Shock and Awe Paws
It's become a tradition of mine it seems that once a year, I do one big, highly detailed picture. So I present to you all the "big one" of 2016. Traits all such pictures have is that they are done over the course of many months. Not so much because they take that long but because of my abysmal attention span for drawing.
This picture found its way to completion thanks to the need to fill idle time while Wonder Trading in Pokemon Moon to clear out my boxes of Pokemon I did not need from breeding. It also was made more possible because I was playing World of Warcraft (still a very new player to it) but one morning I just decided to not log on and essentially stopped cold since then.
The story behind this picture's start was a certain someone on my contact list was ranting and raving about how amazing a certain macro artist was with their details and it got on my nerves. I was like, "I can do that too, just as well if not better, even as a traditional artist. =/ "
So I went and offered
VDO a commission of such quality and it became this picture. This was started no later than May of this year. If memory serves me right (and did not mention it at the time), I deliberately picked a macro's point of view shot to keep the detail from escalating out of control as compared to a more typical horizontal view (having to do details on more and more buildings further back in the background). The other benefit was I would only have to concern myself with a single vanishing point (which in this is that awkward dark spot between the two middle toes of the center paw). I ain't a digital artist so I can't in a practical way put an arbitrary vanishing point off the paper to do proper two-point perspective.
One of the biggest tasks to avoid in this picture to make it a great macro piece was to avoid "glass box" buildings and to give each building it's own unique look, as you would expect in a city. At the time, I installed Sim City 4, played it a bit, and then took several screenshots of the city for building references.
Once I had the ideas collected and characters, streets, and general building boxes down, the picture just becomes what
Stampy and me playfully call a "glorified doodle." Just doing the same basic tasks over and over again in a slightly randomized way until it looks amazing (and he does this a LOT with his works). Fast forward several months and this finally got finished.
Ok! About the picture. This is VDO's Kamille, the super big Delphoxy babe, who looks after cities and their buildings; caring and fixing them. Well, as macrophiles are, we tend to like naughty giants going about breaking stuff in cities. Kamille makes it her job to remove such macros and fix their messes.
This time we have a "little" Houndoom who seems to be a bit of a repeat offender. Kamille can walk all over cities and use her witchy magic to not break anything. Well... sometimes you just need to show just how powerful and serious you are about not wanting someone around. Here Kamille is doing just that, delivering some mega street shattering steps as a bit of shock and awe for that naughty Houndoom before picking him up and physically removing him.
Picture was all done with two mechanical pencils of differing lead hardness, a kneaded eraser, and a ruler on white computer card stock paper.
This picture found its way to completion thanks to the need to fill idle time while Wonder Trading in Pokemon Moon to clear out my boxes of Pokemon I did not need from breeding. It also was made more possible because I was playing World of Warcraft (still a very new player to it) but one morning I just decided to not log on and essentially stopped cold since then.
The story behind this picture's start was a certain someone on my contact list was ranting and raving about how amazing a certain macro artist was with their details and it got on my nerves. I was like, "I can do that too, just as well if not better, even as a traditional artist. =/ "
So I went and offered
VDO a commission of such quality and it became this picture. This was started no later than May of this year. If memory serves me right (and did not mention it at the time), I deliberately picked a macro's point of view shot to keep the detail from escalating out of control as compared to a more typical horizontal view (having to do details on more and more buildings further back in the background). The other benefit was I would only have to concern myself with a single vanishing point (which in this is that awkward dark spot between the two middle toes of the center paw). I ain't a digital artist so I can't in a practical way put an arbitrary vanishing point off the paper to do proper two-point perspective.One of the biggest tasks to avoid in this picture to make it a great macro piece was to avoid "glass box" buildings and to give each building it's own unique look, as you would expect in a city. At the time, I installed Sim City 4, played it a bit, and then took several screenshots of the city for building references.
Once I had the ideas collected and characters, streets, and general building boxes down, the picture just becomes what
Stampy and me playfully call a "glorified doodle." Just doing the same basic tasks over and over again in a slightly randomized way until it looks amazing (and he does this a LOT with his works). Fast forward several months and this finally got finished.Ok! About the picture. This is VDO's Kamille, the super big Delphoxy babe, who looks after cities and their buildings; caring and fixing them. Well, as macrophiles are, we tend to like naughty giants going about breaking stuff in cities. Kamille makes it her job to remove such macros and fix their messes.
This time we have a "little" Houndoom who seems to be a bit of a repeat offender. Kamille can walk all over cities and use her witchy magic to not break anything. Well... sometimes you just need to show just how powerful and serious you are about not wanting someone around. Here Kamille is doing just that, delivering some mega street shattering steps as a bit of shock and awe for that naughty Houndoom before picking him up and physically removing him.
Picture was all done with two mechanical pencils of differing lead hardness, a kneaded eraser, and a ruler on white computer card stock paper.
Category Artwork (Traditional) / Macro / Micro
Species Pokemon
Size 1280 x 856px
File Size 717.8 kB
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