This is the full color version of my avatar, before it got reduced to meet FA standards. I'm rolling the dice on this one, folks because...
1. I did not create it. [This animation came from Dragon's Lair II: Time Warp and was created by artist Don Bluth
2. If Don Bluth himself emails me about this icon, then I will ask him the question...."Are You A Voreraphile?"
Get a good look at this because i might wind up having to pull this soon. I put it in Scraps folder to ensure a tad bit longevity.
To Fender: I have read the AUP and I have decided it falls under the category Avatar, since this is simply a full color version of my avatar. I understand that this is not my creation and I will take it down if requested.
((And finally))
Image Credit goes to Don Bluth.
1. I did not create it. [This animation came from Dragon's Lair II: Time Warp and was created by artist Don Bluth
2. If Don Bluth himself emails me about this icon, then I will ask him the question...."Are You A Voreraphile?"
Get a good look at this because i might wind up having to pull this soon. I put it in Scraps folder to ensure a tad bit longevity.
To Fender: I have read the AUP and I have decided it falls under the category Avatar, since this is simply a full color version of my avatar. I understand that this is not my creation and I will take it down if requested.
((And finally))
Image Credit goes to Don Bluth.
Category All / Vore
Species Bat
Size 100 x 100px
File Size 145.9 kB
Hey Austin,
I played around with your original here, and was able to produce the following: which comes in at 47k and should be uploadable as an avatar. It has a bit more colors and detail.
http://www.vore.net/misc/austinwolfclaw_avatar.gif
I also modified the frame rate slightly, to slow it down just a bit and put a short delay between the ending and beginning of each loop.
I played around with your original here, and was able to produce the following: which comes in at 47k and should be uploadable as an avatar. It has a bit more colors and detail.
http://www.vore.net/misc/austinwolfclaw_avatar.gif
I also modified the frame rate slightly, to slow it down just a bit and put a short delay between the ending and beginning of each loop.
I used Ulead GIF Animator 2.0, which is also pretty old by now. You can use the version I had done if you wish.
The trick in this case was when running the Optimization Wizard to reduce the file size.
There was the question of:
Should GIF Animator dither the colors in each image layer as
they are mapped to the super-palette?
- Yes (Recommended for Photo-Oriented images)
- No (Recommended for Text-Oriented images)
Dithering works best for photos, as it will try to arrange 2 or more colors next to each other that will more closely represent shading and textures found in the photo. However, this forces the resulting file to be much larger.
By saying 'no' to this question, it flattens things out to blockier colors, but for cartoon-style images that works fine, because cartoons do not generally use a lot of variations in shades and textures. So, you wind up with more colors seeming to appear on the final animation, because each part of the image uses less colors. And larger blocks of the same color can be translated into the final animation at a smaller file size (the one I did uses a 32-color palette).
So, if the program you're using allows for this type of selection, try giving that a shot.
The trick in this case was when running the Optimization Wizard to reduce the file size.
There was the question of:
Should GIF Animator dither the colors in each image layer as
they are mapped to the super-palette?
- Yes (Recommended for Photo-Oriented images)
- No (Recommended for Text-Oriented images)
Dithering works best for photos, as it will try to arrange 2 or more colors next to each other that will more closely represent shading and textures found in the photo. However, this forces the resulting file to be much larger.
By saying 'no' to this question, it flattens things out to blockier colors, but for cartoon-style images that works fine, because cartoons do not generally use a lot of variations in shades and textures. So, you wind up with more colors seeming to appear on the final animation, because each part of the image uses less colors. And larger blocks of the same color can be translated into the final animation at a smaller file size (the one I did uses a 32-color palette).
So, if the program you're using allows for this type of selection, try giving that a shot.
Its actually a video...
http://download.lavadomefive.com/me.....x/DL206D10.AVI
http://download.lavadomefive.com/me.....x/DL206D10.AVI
FA+

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