
Preview - Island Tail (Interactive)
Preview of a new interactive story written in Twine. You're a deserter from His Majesty's ship Tusk, who takes refuge among the primitive otterfolk tribe that you're supposed to be civilizing. Instead, you're fated to become one of them. What that means for your future is up to you. Will you lead a revolution, quell one, or stay out of it? Will you be a soldier, a wizard, or just happily married?
This early version is just the opening chapter, so no transformation quite yet, but it's getting there and the basic mechanics are laid out.
https://lexington-games.itch.io/isl.....agK4kXpFTXTO1c
For me at least, the game doesn't display in Windows in Firefox, but works in MS' browser. I'm told it does work in Linux with Firefox.
This early version is just the opening chapter, so no transformation quite yet, but it's getting there and the basic mechanics are laid out.
https://lexington-games.itch.io/isl.....agK4kXpFTXTO1c
For me at least, the game doesn't display in Windows in Firefox, but works in MS' browser. I'm told it does work in Linux with Firefox.
Category Story / Transformation
Species Otter
Size 120 x 120px
File Size 78 B
Listed in Folders
The other otter island? The trouble with that one is, I first wrote it up as a simple online "tabletop" game with a few friends, so the focus was on the party fighting some magitech robots and solving simple puzzles. It didn't lend itself well to Twine and I wasn't sure how to adapt it. For instance, in the original you could learn a small set of spells but had a limited number of crystals to power them. How would I run combat without making it a boring slugfest? You could "accidentally" get hit with one of several aquatic-themed TF spells, but you were locked into the first one you got; how would I handle that? Because of problems like those this project seemed like it wasn't worth pursuing in Twine.
I can make some kind of combat system work in Twine and plan to do that with "Island Tail", but it's tricky to handle since the engine isn't really meant for that. I've thought about doing a visual novel version (using Ren'Py or TyranoBuilder, either of which would require art funding), and those engines are also pretty limiting in what you can do for battles. Also, I want to do a print/e-book edition at some point, so am trying to design something that works with a physical die.
What I have in mind for fight scenes here is like:
"The dude attacks! He has attack power 4; keep rolling and inflicting wounds on whoever rolls lower. If you want to try to talk him down, roll your Cute stat +1 per wound you inflicted..." Ought to built a playable demo of that part and get feedback.
I can make some kind of combat system work in Twine and plan to do that with "Island Tail", but it's tricky to handle since the engine isn't really meant for that. I've thought about doing a visual novel version (using Ren'Py or TyranoBuilder, either of which would require art funding), and those engines are also pretty limiting in what you can do for battles. Also, I want to do a print/e-book edition at some point, so am trying to design something that works with a physical die.
What I have in mind for fight scenes here is like:
"The dude attacks! He has attack power 4; keep rolling and inflicting wounds on whoever rolls lower. If you want to try to talk him down, roll your Cute stat +1 per wound you inflicted..." Ought to built a playable demo of that part and get feedback.
I'm trying to figure out if any are worth the effort! "Dragon Fate" is completed and online and there's an e-book and print edition with more content... but it doesn't sell well. The "Firstfeather" thing would be part of a larger project with a unique battle system that I can't implement in Twine. The water temple one was originally a tabletop RPG adventure, and I think it doesn't work very well as a Twine game.
"Island Tail" would be a big complex project like "Dragon Fate", with multiple islands to explore, but I'm not sure there's a market for it. See, it's a complex enough project that I'm not eager to build the whole thing and then give it all away, while there are novels to work on. If I did "Island Tail" it would probably need to be presented in a more appealing format, like a graphical "visual novel' with art that'd need funding.
So... This one? Maybe in some form. If I'm going to just build an interactive story and put it up here it ought to be something new and simple so it's not a huge time commitment.
"Island Tail" would be a big complex project like "Dragon Fate", with multiple islands to explore, but I'm not sure there's a market for it. See, it's a complex enough project that I'm not eager to build the whole thing and then give it all away, while there are novels to work on. If I did "Island Tail" it would probably need to be presented in a more appealing format, like a graphical "visual novel' with art that'd need funding.
So... This one? Maybe in some form. If I'm going to just build an interactive story and put it up here it ought to be something new and simple so it's not a huge time commitment.
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