zBrush, just a few rough details here and there. Finally found out how this stupid zSperes work in a way that I don't need to spend 100 years cleaning up the mesh.
It's kinda tricky to give a creature that has no bones legs... it's just hard to imagine.
Didn't spend that much time with the pose and it looks like poor little Sluggy will fall over any second because of the stance of the hind legs.
It's kinda tricky to give a creature that has no bones legs... it's just hard to imagine.
Didn't spend that much time with the pose and it looks like poor little Sluggy will fall over any second because of the stance of the hind legs.
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 1081 x 811px
File Size 452.8 kB
Awesome. Friggin' zBrush drives me nuts.
A friend of mine tied me to his computer chair and forced me to teach myself how to use it so that I can make him stuff on Second Life. . .
. . .I haven't been over there since. . . . . >.>
<.< Oh crap, I hope he doesn't read this.
A friend of mine tied me to his computer chair and forced me to teach myself how to use it so that I can make him stuff on Second Life. . .
. . .I haven't been over there since. . . . . >.>
<.< Oh crap, I hope he doesn't read this.
z spheres can be the devil. Not sure what your work flow is, but I have to say I prefer to model traditionally in maya, max, or xsi, then import into zbrush.
I do it for games, so my work flow is for normal mapping, and animation, when topology has to be correct for animation.
Anyways, great stuff man, I cant wait to see more. And if your taking any requests as to what to do, a donkey or pig would rock. :D
Again, great stuff.
I do it for games, so my work flow is for normal mapping, and animation, when topology has to be correct for animation.
Anyways, great stuff man, I cant wait to see more. And if your taking any requests as to what to do, a donkey or pig would rock. :D
Again, great stuff.
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